New features and plenty of code still in testing. This includes a level select, basic inventory, and a basic HUD.

This commit is contained in:
VoidTwo
2021-11-15 22:29:42 -06:00
parent bbb245f7b7
commit 2c98c112bd
47 changed files with 753 additions and 68 deletions

19
Enemies/Enemy.tscn Normal file
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@@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 2.0
[node name="Enemy" type="KinematicBody2D" groups=["enemies"]]
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -3 )
texture = ExtResource( 1 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 2 )

18
GUI/HUD.gd Normal file
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@@ -0,0 +1,18 @@
extends CanvasLayer
signal add_currency(amount)
func _on_Add_Currency_pressed() -> void:
emit_signal('add_currency', 1)
return
func update_currency(amount: int) -> void:
$Currency.set_text(String(amount))
return
func update_health(value: int) -> void:
$'Health Bar'.value = value
return

40
GUI/HUD.tscn Normal file
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@@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4]
[node name="HUD" type="CanvasLayer"]
script = ExtResource( 1 )
[node name="Health Bar" type="TextureProgress" parent="."]
margin_right = 104.0
margin_bottom = 18.0
rect_min_size = Vector2( 104, 18 )
texture_under = ExtResource( 2 )
texture_over = ExtResource( 4 )
texture_progress = ExtResource( 3 )
tint_progress = Color( 0.431373, 1, 0.737255, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Currency" type="Label" parent="."]
margin_left = 220.0
margin_right = 320.0
align = 2
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Add Currency" type="Button" parent="."]
margin_left = 300.0
margin_top = 20.0
margin_right = 320.0
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]

33
GUI/Level Select Menu.gd Normal file
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@@ -0,0 +1,33 @@
extends Node
signal complete(option)
func _on_hub_world_button_pressed() -> void:
emit_signal('complete', 'H')
return
func _on_level_1_button_pressed() -> void:
emit_signal('complete', '1')
return
func _on_level_2_button_pressed() -> void:
emit_signal('complete', '2')
return
func _on_level_3_button_pressed() -> void:
emit_signal('complete', '3')
return
func _on_level_4_button_pressed() -> void:
emit_signal('complete', '4')
return
func _on_level_5_button_pressed() -> void:
emit_signal('complete', '5')
return

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@@ -0,0 +1,74 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Levels/Level_3_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Levels/Level_1_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Levels/Level_4_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Levels/Level_2_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Levels/Level_5_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Levels/Hub_World_Button_Normal.png" type="Texture" id=6]
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
[node name="Level Select Menu" type="Node"]
script = ExtResource( 7 )
[node name="MarginContainer" type="MarginContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
margin_right = 300.0
margin_bottom = 160.0
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/CenterContainer"]
margin_left = 20.0
margin_top = 60.0
margin_right = 280.0
margin_bottom = 100.0
[node name="Hub World" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_right = 40.0
margin_bottom = 40.0
texture_normal = ExtResource( 6 )
[node name="Level 1" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
texture_normal = ExtResource( 2 )
[node name="Level 2" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
texture_normal = ExtResource( 4 )
[node name="Level 3" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
texture_normal = ExtResource( 1 )
[node name="Level 4" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 176.0
margin_right = 216.0
margin_bottom = 40.0
texture_normal = ExtResource( 3 )
[node name="Level 5" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
margin_left = 220.0
margin_right = 260.0
margin_bottom = 40.0
texture_normal = ExtResource( 5 )
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Hub World" to="." method="_on_hub_world_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 1" to="." method="_on_level_1_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 2" to="." method="_on_level_2_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 3" to="." method="_on_level_3_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 4" to="." method="_on_level_4_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 5" to="." method="_on_level_5_button_pressed"]

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@@ -13,7 +13,7 @@
[ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11] [ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12] [ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12]
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13] [ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
[ext_resource path="res://Main Menu.gd" type="Script" id=14] [ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]
[sub_resource type="DynamicFont" id=1] [sub_resource type="DynamicFont" id=1]
size = 20 size = 20
@@ -31,6 +31,8 @@ centered = false
[node name="Menu Items" type="MarginContainer" parent="."] [node name="Menu Items" type="MarginContainer" parent="."]
margin_left = 10.0 margin_left = 10.0
margin_top = 10.0 margin_top = 10.0
margin_right = 310.0
margin_bottom = 170.0
rect_min_size = Vector2( 300, 160 ) rect_min_size = Vector2( 300, 160 )
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false

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@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1] [ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1]
[ext_resource path="res://Splash Screen.gd" type="Script" id=2] [ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
[node name="Splash Screen" type="Sprite"] [node name="Splash Screen" type="Sprite"]
self_modulate = Color( 1, 1, 1, 0 ) self_modulate = Color( 1, 1, 1, 0 )

14
Item.gd Normal file
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@@ -0,0 +1,14 @@
# Item Class
var name: String
var type: String
func _init(name: String, type: String) -> void:
self.name = name
self.type = type
return
func equals(other) -> bool:
if(self.name == other.name and self.type == other.type):
return true
return false

