Change of Friction
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@@ -2,5 +2,5 @@ extends Node2D
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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return
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$YSort/Player.load_hud($HUD)
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return
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@@ -6,14 +6,14 @@
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[sub_resource type="CircleShape2D" id=1]
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radius = 6.38067
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[node name="Node2D" type="Area2D"]
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[node name="coin" type="Area2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 28.3217, 41.6257 )
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texture = ExtResource( 1 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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[node name="coin" type="CollisionShape2D" parent="."]
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position = Vector2( 28.4389, 40.6703 )
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shape = SubResource( 1 )
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@@ -3,6 +3,9 @@ extends Node2D
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onready var coin = preload("res://Levels/Interactives/coin.tscn")
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#onready var coin_container = get_node("YSort/coin_container")
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#have event for timer to run out
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var screensize
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var score = 0
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@@ -44,7 +44,7 @@ tile_data = PoolIntArray( 0, 0, 65537, 1, 0, 65538, 2, 0, 65538, 3, 0, 65538, 4,
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 20, 26 )
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ACCELERATION = 500
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FRICTION = 500
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FRICTION = 100
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[node name="tree6" type="StaticBody2D" parent="YSort"]
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