Merged with daniel-hell-level and modified weapon handling

This commit is contained in:
VoidTwo
2021-12-05 17:19:07 -06:00
87 changed files with 2724 additions and 23 deletions

View File

@@ -4,6 +4,7 @@ const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 2
func _physics_process(_delta: float) -> void:
@@ -26,3 +27,14 @@ func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

View File

@@ -75,5 +75,6 @@ shadow_item_cull_mask = 0
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]

View File

@@ -6,6 +6,7 @@ export var creepy_hand: PackedScene
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 3
func _physics_process(_delta: float) -> void:
@@ -39,3 +40,14 @@ func _on_projectile_timer_timeout() -> void:
projectile.init($Sprite.global_position, player.position)
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

View File

@@ -81,6 +81,7 @@ occluder = ExtResource( 1 )
wait_time = 2.0
autostart = true
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]

50
Enemies/DemonBoss.gd Normal file
View File

@@ -0,0 +1,50 @@
extends KinematicBody2D
const SPEED: int = 30
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var status = "walk"
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Walk"
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Attack"
status = "attack"
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
if not status == "attack":
$AnimatedSprite1.animation = "Walk"
return

404
Enemies/DemonBoss.tscn Normal file
View File

@@ -0,0 +1,404 @@
[gd_scene load_steps=68 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3456, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3744, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4032, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4320, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4608, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=20]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4896, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=21]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5184, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=22]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5472, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=23]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 5760, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=24]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 6048, 640, 288, 160 )
[sub_resource type="AtlasTexture" id=25]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=26]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=27]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=28]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=29]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=30]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=31]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=32]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=33]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=34]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=35]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=36]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 160, 288, 160 )
[sub_resource type="AtlasTexture" id=37]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=38]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=39]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=40]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=41]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=42]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 0, 288, 160 )
[sub_resource type="AtlasTexture" id=43]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=44]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=45]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=46]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=47]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=48]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1440, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=49]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1728, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=50]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2016, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=51]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2304, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=52]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2592, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=53]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 2880, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=54]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3168, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=55]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3456, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=56]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 3744, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=57]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 4032, 320, 288, 160 )
[sub_resource type="AtlasTexture" id=58]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=59]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 288, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=60]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 576, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=61]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 864, 480, 288, 160 )
[sub_resource type="AtlasTexture" id=62]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 1152, 480, 288, 160 )
[sub_resource type="SpriteFrames" id=63]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ],
"loop": true,
"name": "Death",
"speed": 5.0
}, {
"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ],
"loop": true,
"name": "Walk",
"speed": 5.0
}, {
"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ],
"loop": true,
"name": "Idle",
"speed": 5.0
}, {
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ],
"loop": true,
"name": "Attack",
"speed": 15.0
}, {
"frames": [ SubResource( 58 ), SubResource( 59 ), SubResource( 60 ), SubResource( 61 ), SubResource( 62 ) ],
"loop": true,
"name": "Hit",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="DemonBoss" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 63 )
animation = "Idle"
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
scale = Vector2( 2, 2 )
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
position = Vector2( 0, 7 )
scale = Vector2( 1, 0.75 )
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]

28
Enemies/Flaming Skull.gd Normal file
View File

@@ -0,0 +1,28 @@
extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -0,0 +1,83 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.0446429, 0.0446429 )
frames = SubResource( 6 )
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]

47
Enemies/Hellhound.gd Normal file
View File

@@ -0,0 +1,47 @@
extends KinematicBody2D
const SPEED: int = 60
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Running"
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Jump"
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
$AnimatedSprite1.animation = "Running"
return

183
Enemies/Hellhound.tscn Normal file
View File

@@ -0,0 +1,183 @@
[gd_scene load_steps=27 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 325, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="SpriteFrames" id=20]
animations = [ {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "Idle",
"speed": 3.0
}, {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
"loop": true,
"name": "Jump",
"speed": 8.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
"loop": true,
"name": "Running",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 20 )
animation = "Idle"
frame = 5
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
visible = false
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
visible = false
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]

View File

@@ -1,6 +1,7 @@
extends CanvasLayer
signal add_currency(amount)
var weapon = "sword"
func _on_Add_Currency_pressed() -> void:
@@ -33,6 +34,7 @@ func _on_select_bow_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "bow"
return
@@ -46,6 +48,7 @@ func _on_select_javelin_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "javelin"
return
@@ -59,6 +62,7 @@ func _on_select_staff_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "staff"
return
@@ -72,4 +76,5 @@ func _on_select_sword_pressed() -> void:
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "sword"
return

