Added more flexible player damage from enemies and cleaned up some code

This commit is contained in:
VoidTwo
2021-12-05 14:55:47 -06:00
parent 9101bf2f65
commit b8cb1fa69b
7 changed files with 32 additions and 11 deletions

View File

@@ -17,6 +17,7 @@ height = 2.0
radius = 50.0
[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
@@ -29,19 +30,23 @@ offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
position = Vector2( 0, -2.5 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
@@ -49,11 +54,12 @@ monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
[node name="Light" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
@@ -63,6 +69,7 @@ scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="Occluder" type="LightOccluder2D" parent="."]
show_behind_parent = true

View File

@@ -18,6 +18,7 @@ height = 2.0
radius = 60.0
[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
@@ -35,7 +36,8 @@ light_mask = 0
rotation = 1.5708
shape = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
@@ -46,6 +48,7 @@ position = Vector2( 0, -2.5 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
@@ -57,8 +60,8 @@ light_mask = 0
shape = SubResource( 2 )
[node name="Light" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
@@ -68,6 +71,7 @@ scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="Occluder" type="LightOccluder2D" parent="."]
show_behind_parent = true

View File

@@ -7,7 +7,7 @@
[sub_resource type="CircleShape2D" id=1]
radius = 12.0
[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
light_mask = 0
scale = Vector2( 0.5, 0.5 )
collision_layer = 0

View File

@@ -5,8 +5,8 @@ export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'):
set_deferred('monitoring', false)
var enemy: KinematicBody2D = load(enemy_path).instance()

View File

@@ -14,7 +14,8 @@ monitorable = false
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]

View File

@@ -68,7 +68,6 @@ func level_select_menu_option(option: String) -> void:
func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function)
remove_child(node)
node.queue_free()
return

View File

@@ -65,11 +65,21 @@ func _on_Inventory_update_currency(amount: int) -> void:
func _on_hitbox_area_entered(area: Area2D) -> void:
if not 'enemy_hitbox' in area.get_groups():
var hit: int = 0
if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'):
hit = 1
elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'):
hit = 2
elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
hit = 3
else:
return
if health_index != 0:
health_index -= 1
health_index -= hit
if health_index < 0:
health_index = 0
hud.update_health(HEALTH_SLICES[health_index])
return