Fixing merge conflicts

This commit is contained in:
Jasmine Hyder
2021-12-09 20:52:13 -06:00
100 changed files with 2347 additions and 537 deletions

View File

@@ -9,7 +9,7 @@ var speed : = 0.5
var position_tracker = 0.0
var player = null
var obstacle = null
var DisplayValue = 10
var DisplayValue = 5
var health: int = 2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -59,7 +59,7 @@ func _on_Star_detect_body_exited(_body):
#print("obstacle exited")
#if _body.name == 'Obstacle':
#obstacle = null
null
pass
func _on_Timer_timeout():
#print("time out")

View File

@@ -15,7 +15,9 @@ extents = Vector2( 5.48996, 5.06427 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.50204, 4.89798 )
[node name="Dark Matter" type="KinematicBody2D"]
[node name="Dark Matter" type="KinematicBody2D" groups=[
"enemy",
]]
collision_layer = 2
collision_mask = 6
script = ExtResource( 2 )
@@ -42,11 +44,13 @@ shape = SubResource( 3 )
[node name="Timer" type="Timer" parent="."]
[node name="Hitbox" type="Area2D" parent="."]
[node name="Dark_hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Dark_hitbox"]
shape = SubResource( 4 )
[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
@@ -54,4 +58,4 @@ shape = SubResource( 4 )
[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="area_entered" from="Dark_hitbox" to="." method="_on_Hitbox_area_entered"]

74
Enemies/Demon Boss.gd Normal file
View File

@@ -0,0 +1,74 @@
extends KinematicBody2D
const SPEED: int = 30
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 15
var hit: bool = false
var counter: int = 0
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
if hit == true:
if counter < 15:
if counter % 5 == 0:
$AnimatedSprite1.visible = false
else:
$AnimatedSprite1.visible = true
counter += 1
velocity = Vector2.ZERO
else:
hit = false
counter = 0
velocity = move_and_slide(velocity)
return
func _on_player_detector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Walk'
return
func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
$AnimatedSprite1.animation = 'Idle'
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
hit = true
elif area.is_in_group('player_weapon_2'):
health -= 2
hit = true
if health <= 0:
call_deferred('queue_free')
return
func _on_Player_Detector__Attack_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Attack'
func _on_Player_Detector__Attack_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Walk'

