Added snowmen damage + music
This commit is contained in:
@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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player = null
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return
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@@ -12,7 +12,9 @@ height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
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[node name="Glowing Ghost" type="KinematicBody2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 4 )
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@@ -27,10 +29,10 @@ position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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@@ -1,5 +1,6 @@
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extends Area2D
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var move = Vector2.ZERO
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var look_vec = Vector2.ZERO
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var player = null
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@@ -7,10 +8,16 @@ var speed = 3
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func _ready():
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look_vec = player.position - global_position
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look_vec = player.position - position
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func _physics_process(delta):
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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#position = position.move_toward(look_vec, delta).normalized() * SPEED
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@@ -7,11 +7,12 @@
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radius = 4.47823
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[node name="snowball" type="Area2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="snowball" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00869751, -0.0361767 )
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shape = SubResource( 1 )
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@@ -7,10 +7,12 @@ var speed = 3
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func _ready():
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look_vec = player.position - global_position
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look_vec = player.position - global_position
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func _physics_process(delta):
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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move = Vector2.ZERO
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move = move.move_toward(look_vec, delta)
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move = move.normalized() * speed
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position += move
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@@ -6,12 +6,15 @@
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[sub_resource type="CircleShape2D" id=1]
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radius = 4.47823
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[node name="snowball_blue" type="Area2D"]
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[node name="snowball_blue" type="Area2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -2 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.00869751, -0.0361767 )
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[node name="snowball_blue" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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@@ -7,36 +7,47 @@ var move = Vector2.ZERO
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var speed = .5
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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var snowball = SNOWBALL_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -11,6 +11,7 @@ height = 5.0
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radius = 56.0659
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[node name="snowmen_enemy" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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@@ -19,16 +20,16 @@ texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="detection" type="CollisionShape2D" parent="detection"]
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@@ -7,36 +7,46 @@ var move = Vector2.ZERO
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var speed = 1
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func _physics_process(delta: float) -> void:
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move = Vector2.ZERO
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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if player != null:
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move = position.direction_to(player.position) * speed
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else:
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move = Vector2.ZERO
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move = move.normalized()
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move = move_and_collide(move)
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move = move.normalized()
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move = move_and_collide(move)
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func _on_Area2D_body_entered(body: Node) -> void:
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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if body != self && !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = body
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func _on_Area2D_body_exited(body: Node) -> void:
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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if !(body.name.begins_with("tree")) && !(body.name.begins_with("snowmen_enemy")) && !(body.name.begins_with("wall")):
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player = null
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func fire():
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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var snowball = SNOWBALL_BLUE_SCENE.instance()
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snowball.position = get_global_position()
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snowball.player = player
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get_parent().add_child(snowball)
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$Timer.set_wait_time(1)
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func _on_Timer_timeout() -> void:
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if player != null:
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fire()
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if player != null:
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fire()
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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@@ -11,24 +11,26 @@ height = 5.0
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radius = 58.0175
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[node name="snowmen_enemy" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0.556812, 0.44545 )
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="detection" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="detection" type="CollisionShape2D" parent="detection"]
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shape = SubResource( 2 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="body_entered" from="detection" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="detection" to="." method="_on_Area2D_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@@ -5,23 +5,23 @@ export (int) var seconds = 0
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var dsec = 0
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func _physics_process(delta: float) -> void:
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if seconds > 0 and dsec <= 0:
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seconds -=1
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dsec = 10
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if minutes > 0 and seconds <= 0:
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minutes -= 1
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seconds = 60
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if seconds > 0 and dsec <= 0:
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seconds -=1
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dsec = 10
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if minutes > 0 and seconds <= 0:
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minutes -= 1
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seconds = 60
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if seconds >= 10:
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$sec.set_text(str(seconds))
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else:
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$sec.set_text("0"+str(seconds))
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if seconds >= 10:
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$sec.set_text(str(seconds))
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else:
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$sec.set_text("0"+str(seconds))
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if dsec >=10:
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$dsec.set_text(str(dsec))
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else:
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$dsec.set_text("0" + str(dsec))
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if dsec >=10:
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$dsec.set_text(str(dsec))
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else:
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$dsec.set_text("0" + str(dsec))
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func _on_Timer_timeout() -> void:
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dsec-=1
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pass # Replace with function body.
