Optimized scene tree and debugged some area detection

This commit is contained in:
VoidTwo
2021-11-30 23:06:42 -06:00
parent 34f7407d6a
commit 34d4e0454e
27 changed files with 380 additions and 481 deletions

View File

@@ -1,6 +1,6 @@
extends Node2D
onready var coin = preload("res://Levels/Interactives/coin.tscn")
onready var coin = preload("res://Levels/Interactives/Coin.tscn")
#onready var coin_container = get_node("YSort/coin_container")
#have event for timer to run out
@@ -10,21 +10,15 @@ var screensize
var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
$YSort/Player.position = get_viewport_rect().size / 2
randomize()
screensize = get_viewport_rect().size
set_process(true)
spawn_coins(5)
return
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(5)
return
func _process(delta):
if $AudioStreamPlayer.playing == false:
$AudioStreamPlayer.play()
func spawn_coins(num):
for i in range(num):
var g = coin.instance()
$'YSort/coin_container'.add_child(g)
#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
for i in range(num):
var g = coin.instance()
$'coin_container'.add_child(g)
#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))