View File

@@ -1,347 +1,388 @@
[gd_scene load_steps=68 format=2]
[gd_scene load_steps=71 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 3 )
region = Rect2( 288, 0, 288, 160 )
[ext_resource path="res://Enemies/Demon Boss.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 3 )
region = Rect2( 576, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 3 )
region = Rect2( 864, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 3 )
region = Rect2( 1152, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 3 )
region = Rect2( 1440, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 3 )
region = Rect2( 0, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 3 )
region = Rect2( 288, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 3 )
region = Rect2( 576, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 3 )
region = Rect2( 864, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 3 )
region = Rect2( 1152, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 3 )
region = Rect2( 1440, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 3 )
region = Rect2( 1728, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 3 )
region = Rect2( 2016, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 3 )
region = Rect2( 2304, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 3 )
region = Rect2( 2592, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 3 )
region = Rect2( 2880, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 3 )
region = Rect2( 3168, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 3 )
atlas = ExtResource( 5 )
region = Rect2( 0, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 5 )
region = Rect2( 288, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 5 )
region = Rect2( 576, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 5 )
region = Rect2( 864, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 5 )
region = Rect2( 1152, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 5 )
region = Rect2( 1440, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 5 )
region = Rect2( 1728, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 5 )
region = Rect2( 2016, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 5 )
region = Rect2( 2304, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 5 )
region = Rect2( 2592, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 5 )
region = Rect2( 2880, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 5 )
region = Rect2( 3168, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 5 )
region = Rect2( 3456, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=32]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 5 )
region = Rect2( 3744, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 5 )
region = Rect2( 4032, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=18]
atlas = ExtResource( 5 )
region = Rect2( 4320, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=19]
atlas = ExtResource( 5 )
region = Rect2( 4608, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=20]
atlas = ExtResource( 5 )
region = Rect2( 4896, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=37]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=21]
atlas = ExtResource( 5 )
region = Rect2( 5184, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=38]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=22]
atlas = ExtResource( 5 )
region = Rect2( 5472, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=39]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=23]
atlas = ExtResource( 5 )
region = Rect2( 5760, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=40]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=24]
atlas = ExtResource( 5 )
region = Rect2( 6048, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=41]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=43]
atlas = ExtResource( 5 )
region = Rect2( 0, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=42]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=44]
atlas = ExtResource( 5 )
region = Rect2( 288, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=43]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=45]
atlas = ExtResource( 5 )
region = Rect2( 576, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=44]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=46]
atlas = ExtResource( 5 )
region = Rect2( 864, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=45]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=47]
atlas = ExtResource( 5 )
region = Rect2( 1152, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=46]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=48]
atlas = ExtResource( 5 )
region = Rect2( 1440, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=47]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=49]
atlas = ExtResource( 5 )
region = Rect2( 1728, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=48]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=50]
atlas = ExtResource( 5 )
region = Rect2( 2016, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=49]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=51]
atlas = ExtResource( 5 )
region = Rect2( 2304, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=50]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=52]
atlas = ExtResource( 5 )
region = Rect2( 2592, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=51]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=53]
atlas = ExtResource( 5 )
region = Rect2( 2880, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=52]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=54]
atlas = ExtResource( 5 )
region = Rect2( 3168, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=53]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=55]
atlas = ExtResource( 5 )
region = Rect2( 3456, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=54]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=56]
atlas = ExtResource( 5 )
region = Rect2( 3744, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=55]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=57]
atlas = ExtResource( 5 )
region = Rect2( 4032, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=56]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=58]
atlas = ExtResource( 5 )
region = Rect2( 0, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=57]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=59]
atlas = ExtResource( 5 )
region = Rect2( 288, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=58]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=60]
atlas = ExtResource( 5 )
region = Rect2( 576, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=59]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=61]
atlas = ExtResource( 5 )
region = Rect2( 864, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=60]
atlas = ExtResource( 3 )
[sub_resource type="AtlasTexture" id=62]
atlas = ExtResource( 5 )
region = Rect2( 1152, 480, 288, 160 )
[sub_resource type="SpriteFrames" id=61]
[sub_resource type="AtlasTexture" id=25]
atlas = ExtResource( 5 )
region = Rect2( 0, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=26]
atlas = ExtResource( 5 )
region = Rect2( 288, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=27]
atlas = ExtResource( 5 )
region = Rect2( 576, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=28]
atlas = ExtResource( 5 )
region = Rect2( 864, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=29]
atlas = ExtResource( 5 )
region = Rect2( 1152, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=30]
atlas = ExtResource( 5 )
region = Rect2( 1440, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=31]
atlas = ExtResource( 5 )
region = Rect2( 1728, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=32]
atlas = ExtResource( 5 )
region = Rect2( 2016, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=33]
atlas = ExtResource( 5 )
region = Rect2( 2304, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=34]
atlas = ExtResource( 5 )
region = Rect2( 2592, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=35]
atlas = ExtResource( 5 )
region = Rect2( 2880, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=36]
atlas = ExtResource( 5 )
region = Rect2( 3168, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=37]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=38]
atlas = ExtResource( 5 )
region = Rect2( 288, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=39]
atlas = ExtResource( 5 )
region = Rect2( 576, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=40]
atlas = ExtResource( 5 )
region = Rect2( 864, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=41]
atlas = ExtResource( 5 )
region = Rect2( 1152, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=42]
atlas = ExtResource( 5 )
region = Rect2( 1440, 0, 288, 160 )
[sub_resource type="SpriteFrames" id=63]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "Idle",
"speed": 5.0
}, {
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ) ],
"loop": true,
"name": "Walk",
"speed": 5.0
}, {
"frames": [ SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ) ],
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"loop": true,
"name": "Death",
"speed": 5.0
}, {
"frames": [ SubResource( 41 ), SubResource( 42 ), SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ) ],
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ],
"loop": true,
"name": "Attack",
"speed": 15.0
}, {
"frames": [ SubResource( 56 ), SubResource( 57 ), SubResource( 58 ), SubResource( 59 ), SubResource( 60 ) ],
"frames": [ SubResource( 58 ), SubResource( 59 ), SubResource( 60 ), SubResource( 61 ), SubResource( 62 ) ],
"loop": true,
"name": "Hit",
"speed": 5.0
}, {
"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
"loop": true,
"name": "Walk",
"speed": 5.0
}, {
"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ],
"loop": true,
"name": "Idle",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=62]
radius = 3.0
[sub_resource type="CapsuleShape2D" id=64]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
radius = 26.0
height = 2.0
[sub_resource type="CircleShape2D" id=63]
radius = 50.0
[sub_resource type="CircleShape2D" id=2]
radius = 144.003
[node name="DemonBoss" type="KinematicBody2D" groups=[
"enemies",
]]
collision_layer = 2
[sub_resource type="CircleShape2D" id=65]
radius = 42.0
[node name="Demon Boss" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
position = Vector2( 2, -15 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 61 )
frames = SubResource( 63 )
animation = "Idle"
frame = 3
frame = 5
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Sprite" type="Sprite" parent="."]
visible = false
light_mask = 4
position = Vector2( 0, -3 )
shape = SubResource( 62 )
texture = ExtResource( 7 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 64 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
position = Vector2( 2, 5 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
input_pickable = false
monitorable = false
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
scale = Vector2( 2, 2 )
shape = SubResource( 63 )
light_mask = 0
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
input_pickable = false
monitorable = false
[node name="Player Detector - Attack" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
position = Vector2( 0, 7 )
scale = Vector2( 1, 0.75 )
shape = SubResource( 63 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
shape = SubResource( 65 )
[node name="Light2D" type="Light2D" parent="."]
[node name="Player Detector - Attack2" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
visible = false
shape = SubResource( 65 )
[node name="Light" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
[node name="Eyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
[node name="Occluder" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"]
[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"]
[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"]
[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]