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dsec-=1
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pass # Replace with function body.
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@@ -7,17 +7,21 @@ var screensize
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var score = 0
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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$YSort/Player.position = get_viewport_rect().size / 2
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randomize()
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screensize = get_viewport_rect().size
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set_process(true)
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spawn_coins(5)
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return
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$YSort/Player.load_hud($HUD)
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$YSort/Player.position = get_viewport_rect().size / 2
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randomize()
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screensize = get_viewport_rect().size
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set_process(true)
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spawn_coins(5)
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return
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func _process(delta):
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if $AudioStreamPlayer.playing == false:
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$AudioStreamPlayer.play()
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func spawn_coins(num):
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for i in range(num):
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var g = coin.instance()
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$'YSort/coin_container'.add_child(g)
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#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
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g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
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for i in range(num):
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var g = coin.instance()
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$'YSort/coin_container'.add_child(g)
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#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
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g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
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|
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Levels/Level 3.gd" type="Script" id=2]
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@@ -10,6 +10,7 @@
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[ext_resource path="res://Levels/Interactives/Countdown.gd" type="Script" id=8]
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[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=9]
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[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Music/Level_3.mp3" type="AudioStream" id=11]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 9.0515
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@@ -48,25 +49,33 @@ FRICTION = 500
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[node name="tree6" type="StaticBody2D" parent="YSort"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="YSort/tree6"]
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position = Vector2( 72.1774, 92.5564 )
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position = Vector2( 71.8801, 91.6645 )
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shape = SubResource( 1 )
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[node name="forestTreeBig2" type="Sprite" parent="YSort/tree6"]
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position = Vector2( 72.0738, 92.0067 )
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texture = ExtResource( 5 )
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[node name="snowmen_enemy5" parent="YSort" instance=ExtResource( 6 )]
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position = Vector2( 292.382, 22.7352 )
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[node name="blue_snowman2" parent="YSort" groups=[
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"enemies",
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] instance=ExtResource( 6 )]
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position = Vector2( 259.084, 49.7897 )
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script = ExtResource( 7 )
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[node name="snowmen_enemy4" parent="YSort" instance=ExtResource( 6 )]
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[node name="blue_snowman" parent="YSort" groups=[
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"enemies",
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||||
] instance=ExtResource( 6 )]
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position = Vector2( 261.1, 142.19 )
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||||
script = ExtResource( 7 )
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||||
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||||
[node name="snowmen_enemy2" parent="YSort" instance=ExtResource( 4 )]
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||||
[node name="snowmen_enemy2" parent="YSort" groups=[
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||||
"enemies",
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||||
] instance=ExtResource( 4 )]
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||||
position = Vector2( 190.316, 146.569 )
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||||
|
||||
[node name="snowmen_enemy" parent="YSort" instance=ExtResource( 4 )]
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||||
[node name="snowmen_enemy" parent="YSort" groups=[
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||||
"enemies",
|
||||
] instance=ExtResource( 4 )]
|
||||
position = Vector2( 67.4812, 153.194 )
|
||||
|
||||
[node name="tree5" type="StaticBody2D" parent="YSort"]
|
||||
@@ -204,6 +213,9 @@ margin_top = 4.7622
|
||||
margin_right = 198.512
|
||||
margin_bottom = 44.7622
|
||||
text = "0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Timer" type="Timer" parent="Countdown"]
|
||||
process_mode = 0
|
||||
@@ -214,4 +226,7 @@ autostart = true
|
||||
|
||||
[node name="Pause Screen" parent="." instance=ExtResource( 10 )]
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 11 )
|
||||
|
||||
[connection signal="timeout" from="Countdown/Timer" to="Countdown" method="_on_Timer_timeout"]
|
||||
|
@@ -2,5 +2,5 @@ extends Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
@@ -15,6 +15,7 @@
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="CanvasModulate" type="CanvasModulate" parent="."]
