New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.
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33
GUI/Level Select Menu.gd
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33
GUI/Level Select Menu.gd
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extends Node
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signal complete(option)
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func _on_hub_world_button_pressed() -> void:
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emit_signal('complete', 'H')
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return
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func _on_level_1_button_pressed() -> void:
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emit_signal('complete', '1')
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return
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func _on_level_2_button_pressed() -> void:
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emit_signal('complete', '2')
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return
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func _on_level_3_button_pressed() -> void:
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emit_signal('complete', '3')
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return
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func _on_level_4_button_pressed() -> void:
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emit_signal('complete', '4')
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return
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func _on_level_5_button_pressed() -> void:
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emit_signal('complete', '5')
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return
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