View File

@@ -1,50 +0,0 @@
extends KinematicBody2D
const SPEED: int = 30
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var status = "walk"
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Walk"
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Attack"
status = "attack"
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
if not status == "attack":
$AnimatedSprite1.animation = "Walk"
return

View File

@@ -4,6 +4,9 @@ const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 2
var hit: bool = false
var counter: int = 0
func _physics_process(_delta: float) -> void:
@@ -30,21 +33,48 @@ func _on_player_detector_area_exited(_area: Area2D):
=======
velocity = Vector2.ZERO
if player:
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
if hit == true:
if counter < 15:
if counter % 5 == 0:
$AnimatedSprite.visible = false
else:
$AnimatedSprite.visible = true
counter += 1
velocity = Vector2.ZERO
else:
counter = 0
hit = false
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
func _on_player_detector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
hit = true
elif area.is_in_group('player_weapon_2'):
health -= 2
hit = true
if health <= 0:
call_deferred('queue_free')
return
>>>>>>> main

View File

@@ -1,106 +1,75 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
<<<<<<< HEAD
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
=======
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
>>>>>>> main
"loop": true,
"name": "default",
"speed": 5.0
} ]
<<<<<<< HEAD
[sub_resource type="CapsuleShape2D" id=5]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=6]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=[
"enemies",
]]
=======
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
radius = 5.0
height = 12.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
>>>>>>> main
collision_layer = 2
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.0446429, 0.0446429 )
<<<<<<< HEAD
frames = SubResource( 4 )
frame = 1
=======
position = Vector2( 4.76837e-07, -2.38419e-07 )
scale = Vector2( 0.0517113, 0.0517113 )
frames = SubResource( 6 )
>>>>>>> main
frame = 2
playing = true
offset = Vector2( 0, 0.5 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Sprite" type="Sprite" parent="."]
visible = false
light_mask = 4
position = Vector2( 0, -3 )
<<<<<<< HEAD
shape = SubResource( 5 )
texture = ExtResource( 3 )
offset = Vector2( 0, 0.5 )
[node name="Player Detector" type="Area2D" parent="."]
input_pickable = false
monitorable = false
collision_layer = 0
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 6 )
=======
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
light_mask = 0
position = Vector2( -1, 1 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
@@ -108,28 +77,9 @@ monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
>>>>>>> main
[node name="Light2D" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]

View File

@@ -4,12 +4,15 @@ const SPEED: int = 60
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 2
var hit: bool = false
var counter: int = 0
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
@@ -17,31 +20,55 @@ func _physics_process(_delta: float) -> void:
else:
$AnimatedSprite1.scale.x = 0.563
if hit == true:
if counter < 15:
if counter % 5 == 0:
$AnimatedSprite1.visible = false
else:
$AnimatedSprite1.visible = true
counter += 1
velocity = Vector2.ZERO
else:
counter = 0
hit = false
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
func _on_player_detector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Running'
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = 'Idle'
func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
$AnimatedSprite1.animation = 'Idle'
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
hit = true
elif area.is_in_group('player_weapon_2'):
health -= 2
hit = true
if health <= 0:
call_deferred('queue_free')
return
func _on_Player_Detector__Attack_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Jump'
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
$AnimatedSprite1.animation = 'Running'
return
func _on_Player_Detector__Attack_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = body
$AnimatedSprite1.animation = 'Running'

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=2]
[gd_scene load_steps=30 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
@@ -7,181 +7,215 @@
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 325, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="SpriteFrames" id=20]
animations = [ {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "Idle",
"speed": 3.0
}, {
<<<<<<< HEAD
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
=======
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
>>>>>>> main
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ]
"loop": true,
"name": "Jump",
"speed": 8.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
"loop": true,
"name": "Running",
"speed": 5.0
}, {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "Idle",
"speed": 3.0
} ]
[sub_resource type="CapsuleShape2D" id=21]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
radius = 8.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
radius = 82.0061
[sub_resource type="CircleShape2D" id=22]
radius = 25.02
[node name="Hellhound" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
light_mask = 0
position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 20 )
frames = SubResource( 18 )
animation = "Idle"
frame = 5
frame = 3
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
[node name="Sprite" type="Sprite" parent="."]
visible = false
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 7 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 21 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
scale = Vector2( 1.5, 1.5 )
light_mask = 0
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
[node name="Player Detector - Attack" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"]
shape = SubResource( 22 )
[node name="Player Detector - Attack2" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
visible = false
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"]
shape = SubResource( 22 )
[node name="Light2D" type="Light2D" parent="."]
[node name="Light" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
[node name="Eyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
[node name="Occluder" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"]
[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"]
[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"]
[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]

