Files
Embodiment/GUI/Level Select Menu.gd

34 lines
574 B
GDScript

extends Node
signal complete(option)
func _on_hub_world_button_pressed() -> void:
emit_signal('complete', 'H')
return
func _on_level_1_button_pressed() -> void:
emit_signal('complete', '1')
return
func _on_level_2_button_pressed() -> void:
emit_signal('complete', '2')
return
func _on_level_3_button_pressed() -> void:
emit_signal('complete', '3')
return
func _on_level_4_button_pressed() -> void:
emit_signal('complete', '4')
return
func _on_level_5_button_pressed() -> void:
emit_signal('complete', '5')
return