New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.

This commit is contained in:
VoidTwo
2021-11-15 22:29:42 -06:00
parent bbb245f7b7
commit 2c98c112bd
47 changed files with 753 additions and 68 deletions

33
GUI/Level Select Menu.gd Normal file
View File

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extends Node
signal complete(option)
func _on_hub_world_button_pressed() -> void:
emit_signal('complete', 'H')
return
func _on_level_1_button_pressed() -> void:
emit_signal('complete', '1')
return
func _on_level_2_button_pressed() -> void:
emit_signal('complete', '2')
return
func _on_level_3_button_pressed() -> void:
emit_signal('complete', '3')
return
func _on_level_4_button_pressed() -> void:
emit_signal('complete', '4')
return
func _on_level_5_button_pressed() -> void:
emit_signal('complete', '5')
return