View File

@@ -44,7 +44,7 @@ __meta__ = {
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
margin_left = 42.0
margin_top = 11.0
margin_top = 10.0
margin_right = 257.0
margin_bottom = 149.0
alignment = 2
@@ -61,7 +61,7 @@ valign = 1
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
margin_top = 44.0
margin_right = 215.0
margin_bottom = 138.0
margin_bottom = 139.0
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_right = 215.0
@@ -79,19 +79,19 @@ texture_disabled = ExtResource( 6 )
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 19.0
margin_right = 215.0
margin_bottom = 33.0
margin_bottom = 34.0
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
margin_left = 66.0
margin_right = 149.0
margin_bottom = 14.0
margin_bottom = 15.0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 37.0
margin_top = 38.0
margin_right = 215.0
margin_bottom = 56.0
margin_bottom = 57.0
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
margin_left = 77.0
@@ -101,9 +101,9 @@ texture_normal = ExtResource( 1 )
texture_hover = ExtResource( 10 )
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 60.0
margin_top = 61.0
margin_right = 215.0
margin_bottom = 75.0
margin_bottom = 76.0
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
margin_left = 82.0
@@ -113,9 +113,9 @@ texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 9 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 79.0
margin_top = 80.0
margin_right = 215.0
margin_bottom = 94.0
margin_bottom = 95.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
margin_left = 90.0
@@ -127,7 +127,7 @@ texture_hover = ExtResource( 11 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 15 )
volume_db = -15.0
volume_db = -12.0
autoplay = true
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]

View File

@@ -14,5 +14,5 @@ script = ExtResource( 2 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -15.0
volume_db = -10.0
autoplay = true

24
Levels/Level 4.gd Normal file
View File

@@ -0,0 +1,24 @@
extends Node2D
var gems: int = 4
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335

226
Levels/Level 4.tscn Normal file

File diff suppressed because one or more lines are too long

13
Levels/Objects/Door.tscn Normal file
View File

@@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=2]
[node name="Door" type="Sprite"]
[node name="doorClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="doorOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )

24
Levels/Objects/Gem.gd Normal file
View File

@@ -0,0 +1,24 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true

34
Levels/Objects/Gem.tscn Normal file
View File

@@ -0,0 +1,34 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3]
resource_name = "rise"
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("GemSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
}
[node name="Gem" type="Node2D"]
script = ExtResource( 2 )
[node name="GemSprite" type="Sprite" parent="."]
position = Vector2( 0, -20 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 50, 20, 20 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/rise = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

View File

@@ -0,0 +1,33 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_gem: bool = true
signal gem_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play("rise")
is_opened = true
has_gem = false
emit_signal("gem_collected")

View File

@@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=2]
[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
script = ExtResource( 4 )
[node name="chestOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
[node name="chestClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Gem" parent="." instance=ExtResource( 3 )]
visible = false
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
position = Vector2( 1, -1 )
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]

View File

@@ -65,7 +65,6 @@ func level_select_menu_option(option: String) -> void:
new_game(level)
return
func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function)
node.queue_free()

View File

@@ -7,10 +7,17 @@ export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6
var l5_gems: int = 0
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
func _ready() -> void:
set_weapon_position(Vector2(1, 0))
return
func _physics_process(delta: float) -> void:
var input_vector: Vector2 = Vector2.ZERO
@@ -23,6 +30,7 @@ func _physics_process(delta: float) -> void:
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
set_weapon_position(input_vector)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
@@ -40,6 +48,29 @@ func load_hud(node: CanvasLayer) -> void:
return
func set_weapon_position(pos: Vector2) -> void:
# facing left
if pos[0] < 0:
$Sword.rotation_degrees = -90
$Javelin.rotation_degrees = -90
# facing right
elif pos[0] > 0:
$Sword.rotation_degrees = 90
$Javelin.rotation_degrees = 90
# facing up
elif pos[1] < 0:
$Sword.rotation_degrees = 0
$Javelin.rotation_degrees = 0
# facing down
elif pos[1] > 0:
$Sword.rotation_degrees = 180
$Javelin.rotation_degrees = 180
return
func add_currency(amount: int) -> void:
$Inventory.add_currency(amount)
return
@@ -85,10 +116,16 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed('player_attack'):
if hud.weapon == 'sword':
$'Sword/Sword Animation'.play('swing')
elif hud.weapon == 'javelin':
$'Javelin/Javelin Animation'.play('swing')
if event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
yield(get_tree(), 'idle_frame')
yield(get_tree(), 'idle_frame')
img.flip_y()

