Reduced sprite scale back to 1 because the player image is now 16x16 instead of 8x8
This commit is contained in:
15
Player.tscn
15
Player.tscn
@@ -7,9 +7,9 @@
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[sub_resource type="SpriteFrames" id=1]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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animations = [ {
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"frames": [ ExtResource( 2 ) ],
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"loop": false,
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"name": "look_right",
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"name": "look_up",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 2 ) ],
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"frames": [ ExtResource( 2 ) ],
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@@ -17,15 +17,15 @@ animations = [ {
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"name": "look_left",
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"name": "look_left",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"name": "look_up",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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"frames": [ ExtResource( 3 ) ],
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"loop": false,
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"loop": false,
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"name": "look_down",
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"name": "look_down",
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"speed": 5.0
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "look_right",
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"speed": 5.0
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} ]
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} ]
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[sub_resource type="CapsuleShape2D" id=2]
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[sub_resource type="CapsuleShape2D" id=2]
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@@ -184,7 +184,6 @@ script = ExtResource( 1 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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[node name="Sprite" type="AnimatedSprite" parent="."]
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position = Vector2( 0, -5 )
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position = Vector2( 0, -5 )
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scale = Vector2( 2, 2 )
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frames = SubResource( 1 )
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frames = SubResource( 1 )
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animation = "look_right"
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animation = "look_right"
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