|
||||
visible = false
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
|
||||
[node name="Floor" type="TileMap" parent="."]
|
||||
|
90
Main.gd
90
Main.gd
@@ -7,74 +7,74 @@ export var world_path: String
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var splash_screen: Node = play_splash_screen()
|
||||
yield(splash_screen, 'complete')
|
||||
splash_screen = null
|
||||
var splash_screen: Node = play_splash_screen()
|
||||
yield(splash_screen, 'complete')
|
||||
splash_screen = null
|
||||
|
||||
var main_menu: Node = play_main_menu()
|
||||
yield(main_menu, 'complete')
|
||||
free_connected_node(main_menu, 'main_menu_option')
|
||||
main_menu = null
|
||||
return
|
||||
var main_menu: Node = play_main_menu()
|
||||
yield(main_menu, 'complete')
|
||||
free_connected_node(main_menu, 'main_menu_option')
|
||||
main_menu = null
|
||||
return
|
||||
|
||||
|
||||
func play_splash_screen() -> Node:
|
||||
var splash_screen: Node = load(splash_screen_path).instance()
|
||||
if splash_screen.connect('complete', self, 'free_connected_node',
|
||||
[splash_screen, 'free_connected_node']) != OK:
|
||||
print('ERROR: Splash Screen "complete" signal already connected.')
|
||||
var splash_screen: Node = load(splash_screen_path).instance()
|
||||
if splash_screen.connect('complete', self, 'free_connected_node',
|
||||
[splash_screen, 'free_connected_node']) != OK:
|
||||
print('ERROR: Splash Screen "complete" signal already connected.')
|
||||
|
||||
add_child(splash_screen)
|
||||
return splash_screen
|
||||
add_child(splash_screen)
|
||||
return splash_screen
|
||||
|
||||
|
||||
func play_main_menu() -> Node:
|
||||
var main_menu: Node = load(main_menu_path).instance()
|
||||
if main_menu.connect('complete', self, 'main_menu_option') != OK:
|
||||
print('ERROR: Main Menu "complete" signal already connected.')
|
||||
var main_menu: Node = load(main_menu_path).instance()
|
||||
if main_menu.connect('complete', self, 'main_menu_option') != OK:
|
||||
print('ERROR: Main Menu "complete" signal already connected.')
|
||||
|
||||
add_child(main_menu)
|
||||
return main_menu
|
||||
add_child(main_menu)
|
||||
return main_menu
|
||||
|
||||
|
||||
func main_menu_option(option: String) -> void:
|
||||
if option == 'new game':
|
||||
var level_select_menu: Node = play_level_select_menu()
|
||||
yield(level_select_menu, 'complete')
|
||||
free_connected_node(level_select_menu, 'level_select_menu_option')
|
||||
level_select_menu = null
|
||||
return
|
||||
if option == 'new game':
|
||||
var level_select_menu: Node = play_level_select_menu()
|
||||
yield(level_select_menu, 'complete')
|
||||
free_connected_node(level_select_menu, 'level_select_menu_option')
|
||||
level_select_menu = null
|
||||
return
|
||||
|
||||
|
||||
func play_level_select_menu() -> Node:
|
||||
var level_select_menu: Node = load(level_select_menu_path).instance()
|
||||
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
|
||||
print('ERROR: Level Select Menu "complete" signal already connected.')
|
||||
var level_select_menu: Node = load(level_select_menu_path).instance()
|
||||
if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK:
|
||||
print('ERROR: Level Select Menu "complete" signal already connected.')
