Merged with daniel-hell-level and modified weapon handling

This commit is contained in:
VoidTwo
2021-12-05 17:19:07 -06:00
87 changed files with 2724 additions and 23 deletions

View File

@@ -1,16 +1,18 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=22 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[ext_resource path="res://Player/Weapons/Javelin.tscn" type="PackedScene" id=6]
[ext_resource path="res://Player/Weapons/Sword.tscn" type="PackedScene" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_down",
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
@@ -18,15 +20,15 @@ animations = [ {
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
@@ -186,6 +188,7 @@ script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
light_mask = 2
z_index = 1
frames = SubResource( 1 )
animation = "look_right"
offset = Vector2( 0, -4 )
@@ -221,5 +224,11 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[node name="Sword" parent="." instance=ExtResource( 7 )]
position = Vector2( 0, -4 )
[node name="Javelin" parent="." instance=ExtResource( 6 )]
position = Vector2( 0, -4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]