View File

@@ -1,16 +1,18 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=22 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[ext_resource path="res://Player/Weapons/Javelin.tscn" type="PackedScene" id=6]
[ext_resource path="res://Player/Weapons/Sword.tscn" type="PackedScene" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 3 ) ],
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_down",
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
@@ -18,15 +20,15 @@ animations = [ {
"name": "look_right",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 4 ) ],
"loop": false,
"name": "look_up",
"speed": 5.0
}, {
"frames": [ ExtResource( 3 ) ],
"loop": false,
"name": "look_down",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
@@ -186,6 +188,7 @@ script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
light_mask = 2
z_index = 1
frames = SubResource( 1 )
animation = "look_right"
offset = Vector2( 0, -4 )
@@ -221,5 +224,11 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[node name="Sword" parent="." instance=ExtResource( 7 )]
position = Vector2( 0, -4 )
[node name="Javelin" parent="." instance=ExtResource( 6 )]
position = Vector2( 0, -4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]

11
Player/Weapons/Javelin.gd Normal file
View File

@@ -0,0 +1,11 @@
extends Node2D
func _on_javelin_animation_animation_started(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', true)
return
func _on_javelin_animation_animation_finished(anim_name: String) -> void:
$Animation/CollisionShape2D.set_deferred('monitorable', false)
return

View File

@@ -0,0 +1,75 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 2.2, 3 )
[sub_resource type="Animation" id=2]
resource_name = "swing"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Animation:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.01, 0.21 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Animation/Javelin:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.01, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Animation:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.02, 0.22 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[node name="Javelin" type="Node2D"]
light_mask = 0
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
light_mask = 0
position = Vector2( 0, -7 )
collision_layer = 0
collision_mask = 4
input_pickable = false
monitoring = false
monitorable = false
[node name="Javelin" type="Sprite" parent="Animation"]
visible = false
light_mask = 8
position = Vector2( 0, -7 )
rotation = 0.785398
scale = Vector2( 0.65, 0.65 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
visible = false
light_mask = 0
position = Vector2( 0, -11.5 )
shape = SubResource( 3 )
[node name="Javelin Animation" type="AnimationPlayer" parent="."]
anims/swing = SubResource( 2 )

26
Player/Weapons/Sword.gd Normal file
View File

@@ -0,0 +1,26 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_SwordAttack_animation_started(anim_name: String) -> void:
$Sword.visible = true
return
func _on_SwordAttack_animation_finished(anim_name: String) -> void:
$Sword.visible = false
return

75
Player/Weapons/Sword.tscn Normal file
View File

@@ -0,0 +1,75 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 1.5, 4.2 )
[sub_resource type="Animation" id=5]
resource_name = "swing"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Animation/Sword:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.01, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Animation:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.01, 0.19 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ -45.0, 45.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Animation:monitorable")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.02, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[node name="Sword" type="Node2D"]
light_mask = 0
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]]
light_mask = 0
rotation = 0.785398
collision_layer = 0
collision_mask = 4
input_pickable = false
monitoring = false
monitorable = false
[node name="Sword" type="Sprite" parent="Animation"]
visible = false
light_mask = 8
rotation = 0.785398
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
offset = Vector2( -16, -16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
visible = false
light_mask = 0
position = Vector2( 0, -13 )
shape = SubResource( 6 )
[node name="Sword Animation" type="AnimationPlayer" parent="."]
anims/swing = SubResource( 5 )