18
Enemies/Snowball Blue.gd Normal file
View File

@@ -0,0 +1,18 @@
extends Area2D
var move = Vector2.ZERO
var look_vec = Vector2.ZERO
var player = null
var speed = 3
func _ready():
look_vec = player.position - global_position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move

View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemies/blue_snowball.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball_blue" type="Area2D" groups=[
"freeze",
]]
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -2 )
texture = ExtResource( 2 )
[node name="snowball_blue" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

23
Enemies/Snowball.gd Normal file
View File

@@ -0,0 +1,23 @@
extends Area2D
var move = Vector2.ZERO
var look_vec = Vector2.ZERO
var player = null
var speed = 3
func _ready():
look_vec = player.position - position
func _physics_process(delta):
move = Vector2.ZERO
move = move.move_toward(look_vec, delta)
move = move.normalized() * speed
position += move
#position = position.move_toward(look_vec, delta).normalized() * SPEED

22
Enemies/Snowball.tscn Normal file
View File

@@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Enemies/Snowball.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Enemies/pink_snowball.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 4.47823
[node name="snowball" type="Area2D" groups=[
"enemy_projectile_1",
]]
monitoring = false
collision_layer = 0
collision_mask = 2
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="snowball" type="CollisionShape2D" parent="."]
position = Vector2( -0.00869751, -0.0361767 )
shape = SubResource( 1 )

View File

@@ -0,0 +1,64 @@
extends KinematicBody2D
onready var SNOWBALL_BLUE_SCENE = preload("res://Enemies/Snowball Blue.tscn")
var player = null
var move = Vector2.ZERO
var speed = .5
var health: int = 2
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_BLUE_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

View File

@@ -0,0 +1,54 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Enemies/blue_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 1.5
height = 3.0
[sub_resource type="CircleShape2D" id=2]
radius = 58.0175
[sub_resource type="CapsuleShape2D" id=3]
radius = 6.0
height = 5.0
[node name="snowmen_enemy" type="KinematicBody2D" groups=[
"freeze",
]]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Collision" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 0.618717, 6.27557 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="detection" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="detection" type="CollisionShape2D" parent="detection"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[node name="hitbox" type="Area2D" parent="." groups=[
"freeze",
]]
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
shape = SubResource( 3 )
[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="hitbox" to="." method="_on_hitbox_area_entered"]

66
Enemies/Snowman Enemy.gd Normal file
View File

@@ -0,0 +1,66 @@
extends KinematicBody2D
onready var SNOWBALL_SCENE = preload("res://Enemies/Snowball.tscn")
var player = null
var move = Vector2.ZERO
var speed = .5
var health: int = 2
func _physics_process(delta: float) -> void:
move = Vector2.ZERO
if player != null:
move = position.direction_to(player.position) * speed
else:
move = Vector2.ZERO
move = move.normalized()
move = move_and_collide(move)
func _on_Area2D_body_entered(body: Node) -> void:
if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = body
func _on_Area2D_body_exited(body: Node) -> void:
if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
player = null
func fire():
var snowball = SNOWBALL_SCENE.instance()
snowball.position = get_global_position()
snowball.player = player
get_parent().add_child(snowball)
$Timer.set_wait_time(1)
func _on_Timer_timeout() -> void:
if player != null:
fire()
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
func _on_hitbox_area_entered(area: Area2D) -> void:
print("HIT")
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

View File

@@ -0,0 +1,55 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Enemies/pink_snowman.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Snowman Enemy.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 1.5
height = 3.0
[sub_resource type="CircleShape2D" id=2]
radius = 56.0659
[sub_resource type="CapsuleShape2D" id=3]
radius = 6.0
height = 5.0
[node name="snowmen_enemy" type="KinematicBody2D" groups=[
"enemy",
]]
collision_layer = 2
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Collision" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 0.618717, 6.27557 )
rotation = 1.5708
shape = SubResource( 1 )
[node name="detection" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="detection" type="CollisionShape2D" parent="detection"]
shape = SubResource( 2 )
[node name="Timer" type="Timer" parent="."]
autostart = true
[node name="hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
visible = false
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="hitbox"]
shape = SubResource( 3 )
[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="hitbox" to="." method="_on_hitbox_area_entered"]

12
GUI/Countdown Timer.gd Normal file
View File

@@ -0,0 +1,12 @@
extends Label
signal timer_end
func _process(_delta: float) -> void:
var time_seconds: int = int($Timer.get_time_left())
set_text('%02d:%02d' % [time_seconds, int(($Timer.get_time_left() - time_seconds) * 100)])
if $Timer.get_time_left() == 0:
get_tree().change_scene('res://Levels/Hub World.tscn')
return