|
||||
|
||||
add_child(level_select_menu)
|
||||
return level_select_menu
|
||||
add_child(level_select_menu)
|
||||
return level_select_menu
|
||||
|
||||
|
||||
func level_select_menu_option(option: String) -> void:
|
||||
var level: String = 'res://Levels/'
|
||||
if option == 'H':
|
||||
level += 'Hub World.tscn'
|
||||
else:
|
||||
level += 'Level ' + option + '.tscn'
|
||||
var level: String = 'res://Levels/'
|
||||
if option == 'H':
|
||||
level += 'Hub World.tscn'
|
||||
else:
|
||||
level += 'Level ' + option + '.tscn'
|
||||
|
||||
new_game(level)
|
||||
return
|
||||
new_game(level)
|
||||
return
|
||||
|
||||
|
||||
func free_connected_node(node: Node, connected_function: String) -> void:
|
||||
node.disconnect('complete', self, connected_function)
|
||||
remove_child(node)
|
||||
node.queue_free()
|
||||
return
|
||||
node.disconnect('complete', self, connected_function)
|
||||
remove_child(node)
|
||||
node.queue_free()
|
||||
return
|
||||
|
||||
|
||||
func new_game(level: String) -> void:
|
||||
if get_tree().change_scene(level) != OK:
|
||||
print('ERROR: Main failed to change scene to Level.')
|
||||
queue_free()
|
||||
return
|
||||
if get_tree().change_scene(level) != OK:
|
||||
print('ERROR: Main failed to change scene to Level.')
|
||||
queue_free()
|
||||
return
|
||||
|
BIN
Music/Level_3.mp3
Normal file
BIN
Music/Level_3.mp3
Normal file
Binary file not shown.
15
Music/Level_3.mp3.import
Normal file
15
Music/Level_3.mp3.import
Normal file
@@ -0,0 +1,15 @@
|
||||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
path="res://.import/Level_3.mp3-c1f27f9292fb52473328a029b05dce7d.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Music/Level_3.mp3"
|
||||
dest_files=[ "res://.import/Level_3.mp3-c1f27f9292fb52473328a029b05dce7d.mp3str" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
@@ -12,65 +12,86 @@ var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var input_vector: Vector2 = Vector2.ZERO
|
||||
var input_vector: Vector2 = Vector2.ZERO
|
||||
|
||||
input_vector.x = Input.get_action_strength('player_right') \
|
||||
- Input.get_action_strength('player_left')
|
||||
input_vector.y = Input.get_action_strength('player_down') \
|
||||
- Input.get_action_strength('player_up')
|
||||
input_vector = input_vector.normalized()
|
||||
input_vector.x = Input.get_action_strength('player_right') \
|
||||
- Input.get_action_strength('player_left')
|
||||
input_vector.y = Input.get_action_strength('player_down') \
|
||||
- Input.get_action_strength('player_up')
|
||||
input_vector = input_vector.normalized()
|
||||
|
||||
if input_vector != Vector2.ZERO:
|
||||
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
|
||||
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
|
||||
else:
|
||||
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
|
||||
if input_vector != Vector2.ZERO:
|
||||
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
|
||||
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
|
||||
else:
|
||||
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func load_hud(node: CanvasLayer) -> void:
|
||||
hud = node
|
||||
if hud.connect('add_currency', self, 'add_currency') != OK:
|
||||
print('ERROR: HUD "add_currency" signal already connected.')
|
||||
hud = node
|
||||
if hud.connect('add_currency', self, 'add_currency') != OK:
|
||||
print('ERROR: HUD "add_currency" signal already connected.')
|
||||
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
hud.update_currency($Inventory.get_currency())
|
||||
return
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
hud.update_currency($Inventory.get_currency())
|
||||
return
|
||||
|
||||
|
||||
func add_currency(amount: int) -> void:
|
||||
$Inventory.add_currency(amount)
|
||||
return
|
||||
$Inventory.add_currency(amount)
|
||||
return
|
||||
|
||||
|
||||
func _on_Inventory_update_currency(amount: int) -> void:
|
||||
hud.update_currency(amount)
|
||||
return
|
||||
hud.update_currency(amount)
|
||||
return
|
||||
|
||||
|
||||
func _on_Hitbox_body_entered(body: Node) -> void:
|
||||
if not 'enemies' in body.get_groups():
|
||||
return
|
||||
if not 'enemies' in body.get_groups():
|
||||
return
|
||||
#var timer = Timer.new()
|
||||
|
||||
elif body.name.begins_with("blue_snowman"):
|
||||
MAX_SPEED = 20
|
||||
yield(get_tree().create_timer(3.0), "timeout")
|
||||
MAX_SPEED = 120
|
||||
|
||||
if health_index != 0:
|
||||
health_index -= 1
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
return
|
||||
else:
|
||||
health_index != 0
|
||||
health_index -= 1
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
|
||||
return
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed('screenshot'):
|
||||
var img: Image = get_viewport().get_texture().get_data()
|
||||
yield(get_tree(), "idle_frame")
|
||||
yield(get_tree(), "idle_frame")
|
||||
if event.is_action_pressed('screenshot'):
|
||||
var img: Image = get_viewport().get_texture().get_data()
|
||||
yield(get_tree(), "idle_frame")
|
||||
yield(get_tree(), "idle_frame")
|
||||
|
||||
img.flip_y()
|
||||
img.flip_y()
|
||||
|
||||
var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time())
|
||||
var time_msecs: int = OS.get_system_time_msecs()
|
||||
var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time())
|
||||
var time_msecs: int = OS.get_system_time_msecs()
|
||||
|
||||
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
|
||||
print('ERROR: Failed saving screenshot.')