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Destructible Objects Sprite Sheet.png-d700a2ac0cb13acdf9c866a251ac6e1a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/Destructible Objects Sprite Sheet.png"
dest_files=[ "res://.import/Destructible Objects Sprite Sheet.png-d700a2ac0cb13acdf9c866a251ac6e1a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/DoorClosed.png-340ce2146c1723bbbb0ecf4b22bb6686.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/DoorClosed.png"
dest_files=[ "res://.import/DoorClosed.png-340ce2146c1723bbbb0ecf4b22bb6686.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
Sprites/Assets/DoorOpen.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.9 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/DoorOpen.png-254ded2a22f6986dd6bf633ed69b1e9b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/DoorOpen.png"
dest_files=[ "res://.import/DoorOpen.png-254ded2a22f6986dd6bf633ed69b1e9b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
Sprites/Assets/Key.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Key.png-355b2247adfc82050edc9f2df9c6440a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/Key.png"
dest_files=[ "res://.import/Key.png-355b2247adfc82050edc9f2df9c6440a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 226 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_1.png"
dest_files=[ "res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 521 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_10.png"
dest_files=[ "res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 378 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_11.png-1796e072c315c826fad5e137829db456.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_11.png"
dest_files=[ "res://.import/fire_column_medium_11.png-1796e072c315c826fad5e137829db456.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 280 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_12.png-b9a482c4794e227f7d52aea3a0ee27a4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_12.png"
dest_files=[ "res://.import/fire_column_medium_12.png-b9a482c4794e227f7d52aea3a0ee27a4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 190 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_13.png-698b0658529a9a4cd6c9077842cc20e1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_13.png"
dest_files=[ "res://.import/fire_column_medium_13.png-698b0658529a9a4cd6c9077842cc20e1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 143 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_14.png-51e2672fcac7d4ac1b5fbdcbcf5eb3c5.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_14.png"
dest_files=[ "res://.import/fire_column_medium_14.png-51e2672fcac7d4ac1b5fbdcbcf5eb3c5.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 302 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_2.png-26ab3321c1ee3f9c908eaf3373d97d66.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_2.png"
dest_files=[ "res://.import/fire_column_medium_2.png-26ab3321c1ee3f9c908eaf3373d97d66.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 440 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_3.png-bebe40308d8003110ca8f5a3fb82ef4c.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_3.png"
dest_files=[ "res://.import/fire_column_medium_3.png-bebe40308d8003110ca8f5a3fb82ef4c.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 581 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_4.png-9fa1f979ba09632c82b6be8a2c910324.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_4.png"