28
GUI/Countdown Timer.tscn Normal file
View File

@@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://GUI/Countdown Timer.gd" type="Script" id=1]
[ext_resource path="res://Fonts/AtariClassicSmooth.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 2 )
[node name="Countdown Timer" type="Label"]
margin_left = 135.0
margin_top = 1.0
margin_right = 335.0
margin_bottom = 41.0
rect_min_size = Vector2( 200, 0 )
rect_scale = Vector2( 0.25, 0.25 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = SubResource( 1 )
align = 1
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Timer" type="Timer" parent="."]
wait_time = 60.0
one_shot = true
autostart = true

View File

@@ -1,11 +1,28 @@
extends CanvasLayer
export var hub_world_path: String = 'res://Levels/Hub World.tscn'
export var disable_back_to_hub: bool = false
func _ready() -> void:
if disable_back_to_hub:
$'Menu/Menu Options/Back To Hub'.visible = false
return
func _on_resume_button_pressed() -> void:
resume()
return
func _on_back_to_hub_button_pressed():
if get_tree().change_scene(hub_world_path) != OK:
print('ERROR: Pause Screen failed to change scene to Hub World.')
resume()
queue_free()
return
func _on_quit_button_pressed() -> void:
get_tree().quit()
return
@@ -16,6 +33,11 @@ func _on_resume_button_mouse_entered() -> void:
return
func _on_back_to_hub_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return
func _on_quit_button_mouse_entered() -> void:
$'Menu Button Hover'.play(0.0)
return

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Normal.png" type="Texture" id=2]
@@ -7,6 +7,8 @@
[ext_resource path="res://Sprites/Menus/Menu Buttons/Quit_Button_Hover.png" type="Texture" id=5]
[ext_resource path="res://GUI/Pause Screen.gd" type="Script" id=6]
[ext_resource path="res://Sounds/Menu_Button_Hover.wav" type="AudioStream" id=7]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Back_To_Hub_Button_Normal.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Menus/Menu Buttons/Back_To_Hub_Button_Hover.png" type="Texture" id=9]
[node name="Pause Screen" type="CanvasLayer"]
pause_mode = 2
@@ -34,10 +36,10 @@ __meta__ = {
}
[node name="Menu Options" type="VBoxContainer" parent="Menu"]
margin_left = 49.0
margin_top = 63.0
margin_right = 111.0
margin_bottom = 97.0
margin_left = 33.0
margin_top = 53.0
margin_right = 126.0
margin_bottom = 106.0
[node name="Resume" type="CenterContainer" parent="Menu/Menu Options"]
margin_right = 62.0
@@ -49,6 +51,17 @@ margin_bottom = 15.0
texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 4 )
[node name="Back To Hub" type="CenterContainer" parent="Menu/Menu Options"]
margin_right = 40.0
margin_bottom = 40.0
[node name="Back To Hub Button" type="TextureButton" parent="Menu/Menu Options/Back To Hub"]
margin_top = 12.0
margin_right = 93.0
margin_bottom = 27.0
texture_normal = ExtResource( 8 )
texture_hover = ExtResource( 9 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Options"]
margin_top = 19.0
margin_right = 62.0
@@ -67,5 +80,7 @@ volume_db = -16.0
[connection signal="mouse_entered" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Resume/Resume Button" to="." method="_on_resume_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Options/Back To Hub/Back To Hub Button" to="." method="_on_back_to_hub_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Back To Hub/Back To Hub Button" to="." method="_on_back_to_hub_button_pressed"]
[connection signal="mouse_entered" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_mouse_entered"]
[connection signal="pressed" from="Menu/Menu Options/Quit/Quit Button" to="." method="_on_quit_button_pressed"]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]

View File

@@ -3,4 +3,15 @@ extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
for level_portal in $'YSort/Level Portals'.get_children():
if level_portal.connect('enter_level', self, 'enter_level') != OK:
print('ERROR: Level Portal "enter_level" signal already connected.')
return
func enter_level(level: String) -> void:
if get_tree().change_scene(level) != OK:
print('ERROR: Hub World failed to change scene to Level.')
queue_free()
return

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,10 @@
extends Area2D
signal coin_grabbed
func _on_Node2D_body_entered(body: Node) -> void:
if body.get_name() == 'Player':
emit_signal("coin_grabbed")
print("coin!")
queue_free()

View File

@@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Levels/Interactables/Coin.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=2]
[sub_resource type="CircleShape2D" id=1]
radius = 6.38067
[node name="coin" type="Area2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 1 )
texture = ExtResource( 2 )
[node name="coin" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Node2D_body_entered"]

