Merged with daniel-hell-level and modified weapon handling

This commit is contained in:
VoidTwo
2021-12-05 17:19:07 -06:00
87 changed files with 2724 additions and 23 deletions

11
Player/Weapons/Javelin.gd Normal file
View File

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extends Node2D
func _on_javelin_animation_animation_started(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', true)
return
func _on_javelin_animation_animation_finished(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', false)
return