dest_files=[ "res://.import/fire_column_medium_4.png-9fa1f979ba09632c82b6be8a2c910324.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 568 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_5.png-523c0ae7fc9fea2d935c30b82415bb55.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_5.png"
dest_files=[ "res://.import/fire_column_medium_5.png-523c0ae7fc9fea2d935c30b82415bb55.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 568 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_6.png-b6ea29555af0f08a1bfee67d6ae39dc1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_6.png"
dest_files=[ "res://.import/fire_column_medium_6.png-b6ea29555af0f08a1bfee67d6ae39dc1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 565 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_7.png-d8d1b68ebcae8566ec49fece5cd5b47a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_7.png"
dest_files=[ "res://.import/fire_column_medium_7.png-d8d1b68ebcae8566ec49fece5cd5b47a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 575 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_8.png-167b31f70305cabddc5146827c570b02.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_8.png"
dest_files=[ "res://.import/fire_column_medium_8.png-167b31f70305cabddc5146827c570b02.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 559 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/fire_column_medium_9.png-0747bbefa45c8ba83856cb9fd7f88cc1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/fire_column_medium_9.png"
dest_files=[ "res://.import/fire_column_medium_9.png-0747bbefa45c8ba83856cb9fd7f88cc1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/resources_basic.png"
dest_files=[ "res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/tileset_mk_16_16_nature_tileset_godot.png-12548af451801021abf344e4470ddc77.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png"
dest_files=[ "res://.import/tileset_mk_16_16_nature_tileset_godot.png-12548af451801021abf344e4470ddc77.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -0,0 +1,233 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="./tileset_mk_16_16_nature_tileset_godot.png" type="Texture" id=1]
[resource]
0/name = "tileset_mk_16_16_nature_tileset_godot.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 960, 400 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 1, 0 ), 432, Vector2( 1, 1 ), 438, Vector2( 1, 2 ), 54, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 504, Vector2( 2, 1 ), 511, Vector2( 2, 2 ), 63, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 216, Vector2( 3, 1 ), 219, Vector2( 3, 2 ), 27, Vector2( 3, 3 ), 24, Vector2( 4, 0 ), 144, Vector2( 4, 1 ), 146, Vector2( 4, 2 ), 18, Vector2( 4, 3 ), 16, Vector2( 5, 0 ), 176, Vector2( 5, 1 ), 182, Vector2( 5, 2 ), 434, Vector2( 5, 3 ), 50, Vector2( 5, 4 ), 178, Vector2( 6, 0 ), 248, Vector2( 6, 1 ), 255, Vector2( 6, 2 ), 507, Vector2( 6, 3 ), 59, Vector2( 6, 4 ), 251, Vector2( 7, 0 ), 440, Vector2( 7, 1 ), 447, Vector2( 7, 2 ), 510, Vector2( 7, 3 ), 62, Vector2( 7, 4 ), 446, Vector2( 8, 0 ), 152, Vector2( 8, 1 ), 155, Vector2( 8, 2 ), 218, Vector2( 8, 3 ), 26, Vector2( 8, 4 ), 154, Vector2( 9, 0 ), 184, Vector2( 9, 1 ), 191, Vector2( 9, 2 ), 506, Vector2( 9, 3 ), 58, Vector2( 9, 4 ), 186, Vector2( 10, 0 ), 443, Vector2( 10, 1 ), 254, Vector2( 10, 2 ), 442, Vector2( 10, 3 ), 190, Vector2( 11, 2 ), 250, Vector2( 11, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 2, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ ]
0/z_index = 0
1/name = "tileset_mk_16_16_nature_tileset_godot.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 960, 400 )
1/tile_mode = 1