View File

@@ -0,0 +1,11 @@
extends Area2D
signal enter_level(level)
export var level_path: String = 'res://Levels/LEVEL.tscn'
func _on_level_portal_body_entered(body: Node) -> void:
if body.is_in_group('player'):
emit_signal('enter_level', level_path)
return

View File

@@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Level_Portal.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Level Portal.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 8.0
height = 18.0
[node name="Level Portal" type="Area2D"]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
offset = Vector2( 0, -8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
position = Vector2( 0, -8 )
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_level_portal_body_entered"]

View File

@@ -38,10 +38,10 @@ shape = SubResource( 2 )
[node name="Unlock" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
visible = false

View File

@@ -1,10 +1,27 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/bule_star_sprite_spread.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.95021, 8.07351 )
[sub_resource type="Animation" id=2]
resource_name = "Sparkle"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[node name="Star" type="RigidBody2D"]
collision_layer = 4
collision_mask = 0
@@ -15,3 +32,10 @@ shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
frame = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Sparkle"
method_call_mode = 1
anims/Sparkle = SubResource( 2 )

View File

@@ -36,7 +36,6 @@ limit_bottom = 225
[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 97.0154, 82.0323 )
collision_mask = 0
[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 205.006, 50.8542 )
@@ -64,3 +63,12 @@ position = Vector2( 323.666, 161.038 )
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
[node name="Map_boundary" type="RigidBody2D" parent="."]
collision_layer = 7
collision_mask = 7
mode = 1
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"]
build_mode = 1
polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 )

56
Levels/Level 3.gd Normal file
View File

@@ -0,0 +1,56 @@
extends Node2D
onready var coin = preload('res://Levels/Interactables/Coin.tscn')
var screensize
var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
func spawn_coins(num: int) -> void:
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
func _on_coin_grabbed() -> void:
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
func _timer_out() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return

227
Levels/Level 3.tscn Normal file

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

16
Levels/Objects/IceDoor.gd Normal file
View File

@@ -0,0 +1,16 @@
extends Sprite
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass

View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]
[node name="IceDoor" type="Sprite"]
[node name="doorClosed" type="Sprite" parent="."]
modulate = Color( 0.00392157, 0.905882, 1, 1 )
self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
position = Vector2( 0.530327, 0.0883861 )
scale = Vector2( 0.742002, 0.706551 )
texture = ExtResource( 2 )
[node name="doorOpened" type="Sprite" parent="."]
visible = false
modulate = Color( 0.00392157, 0.905882, 1, 1 )
self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
position = Vector2( 0.353549, 0.97227 )
scale = Vector2( 0.732446, 0.669794 )
texture = ExtResource( 1 )

24
Levels/Objects/Key.gd Normal file
View File

@@ -0,0 +1,24 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$IceKeySprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$IceKeySprite.visible = true

21
Levels/Objects/Key.tscn Normal file
View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Levels/Objects/icekey.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "rise"
length = 1.2
[node name="Key" type="Node2D"]
script = ExtResource( 2 )
[node name="IceKeySprite" type="Sprite" parent="."]
position = Vector2( -0.0417144, 0.145997 )
scale = Vector2( 0.760146, 0.732771 )
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/rise = SubResource( 1 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

View File

@@ -0,0 +1,34 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = true
signal ice_key_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
print(get_parent().get_parent().score)
if area.get_parent().name == 'Player' and get_parent().get_parent().score >= 5:
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Key.visible = true
$Key/AnimationPlayer.play("rise")
is_opened = true
has_key = false
emit_signal("ice_key_collected")

View File

@@ -0,0 +1,38 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=1]
[ext_resource path="res://Levels/Objects/Key.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=4]
[ext_resource path="res://Levels/Objects/Key.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
script = ExtResource( 1 )
[node name="chestOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )
[node name="chestClosed" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="Key" parent="." instance=ExtResource( 2 )]
visible = false
script = ExtResource( 5 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
position = Vector2( 1, -1 )
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]

View File

@@ -3,18 +3,15 @@
[ext_resource path="res://Sprites/Assets/forestTreeBig.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 6.0
height = 10.0
radius = 5.0
height = 9.0
[node name="Tree" type="Node2D"]
[node name="Tree" type="StaticBody2D"]
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.870588, 0.215686, 0.215686, 1 )
texture = ExtResource( 1 )
offset = Vector2( 0, -5 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 1.5708
shape = SubResource( 1 )

BIN
Levels/Objects/icekey.png Normal file

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icekey.png-527d7dd5cd660f0970e78efce0eda1a1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Levels/Objects/icekey.png"
dest_files=[ "res://.import/icekey.png-527d7dd5cd660f0970e78efce0eda1a1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

