Change of Friction
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@@ -44,7 +44,7 @@ tile_data = PoolIntArray( 0, 0, 65537, 1, 0, 65538, 2, 0, 65538, 3, 0, 65538, 4,
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[node name="Player" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 20, 26 )
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ACCELERATION = 500
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FRICTION = 500
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FRICTION = 100
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[node name="tree6" type="StaticBody2D" parent="YSort"]
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