1/autotile/bitmask_mode = 1
1/autotile/bitmask_flags = [ Vector2( 1, 6 ), 432, Vector2( 1, 7 ), 438, Vector2( 1, 8 ), 54, Vector2( 1, 9 ), 48, Vector2( 2, 6 ), 504, Vector2( 2, 7 ), 511, Vector2( 2, 8 ), 63, Vector2( 2, 9 ), 56, Vector2( 3, 6 ), 216, Vector2( 3, 7 ), 219, Vector2( 3, 8 ), 27, Vector2( 3, 9 ), 24, Vector2( 4, 6 ), 144, Vector2( 4, 7 ), 146, Vector2( 4, 8 ), 18, Vector2( 4, 9 ), 16, Vector2( 5, 6 ), 176, Vector2( 5, 7 ), 182, Vector2( 5, 8 ), 434, Vector2( 5, 9 ), 50, Vector2( 5, 10 ), 178, Vector2( 6, 6 ), 248, Vector2( 6, 7 ), 255, Vector2( 6, 8 ), 507, Vector2( 6, 9 ), 59, Vector2( 6, 10 ), 251, Vector2( 7, 6 ), 440, Vector2( 7, 7 ), 447, Vector2( 7, 8 ), 510, Vector2( 7, 9 ), 62, Vector2( 7, 10 ), 446, Vector2( 8, 6 ), 152, Vector2( 8, 7 ), 155, Vector2( 8, 8 ), 218, Vector2( 8, 9 ), 26, Vector2( 8, 10 ), 154, Vector2( 9, 6 ), 184, Vector2( 9, 7 ), 191, Vector2( 9, 8 ), 506, Vector2( 9, 9 ), 58, Vector2( 9, 10 ), 186, Vector2( 10, 6 ), 443, Vector2( 10, 7 ), 254, Vector2( 10, 8 ), 442, Vector2( 10, 9 ), 190, Vector2( 11, 8 ), 250, Vector2( 11, 9 ), 187 ]
1/autotile/icon_coordinate = Vector2( 2, 7 )
1/autotile/tile_size = Vector2( 16, 16 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ ]
1/autotile/z_index_map = [ ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
1/z_index = 0
2/name = "tileset_mk_16_16_nature_tileset_godot.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 960, 400 )
2/tile_mode = 1
2/autotile/bitmask_mode = 1
2/autotile/bitmask_flags = [ Vector2( 13, 0 ), 432, Vector2( 13, 1 ), 438, Vector2( 13, 2 ), 54, Vector2( 13, 3 ), 48, Vector2( 14, 0 ), 504, Vector2( 14, 1 ), 511, Vector2( 14, 2 ), 63, Vector2( 14, 3 ), 56, Vector2( 15, 0 ), 216, Vector2( 15, 1 ), 219, Vector2( 15, 2 ), 27, Vector2( 15, 3 ), 24, Vector2( 16, 0 ), 144, Vector2( 16, 1 ), 146, Vector2( 16, 2 ), 18, Vector2( 16, 3 ), 16, Vector2( 17, 0 ), 176, Vector2( 17, 1 ), 182, Vector2( 17, 2 ), 434, Vector2( 17, 3 ), 50, Vector2( 17, 4 ), 178, Vector2( 18, 0 ), 248, Vector2( 18, 1 ), 255, Vector2( 18, 2 ), 507, Vector2( 18, 3 ), 59, Vector2( 18, 4 ), 251, Vector2( 19, 0 ), 440, Vector2( 19, 1 ), 447, Vector2( 19, 2 ), 510, Vector2( 19, 3 ), 62, Vector2( 19, 4 ), 446, Vector2( 20, 0 ), 152, Vector2( 20, 1 ), 155, Vector2( 20, 2 ), 218, Vector2( 20, 3 ), 26, Vector2( 20, 4 ), 154, Vector2( 21, 0 ), 184, Vector2( 21, 1 ), 191, Vector2( 21, 2 ), 506, Vector2( 21, 3 ), 58, Vector2( 21, 4 ), 186, Vector2( 22, 0 ), 443, Vector2( 22, 1 ), 254, Vector2( 22, 2 ), 442, Vector2( 22, 3 ), 190, Vector2( 23, 2 ), 250, Vector2( 23, 3 ), 187 ]
2/autotile/icon_coordinate = Vector2( 14, 1 )
2/autotile/tile_size = Vector2( 16, 16 )
2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ ]
2/z_index = 0
3/name = "tileset_mk_16_16_nature_tileset_godot.png 3"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 960, 400 )
3/tile_mode = 1
3/autotile/bitmask_mode = 1
3/autotile/bitmask_flags = [ Vector2( 13, 6 ), 432, Vector2( 13, 7 ), 438, Vector2( 13, 8 ), 54, Vector2( 13, 9 ), 48, Vector2( 14, 6 ), 504, Vector2( 14, 7 ), 511, Vector2( 14, 8 ), 63, Vector2( 14, 9 ), 56, Vector2( 15, 6 ), 216, Vector2( 15, 7 ), 219, Vector2( 15, 8 ), 27, Vector2( 15, 9 ), 24, Vector2( 16, 6 ), 144, Vector2( 16, 7 ), 146, Vector2( 16, 8 ), 18, Vector2( 16, 9 ), 16, Vector2( 17, 6 ), 176, Vector2( 17, 7 ), 182, Vector2( 17, 8 ), 434, Vector2( 17, 9 ), 50, Vector2( 17, 10 ), 178, Vector2( 18, 6 ), 248, Vector2( 18, 7 ), 255, Vector2( 18, 8 ), 507, Vector2( 18, 9 ), 59, Vector2( 18, 10 ), 251, Vector2( 19, 6 ), 440, Vector2( 19, 7 ), 447, Vector2( 19, 8 ), 510, Vector2( 19, 9 ), 62, Vector2( 19, 10 ), 446, Vector2( 20, 6 ), 152, Vector2( 20, 7 ), 155, Vector2( 20, 8 ), 218, Vector2( 20, 9 ), 26, Vector2( 20, 10 ), 154, Vector2( 21, 6 ), 184, Vector2( 21, 7 ), 191, Vector2( 21, 8 ), 506, Vector2( 21, 9 ), 58, Vector2( 21, 10 ), 186, Vector2( 22, 6 ), 443, Vector2( 22, 7 ), 254, Vector2( 22, 8 ), 442, Vector2( 22, 9 ), 190, Vector2( 23, 8 ), 250, Vector2( 23, 9 ), 187 ]