35
Levels/SlowTime.gd Normal file
View File

@@ -0,0 +1,35 @@
extends Node
signal unfreeze
const END_VALUE: int = 1
var is_active: bool = false
var time_start: int
var duration_ms: int
var start_value: float
func start(duration: int = 1, strength: float = 0.9):
time_start = OS.get_ticks_msec()
duration_ms = duration * 1000
start_value = 1 - strength
Engine.time_scale = start_value
is_active = true
func _process(_delta: float) -> void:
if is_active:
var current_time = OS.get_ticks_msec() - time_start
var value = circl_ease_in(current_time, start_value, END_VALUE, duration_ms)
if current_time >= duration_ms:
is_active = false
value = END_VALUE
emit_signal('unfreeze')
Engine.time_scale = value
return
func circl_ease_in(t, b, c, d):
t /= d
return -c * (sqrt(1 - t * t) - 1) + b

View File

@@ -7,7 +7,7 @@ export var relative_y_tiles: int
func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'):
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)

14
Main.gd
View File

@@ -3,10 +3,11 @@ extends Node
export var splash_screen_path: String
export var main_menu_path: String
export var level_select_menu_path: String
export var world_path: String
export var hub_world_path: String
func _ready() -> void:
randomize()
var splash_screen: Node = play_splash_screen()
yield(splash_screen, 'complete')
splash_screen = null
@@ -39,10 +40,13 @@ func play_main_menu() -> Node:
func main_menu_option(option: String) -> void:
if option == 'new game':
var level_select_menu: Node = play_level_select_menu()
yield(level_select_menu, 'complete')
free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
if get_tree().change_scene(hub_world_path) != OK:
print('ERROR: Main failed to change scene to Hub World.')
queue_free()
#var level_select_menu: Node = play_level_select_menu()
#yield(level_select_menu, 'complete')
#free_connected_node(level_select_menu, 'level_select_menu_option')
#level_select_menu = null
return

View File

@@ -8,7 +8,7 @@ script = ExtResource( 1 )
splash_screen_path = "res://GUI/Splash Screen.tscn"
main_menu_path = "res://GUI/Main Menu.tscn"
level_select_menu_path = "res://GUI/Level Select Menu.tscn"
world_path = "res://Levels/Hub World.tscn"
hub_world_path = "res://Levels/Hub World.tscn"
[node name="Background" type="Sprite" parent="."]
texture = ExtResource( 3 )

BIN
Music/Level_3.mp3 Normal file

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15
Music/Level_3.mp3.import Normal file
View File

@@ -0,0 +1,15 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
path="res://.import/Level_3.mp3-c1f27f9292fb52473328a029b05dce7d.mp3str"
[deps]
source_file="res://Music/Level_3.mp3"
dest_files=[ "res://.import/Level_3.mp3-c1f27f9292fb52473328a029b05dce7d.mp3str" ]
[params]
loop=true
loop_offset=0

View File

@@ -1,5 +1,7 @@
extends KinematicBody2D
signal frozen
export var ACCELERATION: int = 1000
export var MAX_SPEED: int = 120
export var FRICTION: int = 1000
@@ -7,8 +9,6 @@ export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6
var l5_gems: int = 0
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
@@ -49,22 +49,22 @@ func load_hud(node: CanvasLayer) -> void:
func set_weapon_position(pos: Vector2) -> void:
# facing left
# Facing left
if pos[0] < 0:
$Sword.rotation_degrees = -90
$Javelin.rotation_degrees = -90
# facing right
# Facing right
elif pos[0] > 0:
$Sword.rotation_degrees = 90
$Javelin.rotation_degrees = 90
# facing up
# Facing up
elif pos[1] < 0:
$Sword.rotation_degrees = 0
$Javelin.rotation_degrees = 0
# facing down
# Facing down
elif pos[1] > 0:
$Sword.rotation_degrees = 180
$Javelin.rotation_degrees = 180
@@ -104,6 +104,9 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
hit = 2
elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
hit = 3
elif area.is_in_group('freeze'):
emit_signal('frozen')
$Sprite.self_modulate = Color(0, 0.5, 1)
else:
return
@@ -111,7 +114,10 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
health_index -= hit
if health_index < 0:
health_index = 0
hud.update_health(HEALTH_SLICES[health_index])
else:
get_tree().change_scene('res://Levels/Hub World.tscn')
return
@@ -122,7 +128,7 @@ func _input(event: InputEvent) -> void:
elif hud.weapon == 'javelin':
$'Javelin/Javelin Animation'.play('swing')
if event.is_action_pressed('screenshot'):
elif event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), 'idle_frame')
yield(get_tree(), 'idle_frame')
@@ -135,3 +141,8 @@ func _input(event: InputEvent) -> void:
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
print('ERROR: Failed saving screenshot.')
return
func _on_SlowTime_unfreeze() -> void:
$Sprite.self_modulate = Color(1, 1, 1)
return