|
||||
return
|
||||
if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK:
|
||||
print('ERROR: Failed saving screenshot.')
|
||||
return
|
||||
|
||||
|
||||
func _on_Hitbox_area_entered(area: Area2D) -> void:
|
||||
if not 'enemies' in area.get_parent().get_groups() or area.name.begins_with("detection") or (not area.name.begins_with("snowball")) :
|
||||
return
|
||||
|
||||
if area.name.begins_with("snowball"):
|
||||
print("SNOWBALL FIGHT")
|
||||
|
||||
if health_index != 0:
|
||||
health_index -= 1
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
return
|
||||
|
@@ -8,16 +8,6 @@
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 4 ) ],
|
||||
"loop": false,
|
||||
"name": "look_up",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 3 ) ],
|
||||
"loop": false,
|
||||
"name": "look_down",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": false,
|
||||
"name": "look_left",
|
||||
@@ -27,6 +17,16 @@ animations = [ {
|
||||
"loop": false,
|
||||
"name": "look_right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 4 ) ],
|
||||
"loop": false,
|
||||
"name": "look_up",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 3 ) ],
|
||||
"loop": false,
|
||||
"name": "look_down",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
@@ -220,5 +220,6 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
|
||||
|
||||
[node name="Inventory" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
||||
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
|
||||
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]
|
||||
|
@@ -2,286 +2,286 @@
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=48]
|
||||
[sub_resource type="OccluderPolygon2D" id=1]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=49]
|
||||
[sub_resource type="OccluderPolygon2D" id=2]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=50]
|
||||
[sub_resource type="OccluderPolygon2D" id=3]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=51]
|
||||
[sub_resource type="OccluderPolygon2D" id=4]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=52]
|
||||
[sub_resource type="OccluderPolygon2D" id=5]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=53]
|
||||
[sub_resource type="OccluderPolygon2D" id=6]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=54]
|
||||
[sub_resource type="OccluderPolygon2D" id=7]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=55]
|
||||
[sub_resource type="OccluderPolygon2D" id=8]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=56]
|
||||
[sub_resource type="OccluderPolygon2D" id=9]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=57]
|
||||
[sub_resource type="OccluderPolygon2D" id=10]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=58]
|
||||
[sub_resource type="OccluderPolygon2D" id=11]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=59]
|
||||
[sub_resource type="OccluderPolygon2D" id=12]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=60]
|
||||
[sub_resource type="OccluderPolygon2D" id=13]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=61]
|
||||
[sub_resource type="OccluderPolygon2D" id=14]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=62]
|
||||
[sub_resource type="OccluderPolygon2D" id=15]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=63]
|
||||
[sub_resource type="OccluderPolygon2D" id=16]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=64]
|
||||
[sub_resource type="OccluderPolygon2D" id=17]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=65]
|
||||
[sub_resource type="OccluderPolygon2D" id=18]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=66]
|
||||
[sub_resource type="OccluderPolygon2D" id=19]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=67]
|
||||
[sub_resource type="OccluderPolygon2D" id=20]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=68]
|
||||
[sub_resource type="OccluderPolygon2D" id=21]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=69]
|
||||
[sub_resource type="OccluderPolygon2D" id=22]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=70]
|
||||
[sub_resource type="OccluderPolygon2D" id=23]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=71]
|
||||
[sub_resource type="OccluderPolygon2D" id=24]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=72]
|
||||
[sub_resource type="OccluderPolygon2D" id=25]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=73]
|
||||
[sub_resource type="OccluderPolygon2D" id=26]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=74]
|
||||
[sub_resource type="OccluderPolygon2D" id=27]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=75]
|
||||
[sub_resource type="OccluderPolygon2D" id=28]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=76]
|
||||
[sub_resource type="OccluderPolygon2D" id=29]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=77]
|
||||
[sub_resource type="OccluderPolygon2D" id=30]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=78]
|
||||
[sub_resource type="OccluderPolygon2D" id=31]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=79]
|
||||
[sub_resource type="OccluderPolygon2D" id=32]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=80]
|
||||