3/autotile/icon_coordinate = Vector2( 14, 7 )
3/autotile/tile_size = Vector2( 16, 16 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ ]
3/z_index = 0
4/name = "tileset_mk_16_16_nature_tileset_godot.png 4"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 960, 400 )
4/tile_mode = 1
4/autotile/bitmask_mode = 1
4/autotile/bitmask_flags = [ Vector2( 0, 14 ), 432, Vector2( 0, 15 ), 438, Vector2( 0, 16 ), 54, Vector2( 0, 17 ), 48, Vector2( 1, 14 ), 504, Vector2( 1, 15 ), 511, Vector2( 1, 16 ), 63, Vector2( 1, 17 ), 56, Vector2( 2, 14 ), 216, Vector2( 2, 15 ), 219, Vector2( 2, 16 ), 27, Vector2( 2, 17 ), 24, Vector2( 3, 14 ), 144, Vector2( 3, 15 ), 146, Vector2( 3, 16 ), 18, Vector2( 3, 17 ), 16, Vector2( 4, 14 ), 176, Vector2( 4, 15 ), 182, Vector2( 4, 16 ), 434, Vector2( 4, 17 ), 50, Vector2( 4, 18 ), 178, Vector2( 5, 14 ), 248, Vector2( 5, 15 ), 255, Vector2( 5, 16 ), 507, Vector2( 5, 17 ), 59, Vector2( 5, 18 ), 251, Vector2( 6, 14 ), 440, Vector2( 6, 15 ), 447, Vector2( 6, 16 ), 510, Vector2( 6, 17 ), 62, Vector2( 6, 18 ), 446, Vector2( 7, 14 ), 152, Vector2( 7, 15 ), 155, Vector2( 7, 16 ), 218, Vector2( 7, 17 ), 26, Vector2( 7, 18 ), 154, Vector2( 8, 14 ), 184, Vector2( 8, 15 ), 191, Vector2( 8, 16 ), 506, Vector2( 8, 17 ), 58, Vector2( 8, 18 ), 186, Vector2( 9, 14 ), 443, Vector2( 9, 15 ), 254, Vector2( 9, 16 ), 442, Vector2( 9, 17 ), 190, Vector2( 10, 16 ), 250, Vector2( 10, 17 ), 187 ]
4/autotile/icon_coordinate = Vector2( 1, 15 )
4/autotile/tile_size = Vector2( 16, 16 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shapes = [ ]
4/z_index = 0
5/name = "tileset_mk_16_16_nature_tileset_godot.png 5"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 960, 400 )
5/tile_mode = 1
5/autotile/bitmask_mode = 1
5/autotile/bitmask_flags = [ Vector2( 0, 20 ), 432, Vector2( 0, 21 ), 438, Vector2( 0, 22 ), 54, Vector2( 0, 23 ), 48, Vector2( 1, 20 ), 504, Vector2( 1, 21 ), 511, Vector2( 1, 22 ), 63, Vector2( 1, 23 ), 56, Vector2( 2, 20 ), 216, Vector2( 2, 21 ), 219, Vector2( 2, 22 ), 27, Vector2( 2, 23 ), 24, Vector2( 3, 20 ), 144, Vector2( 3, 21 ), 146, Vector2( 3, 22 ), 18, Vector2( 3, 23 ), 16, Vector2( 4, 20 ), 176, Vector2( 4, 21 ), 182, Vector2( 4, 22 ), 434, Vector2( 4, 23 ), 50, Vector2( 4, 24 ), 178, Vector2( 5, 20 ), 248, Vector2( 5, 21 ), 255, Vector2( 5, 22 ), 507, Vector2( 5, 23 ), 59, Vector2( 5, 24 ), 251, Vector2( 6, 20 ), 440, Vector2( 6, 21 ), 447, Vector2( 6, 22 ), 510, Vector2( 6, 23 ), 62, Vector2( 6, 24 ), 446, Vector2( 7, 20 ), 152, Vector2( 7, 21 ), 155, Vector2( 7, 22 ), 218, Vector2( 7, 23 ), 26, Vector2( 7, 24 ), 154, Vector2( 8, 20 ), 184, Vector2( 8, 21 ), 191, Vector2( 8, 22 ), 506, Vector2( 8, 23 ), 58, Vector2( 8, 24 ), 186, Vector2( 9, 20 ), 443, Vector2( 9, 21 ), 254, Vector2( 9, 22 ), 442, Vector2( 9, 23 ), 190, Vector2( 10, 22 ), 250, Vector2( 10, 23 ), 187 ]
5/autotile/icon_coordinate = Vector2( 1, 21 )
5/autotile/tile_size = Vector2( 16, 16 )
5/autotile/spacing = 0
5/autotile/occluder_map = [ ]
5/autotile/navpoly_map = [ ]
5/autotile/priority_map = [ ]
5/autotile/z_index_map = [ ]
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shapes = [ ]
5/z_index = 0