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@@ -2,4 +2,5 @@ extends Node2D
func _ready() -> void: func _ready() -> void:
$YSort/Player.position = get_viewport_rect().size / 2 $YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return return

21
Levels/Hub World.tscn Normal file
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@@ -0,0 +1,21 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Enemy.tscn" type="PackedScene" id=4]
[node name="World" type="Node2D"]
script = ExtResource( 2 )
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
collision_mask = 2
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Enemy" parent="YSort/Enemies" instance=ExtResource( 4 )]
position = Vector2( 204, 95.8129 )
[node name="HUD" parent="." instance=ExtResource( 3 )]

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metadata={
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[deps]
source_file="res://Levels/Hub_World_Button_Normal.png"
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metadata={
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[deps]
source_file="res://Levels/Level_1_Button_Normal.png"
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[deps]
source_file="res://Levels/Level_2_Button_Normal.png"
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type="StreamTexture"
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metadata={
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[deps]
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38
Main.gd
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@@ -2,6 +2,7 @@ extends Node
export var splash_screen_path: String export var splash_screen_path: String
export var main_menu_path: String export var main_menu_path: String
export var level_select_menu_path: String
export var world_path: String export var world_path: String
@@ -19,7 +20,8 @@ func _ready() -> void:
func play_splash_screen() -> Node: func play_splash_screen() -> Node:
var splash_screen: Node = load(splash_screen_path).instance() var splash_screen: Node = load(splash_screen_path).instance()
if splash_screen.connect('complete', self, 'free_connected_node', [splash_screen, 'free_connected_node']) != OK: if splash_screen.connect('complete', self, 'free_connected_node',
[splash_screen, 'free_connected_node']) != OK:
print('ERROR: Splash Screen "complete" signal already connected.') print('ERROR: Splash Screen "complete" signal already connected.')
add_child(splash_screen) add_child(splash_screen)
@@ -29,7 +31,7 @@ func play_splash_screen() -> Node:
func play_main_menu() -> Node: func play_main_menu() -> Node:
var main_menu: Node = load(main_menu_path).instance() var main_menu: Node = load(main_menu_path).instance()
if main_menu.connect('complete', self, 'main_menu_option') != OK: if main_menu.connect('complete', self, 'main_menu_option') != OK:
print('ERROR: Main Menu "quit" signal already connected.') print('ERROR: Main Menu "complete" signal already connected.')
add_child(main_menu) add_child(main_menu)
return main_menu return main_menu
@@ -37,12 +39,35 @@ func play_main_menu() -> Node:
func main_menu_option(option: String) -> void: func main_menu_option(option: String) -> void:
if option == 'new game': if option == 'new game':
new_game() var level_select_menu: Node = play_level_select_menu()
yield(level_select_menu, 'complete')
free_connected_node(level_select_menu, 'level_select_menu_option')
level_select_menu = null
elif option == 'quit': elif option == 'quit':
quit_game() quit_game()
return return
func play_level_select_menu() -> Node:
var level_select_menu: Node = load(level_select_menu_path).instance()
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
print('ERROR: Level Select Menu "complete" signal already connected.')
add_child(level_select_menu)
return level_select_menu
func level_select_menu_option(option: String) -> void:
var level: String = 'res://Levels/'
if option == 'H':
level += 'Hub World.tscn'
elif option == '1':
level += 'Level 1.tscn'
new_game(level)
return
func free_connected_node(node: Node, connected_function: String) -> void: func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function) node.disconnect('complete', self, connected_function)
remove_child(node) remove_child(node)
@@ -50,9 +75,10 @@ func free_connected_node(node: Node, connected_function: String) -> void:
return return
func new_game() -> void: func new_game(level: String) -> void:
if get_tree().change_scene(world_path) != OK: if get_tree().change_scene(level) != OK:
print('ERROR: Main failed to change scene to World.') print('ERROR: Main failed to change scene to Level.')
queue_free()
return return

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@@ -5,9 +5,10 @@
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
splash_screen_path = "res://Splash Screen.tscn" splash_screen_path = "res://GUI/Splash Screen.tscn"
main_menu_path = "res://Main Menu.tscn" main_menu_path = "res://GUI/Main Menu.tscn"
world_path = "res://World.tscn" level_select_menu_path = "res://GUI/Level Select Menu.tscn"
world_path = "res://Levels/Hub World.tscn"
[node name="Background" type="Sprite" parent="."] [node name="Background" type="Sprite" parent="."]
texture = ExtResource( 3 ) texture = ExtResource( 3 )

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@@ -1,24 +0,0 @@
extends KinematicBody2D
const ACCELERATION = 1000
const MAX_SPEED = 120
const FRICTION = 1000
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') - Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') - Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return