[sub_resource type="OccluderPolygon2D" id=33]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=81]
|
||||
[sub_resource type="OccluderPolygon2D" id=34]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=82]
|
||||
[sub_resource type="OccluderPolygon2D" id=35]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=83]
|
||||
[sub_resource type="OccluderPolygon2D" id=36]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=84]
|
||||
[sub_resource type="OccluderPolygon2D" id=37]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=85]
|
||||
[sub_resource type="OccluderPolygon2D" id=38]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=86]
|
||||
[sub_resource type="OccluderPolygon2D" id=39]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=87]
|
||||
[sub_resource type="OccluderPolygon2D" id=40]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=88]
|
||||
[sub_resource type="OccluderPolygon2D" id=41]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=89]
|
||||
[sub_resource type="OccluderPolygon2D" id=42]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=90]
|
||||
[sub_resource type="OccluderPolygon2D" id=43]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=91]
|
||||
[sub_resource type="OccluderPolygon2D" id=44]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=92]
|
||||
[sub_resource type="OccluderPolygon2D" id=45]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=93]
|
||||
[sub_resource type="OccluderPolygon2D" id=46]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=94]
|
||||
[sub_resource type="OccluderPolygon2D" id=47]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=48]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=49]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=50]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=51]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=5]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=52]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=6]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=53]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=54]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=8]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=55]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=9]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=56]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=10]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=57]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=58]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=12]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=59]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=13]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=60]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=14]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=61]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=15]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=62]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=16]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=63]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=17]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=64]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=18]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=65]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=19]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=66]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=20]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=67]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=21]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=68]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=22]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=69]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=23]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=70]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=24]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=71]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=25]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=72]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=26]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=73]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=27]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=74]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=28]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=75]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=29]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=76]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=30]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=77]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=31]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=78]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=32]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=79]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=33]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=80]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=34]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=81]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=35]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=82]