View File

@@ -10,9 +10,9 @@
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_left",
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
@@ -20,15 +20,15 @@ animations = [ {
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
@@ -182,9 +182,7 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D" groups=[
"player",
]]
[node name="Player" type="KinematicBody2D" groups=["player"]]
collision_layer = 2
script = ExtResource( 1 )
@@ -200,12 +198,10 @@ visible = false
rotation = 1.5708
shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=[
"player_hitbox",
]]
input_pickable = false
[node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]]
collision_layer = 2
collision_mask = 4
input_pickable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false

28
Resources/tileSet.tres Normal file
View File

@@ -0,0 +1,28 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Assets/tileSet.png" type="Texture" id=1]
[resource]
0/name = "tileSet.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 208, 96 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 1, 1 ), 432, Vector2( 1, 2 ), 438, Vector2( 1, 3 ), 54, Vector2( 1, 4 ), 48, Vector2( 2, 1 ), 504, Vector2( 2, 2 ), 511, Vector2( 2, 3 ), 63, Vector2( 2, 4 ), 56, Vector2( 3, 1 ), 216, Vector2( 3, 2 ), 219, Vector2( 3, 3 ), 27, Vector2( 3, 4 ), 24, Vector2( 4, 1 ), 144, Vector2( 4, 2 ), 146, Vector2( 4, 3 ), 18, Vector2( 4, 4 ), 16, Vector2( 5, 1 ), 176, Vector2( 5, 2 ), 182, Vector2( 5, 3 ), 434, Vector2( 5, 4 ), 50, Vector2( 5, 5 ), 178, Vector2( 6, 1 ), 248, Vector2( 6, 2 ), 255, Vector2( 6, 3 ), 507, Vector2( 6, 4 ), 59, Vector2( 6, 5 ), 251, Vector2( 7, 1 ), 440, Vector2( 7, 2 ), 447, Vector2( 7, 3 ), 510, Vector2( 7, 4 ), 62, Vector2( 7, 5 ), 446, Vector2( 8, 1 ), 152, Vector2( 8, 2 ), 155, Vector2( 8, 3 ), 218, Vector2( 8, 4 ), 26, Vector2( 8, 5 ), 154, Vector2( 9, 1 ), 184, Vector2( 9, 2 ), 191, Vector2( 9, 3 ), 506, Vector2( 9, 4 ), 58, Vector2( 9, 5 ), 186, Vector2( 10, 1 ), 443, Vector2( 10, 2 ), 254, Vector2( 10, 3 ), 442, Vector2( 10, 4 ), 190, Vector2( 11, 3 ), 250, Vector2( 11, 4 ), 187 ]
0/autotile/icon_coordinate = Vector2( 2, 2 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0

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@@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex"
path="res://.import/Black_Tile.png-468b234ed74eefbb74c33d4d44fd3553.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/resources_basic.png"
dest_files=[ "res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" ]
source_file="res://Sprites/Assets/Black_Tile.png"
dest_files=[ "res://.import/Black_Tile.png-468b234ed74eefbb74c33d4d44fd3553.stex" ]
[params]

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://Sprites/Assets/Resources_Basic.png"
dest_files=[ "res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" ]
[params]
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@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
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process/invert_color=false
process/normal_map_invert_y=false
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size_limit=0
detect_3d=true

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[remap]
importer="texture"
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metadata={
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[deps]
source_file="res://Sprites/Assets/blue_star_225.png"
dest_files=[ "res://.import/blue_star_225.png-5b00146bb430703346fdaaa520f40253.stex" ]
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compress/normal_map=0
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flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/blue_star_45.png-3d076c408f8cdbf88a33f4a91f0e7375.stex"
metadata={
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}
[deps]
source_file="res://Sprites/Assets/blue_star_45.png"
dest_files=[ "res://.import/blue_star_45.png-3d076c408f8cdbf88a33f4a91f0e7375.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
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compress/normal_map=0
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/bule_star_sprite_spread.png-38c7879008f2591d865215d456421085.stex"
metadata={
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}
[deps]
source_file="res://Sprites/Assets/bule_star_sprite_spread.png"
dest_files=[ "res://.import/bule_star_sprite_spread.png-38c7879008f2591d865215d456421085.stex" ]
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process/fix_alpha_border=true
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/coin.png-d3ed10af727404355aa36094ddb4dc03.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/coin.png"
dest_files=[ "res://.import/coin.png-d3ed10af727404355aa36094ddb4dc03.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
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flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
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@@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
@@ -28,7 +28,8 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
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@@ -28,6 +28,7 @@ process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
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detect_3d=true

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/tileSet.png-6c03456baa0e3f76257076e875be6f45.stex"
metadata={
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[deps]
source_file="res://Sprites/Assets/tileSet.png"
dest_files=[ "res://.import/tileSet.png-6c03456baa0e3f76257076e875be6f45.stex" ]
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