45
Player/Inventory.gd Normal file
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@@ -0,0 +1,45 @@
extends Node
signal update_currency(amount)
var __currency: int
var __weapons: Array
var __accessories: Array
var __categories: Dictionary
func _ready() -> void:
self.__currency = 100
self.__weapons = []
self.__accessories = []
self.__categories = {
'Weapon': self.__weapons,
'Accessory': self.__accessories}
return
func get_currency() -> int:
return self.__currency
func add_currency(amount: int) -> void:
self.__currency += amount
emit_signal('update_currency', self.__currency)
return
func add(item) -> void:
self.__categories[item.type].append(item)
return
func discard(item) -> void:
var index: int = 0
for itr in self.__categories[item.type]:
if itr.equals(item):
self.__categories[item.type].remove(index)
break
index += 1
return

6
Player/Inventory.tscn Normal file
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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Player/Inventory.gd" type="Script" id=1]
[node name="Inventory" type="Node"]
script = ExtResource( 1 )

59
Player/Player.gd Normal file
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@@ -0,0 +1,59 @@
extends KinematicBody2D
const ACCELERATION: int = 1000
const MAX_SPEED: int = 120
const FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
var health_index: int = 6
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(delta) -> void:
var input_vector: Vector2 = Vector2.ZERO
input_vector.x = Input.get_action_strength('player_right') \
- Input.get_action_strength('player_left')
input_vector.y = Input.get_action_strength('player_down') \
- Input.get_action_strength('player_up')
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
velocity = move_and_slide(velocity)
return
func load_hud(node: CanvasLayer) -> void:
hud = node
if hud.connect('add_currency', self, 'add_currency') != OK:
print('ERROR: HUD "add_currency" signal already connected.')
hud.update_health(HEALTH_SLICES[health_index])
hud.update_currency($Inventory.get_currency())
return
func add_currency(amount: int) -> void:
$Inventory.add_currency(amount)
return
func _on_Inventory_update_currency(amount: int) -> void:
hud.update_currency(amount)
return
func _on_Hitbox_body_entered(body: Node) -> void:
if not 'enemies' in body.get_groups():
return
if health_index != 0:
health_index -= 1
hud.update_health(HEALTH_SLICES[health_index])
return

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@@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/Player.png-0662117005c6b9039deb63a286c8efe4.stex" path="res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex"
metadata={ metadata={
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} }
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dest_files=[ "res://.import/Player.png-0662117005c6b9039deb63a286c8efe4.stex" ] dest_files=[ "res://.import/Player.png-3d0801c65bdfc563657cfa304115f1c7.stex" ]
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@@ -28,6 +28,7 @@ process/fix_alpha_border=false
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
stream=false stream=false
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@@ -1,9 +1,10 @@
[gd_scene load_steps=19 format=2] [gd_scene load_steps=20 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player.png" type="Texture" id=2] [ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player_Down.png" type="Texture" id=3] [ext_resource path="res://Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player_Up.png" type="Texture" id=4] [ext_resource path="res://Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
@@ -14,12 +15,12 @@ animations = [ {
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
"loop": false, "loop": false,
"name": "look_right", "name": "look_left",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
"loop": false, "loop": false,
"name": "look_left", "name": "look_right",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 3 ) ], "frames": [ ExtResource( 3 ) ],
@@ -192,7 +193,9 @@ visible = false
rotation = 1.5708 rotation = 1.5708
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Hitbox" type="CollisionShape2D" parent="."] [node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false visible = false
position = Vector2( 0, -5 ) position = Vector2( 0, -5 )
shape = SubResource( 3 ) shape = SubResource( 3 )
@@ -210,3 +213,8 @@ anim_player = NodePath("../AnimationPlayer")
active = true active = true
parameters/playback = SubResource( 14 ) parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 ) parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]

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@@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/Player_Up.png-3bef5e9a80b83b2419123f6e36070755.stex" path="res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex"
metadata={ metadata={
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} }
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source_file="res://Sprites/Player_Up.png" source_file="res://Player/Player_Up.png"
dest_files=[ "res://.import/Player_Up.png-3bef5e9a80b83b2419123f6e36070755.stex" ] dest_files=[ "res://.import/Player_Up.png-889a827868f4dc454da2bef028bdec76.stex" ]
[params] [params]
@@ -28,6 +28,7 @@ process/fix_alpha_border=false
process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
process/normal_map_invert_y=false
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process/premult_alpha=false process/premult_alpha=false
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
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}
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@@ -1,12 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://World.gd" type="Script" id=2]
[node name="World" type="Node2D"]
script = ExtResource( 2 )
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
collision_mask = 2

View File

@@ -12,6 +12,7 @@ config_version=4
config/name="Embodiment" config/name="Embodiment"
run/main_scene="res://Main.tscn" run/main_scene="res://Main.tscn"
run/delta_sync_after_draw=true
boot_splash/image="res://Sprites/Black_Background.png" boot_splash/image="res://Sprites/Black_Background.png"
boot_splash/use_filter=false boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 1 ) boot_splash/bg_color=Color( 0, 0, 0, 1 )
@@ -30,22 +31,22 @@ window/stretch/aspect="keep"
player_right={ player_right={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
player_left={ player_left={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
player_up={ player_up={
"deadzone": 0.5, "deadzone": 0.5,
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] ]
} }
player_down={ player_down={
"deadzone": 0.5, "deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }