Merged with daniel-hell-level and modified weapon handling
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11
Player/Weapons/Javelin.gd
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11
Player/Weapons/Javelin.gd
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extends Node2D
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func _on_javelin_animation_animation_started(anim_name: String) -> void:
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$Animation/CollisionShape2D.set_deferred('monitorable', true)
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return
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func _on_javelin_animation_animation_finished(anim_name: String) -> void:
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$Animation/CollisionShape2D.set_deferred('monitorable', false)
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return
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