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=36]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=83]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=37]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=84]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=38]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=85]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=39]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=86]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=40]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=87]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=41]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=88]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=42]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=89]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=43]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=90]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=44]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=91]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=45]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=92]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=46]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=93]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=47]
|
||||
[sub_resource type="ConvexPolygonShape2D" id=94]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[resource]
|
||||
@@ -296,7 +296,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
0/autotile/icon_coordinate = Vector2( 1, 1 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 48 ), Vector2( 0, 1 ), SubResource( 49 ), Vector2( 0, 2 ), SubResource( 50 ), Vector2( 0, 3 ), SubResource( 51 ), Vector2( 1, 0 ), SubResource( 52 ), Vector2( 1, 1 ), SubResource( 53 ), Vector2( 1, 2 ), SubResource( 54 ), Vector2( 1, 3 ), SubResource( 55 ), Vector2( 2, 0 ), SubResource( 56 ), Vector2( 2, 1 ), SubResource( 57 ), Vector2( 2, 2 ), SubResource( 58 ), Vector2( 2, 3 ), SubResource( 59 ), Vector2( 3, 0 ), SubResource( 60 ), Vector2( 3, 1 ), SubResource( 61 ), Vector2( 3, 2 ), SubResource( 62 ), Vector2( 3, 3 ), SubResource( 63 ), Vector2( 4, 0 ), SubResource( 64 ), Vector2( 4, 1 ), SubResource( 65 ), Vector2( 4, 2 ), SubResource( 66 ), Vector2( 4, 3 ), SubResource( 67 ), Vector2( 4, 4 ), SubResource( 68 ), Vector2( 5, 0 ), SubResource( 69 ), Vector2( 5, 1 ), SubResource( 70 ), Vector2( 5, 2 ), SubResource( 71 ), Vector2( 5, 3 ), SubResource( 72 ), Vector2( 5, 4 ), SubResource( 73 ), Vector2( 6, 0 ), SubResource( 74 ), Vector2( 6, 1 ), SubResource( 75 ), Vector2( 6, 2 ), SubResource( 76 ), Vector2( 6, 3 ), SubResource( 77 ), Vector2( 6, 4 ), SubResource( 78 ), Vector2( 7, 0 ), SubResource( 79 ), Vector2( 7, 1 ), SubResource( 80 ), Vector2( 7, 2 ), SubResource( 81 ), Vector2( 7, 3 ), SubResource( 82 ), Vector2( 7, 4 ), SubResource( 83 ), Vector2( 8, 0 ), SubResource( 84 ), Vector2( 8, 1 ), SubResource( 85 ), Vector2( 8, 2 ), SubResource( 86 ), Vector2( 8, 3 ), SubResource( 87 ), Vector2( 8, 4 ), SubResource( 88 ), Vector2( 9, 0 ), SubResource( 89 ), Vector2( 9, 1 ), SubResource( 90 ), Vector2( 9, 2 ), SubResource( 91 ), Vector2( 9, 3 ), SubResource( 92 ), Vector2( 10, 2 ), SubResource( 93 ), Vector2( 10, 3 ), SubResource( 94 ) ]
|
||||
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 0, 3 ), SubResource( 4 ), Vector2( 1, 0 ), SubResource( 5 ), Vector2( 1, 1 ), SubResource( 6 ), Vector2( 1, 2 ), SubResource( 7 ), Vector2( 1, 3 ), SubResource( 8 ), Vector2( 2, 0 ), SubResource( 9 ), Vector2( 2, 1 ), SubResource( 10 ), Vector2( 2, 2 ), SubResource( 11 ), Vector2( 2, 3 ), SubResource( 12 ), Vector2( 3, 0 ), SubResource( 13 ), Vector2( 3, 1 ), SubResource( 14 ), Vector2( 3, 2 ), SubResource( 15 ), Vector2( 3, 3 ), SubResource( 16 ), Vector2( 4, 0 ), SubResource( 17 ), Vector2( 4, 1 ), SubResource( 18 ), Vector2( 4, 2 ), SubResource( 19 ), Vector2( 4, 3 ), SubResource( 20 ), Vector2( 4, 4 ), SubResource( 21 ), Vector2( 5, 0 ), SubResource( 22 ), Vector2( 5, 1 ), SubResource( 23 ), Vector2( 5, 2 ), SubResource( 24 ), Vector2( 5, 3 ), SubResource( 25 ), Vector2( 5, 4 ), SubResource( 26 ), Vector2( 6, 0 ), SubResource( 27 ), Vector2( 6, 1 ), SubResource( 28 ), Vector2( 6, 2 ), SubResource( 29 ), Vector2( 6, 3 ), SubResource( 30 ), Vector2( 6, 4 ), SubResource( 31 ), Vector2( 7, 0 ), SubResource( 32 ), Vector2( 7, 1 ), SubResource( 33 ), Vector2( 7, 2 ), SubResource( 34 ), Vector2( 7, 3 ), SubResource( 35 ), Vector2( 7, 4 ), SubResource( 36 ), Vector2( 8, 0 ), SubResource( 37 ), Vector2( 8, 1 ), SubResource( 38 ), Vector2( 8, 2 ), SubResource( 39 ), Vector2( 8, 3 ), SubResource( 40 ), Vector2( 8, 4 ), SubResource( 41 ), Vector2( 9, 0 ), SubResource( 42 ), Vector2( 9, 1 ), SubResource( 43 ), Vector2( 9, 2 ), SubResource( 44 ), Vector2( 9, 3 ), SubResource( 45 ), Vector2( 10, 2 ), SubResource( 46 ), Vector2( 10, 3 ), SubResource( 47 ) ]
|
||||
0/autotile/navpoly_map = [ ]
|
||||
0/autotile/priority_map = [ ]
|
||||
0/autotile/z_index_map = [ ]
|
||||
@@ -304,290 +304,290 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 1 )
|
||||
0/shape = SubResource( 48 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape": SubResource( 48 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 2 ),
|
||||
"shape": SubResource( 49 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape": SubResource( 50 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 4 ),
|
||||
"shape": SubResource( 51 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 5 ),
|
||||
"shape": SubResource( 52 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 6 ),
|
||||
"shape": SubResource( 53 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 7 ),
|
||||
"shape": SubResource( 54 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 8 ),
|
||||
"shape": SubResource( 55 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 9 ),
|
||||
"shape": SubResource( 56 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 10 ),
|
||||
"shape": SubResource( 57 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 11 ),
|
||||
"shape": SubResource( 58 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 12 ),
|
||||
"shape": SubResource( 59 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 13 ),
|
||||
"shape": SubResource( 60 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 14 ),
|
||||
"shape": SubResource( 61 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 15 ),
|
||||
"shape": SubResource( 62 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 16 ),
|
||||
"shape": SubResource( 63 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 17 ),
|
||||
"shape": SubResource( 64 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 18 ),
|
||||
"shape": SubResource( 65 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 19 ),
|
||||
"shape": SubResource( 66 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 20 ),
|
||||
"shape": SubResource( 67 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 21 ),
|
||||
"shape": SubResource( 68 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 22 ),
|
||||
"shape": SubResource( 69 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 23 ),
|
||||
"shape": SubResource( 70 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 24 ),
|
||||
"shape": SubResource( 71 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 10, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 25 ),
|
||||
"shape": SubResource( 72 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 10, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 26 ),
|
||||
"shape": SubResource( 73 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 27 ),
|
||||
"shape": SubResource( 74 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 28 ),
|
||||
"shape": SubResource( 75 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 29 ),
|
||||
"shape": SubResource( 76 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 30 ),
|
||||
"shape": SubResource( 77 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 31 ),
|
||||
"shape": SubResource( 78 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 32 ),
|
||||
"shape": SubResource( 79 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 33 ),
|
||||
"shape": SubResource( 80 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 34 ),
|
||||
"shape": SubResource( 81 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 35 ),
|
||||
"shape": SubResource( 82 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 36 ),
|
||||
"shape": SubResource( 83 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 37 ),
|
||||
"shape": SubResource( 84 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 38 ),
|
||||
"shape": SubResource( 85 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 39 ),
|
||||
"shape": SubResource( 86 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 40 ),
|
||||
"shape": SubResource( 87 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 41 ),
|
||||
"shape": SubResource( 88 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 42 ),
|
||||
"shape": SubResource( 89 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 43 ),
|
||||
"shape": SubResource( 90 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 44 ),
|
||||
"shape": SubResource( 91 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 45 ),
|
||||
"shape": SubResource( 92 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 46 ),
|
||||
"shape": SubResource( 93 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 47 ),
|
||||
"shape": SubResource( 94 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
|
@@ -12,11 +12,11 @@ config_version=4
|
||||
|
||||
config/name="Embodiment"
|
||||
run/main_scene="res://Main.tscn"
|
||||
run/delta_sync_after_draw=true
|
||||
boot_splash/image="res://Sprites/Assets/Black_Background.png"
|
||||
boot_splash/use_filter=false
|
||||
boot_splash/bg_color=Color( 0, 0, 0, 1 )
|
||||
config/icon="res://Sprites/Assets/icon.png"
|
||||
run/delta_sync_after_draw=true
|
||||
|
||||
[display]
|
||||
|
||||
@@ -31,27 +31,27 @@ window/stretch/aspect="keep"
|
||||
|
||||
player_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
player_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
player_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
player_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
screenshot={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user