6/name = "tileset_mk_16_16_nature_tileset_godot.png 6"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 0, 0, 960, 400 )
6/tile_mode = 1
6/autotile/bitmask_mode = 1
6/autotile/bitmask_flags = [ Vector2( 25, 0 ), 432, Vector2( 25, 1 ), 438, Vector2( 25, 2 ), 54, Vector2( 25, 3 ), 48, Vector2( 26, 0 ), 504, Vector2( 26, 1 ), 511, Vector2( 26, 2 ), 63, Vector2( 26, 3 ), 56, Vector2( 27, 0 ), 216, Vector2( 27, 1 ), 219, Vector2( 27, 2 ), 27, Vector2( 27, 3 ), 24, Vector2( 28, 0 ), 144, Vector2( 28, 1 ), 146, Vector2( 28, 2 ), 18, Vector2( 28, 3 ), 16, Vector2( 29, 0 ), 176, Vector2( 29, 1 ), 182, Vector2( 29, 2 ), 434, Vector2( 29, 3 ), 50, Vector2( 29, 4 ), 178, Vector2( 30, 0 ), 248, Vector2( 30, 1 ), 255, Vector2( 30, 2 ), 507, Vector2( 30, 3 ), 59, Vector2( 30, 4 ), 251, Vector2( 31, 0 ), 440, Vector2( 31, 1 ), 447, Vector2( 31, 2 ), 510, Vector2( 31, 3 ), 62, Vector2( 31, 4 ), 446, Vector2( 32, 0 ), 152, Vector2( 32, 1 ), 155, Vector2( 32, 2 ), 218, Vector2( 32, 3 ), 26, Vector2( 32, 4 ), 154, Vector2( 33, 0 ), 184, Vector2( 33, 1 ), 191, Vector2( 33, 2 ), 506, Vector2( 33, 3 ), 58, Vector2( 33, 4 ), 186, Vector2( 34, 0 ), 443, Vector2( 34, 1 ), 254, Vector2( 34, 2 ), 442, Vector2( 34, 3 ), 190, Vector2( 35, 2 ), 250, Vector2( 35, 3 ), 187 ]
6/autotile/icon_coordinate = Vector2( 26, 1 )
6/autotile/tile_size = Vector2( 16, 16 )
6/autotile/spacing = 0
6/autotile/occluder_map = [ ]
6/autotile/navpoly_map = [ ]
6/autotile/priority_map = [ ]
6/autotile/z_index_map = [ ]
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shapes = [ ]
6/z_index = 0
7/name = "tileset_mk_16_16_nature_tileset_godot.png 7"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 0, 0, 960, 400 )
7/tile_mode = 1
7/autotile/bitmask_mode = 1
7/autotile/bitmask_flags = [ Vector2( 25, 6 ), 432, Vector2( 25, 7 ), 438, Vector2( 25, 8 ), 54, Vector2( 25, 9 ), 48, Vector2( 26, 6 ), 504, Vector2( 26, 7 ), 511, Vector2( 26, 8 ), 63, Vector2( 26, 9 ), 56, Vector2( 27, 6 ), 216, Vector2( 27, 7 ), 219, Vector2( 27, 8 ), 27, Vector2( 27, 9 ), 24, Vector2( 28, 6 ), 144, Vector2( 28, 7 ), 146, Vector2( 28, 8 ), 18, Vector2( 28, 9 ), 16, Vector2( 29, 6 ), 176, Vector2( 29, 7 ), 182, Vector2( 29, 8 ), 434, Vector2( 29, 9 ), 50, Vector2( 29, 10 ), 178, Vector2( 30, 6 ), 248, Vector2( 30, 7 ), 255, Vector2( 30, 8 ), 507, Vector2( 30, 9 ), 59, Vector2( 30, 10 ), 251, Vector2( 31, 6 ), 440, Vector2( 31, 7 ), 447, Vector2( 31, 8 ), 510, Vector2( 31, 9 ), 62, Vector2( 31, 10 ), 446, Vector2( 32, 6 ), 152, Vector2( 32, 7 ), 155, Vector2( 32, 8 ), 218, Vector2( 32, 9 ), 26, Vector2( 32, 10 ), 154, Vector2( 33, 6 ), 184, Vector2( 33, 7 ), 191, Vector2( 33, 8 ), 506, Vector2( 33, 9 ), 58, Vector2( 33, 10 ), 186, Vector2( 34, 6 ), 443, Vector2( 34, 7 ), 254, Vector2( 34, 8 ), 442, Vector2( 34, 9 ), 190, Vector2( 35, 8 ), 250, Vector2( 35, 9 ), 187 ]
7/autotile/icon_coordinate = Vector2( 26, 7 )
7/autotile/tile_size = Vector2( 16, 16 )
7/autotile/spacing = 0
7/autotile/occluder_map = [ ]
7/autotile/navpoly_map = [ ]
7/autotile/priority_map = [ ]
7/autotile/z_index_map = [ ]
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shapes = [ ]
7/z_index = 0
8/name = "tileset_mk_16_16_nature_tileset_godot.png 8"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 0, 0, 960, 400 )
8/tile_mode = 1
8/autotile/bitmask_mode = 1
8/autotile/bitmask_flags = [ Vector2( 37, 0 ), 432, Vector2( 37, 1 ), 438, Vector2( 37, 2 ), 54, Vector2( 37, 3 ), 48, Vector2( 38, 0 ), 504, Vector2( 38, 1 ), 511, Vector2( 38, 2 ), 63, Vector2( 38, 3 ), 56, Vector2( 39, 0 ), 216, Vector2( 39, 1 ), 219, Vector2( 39, 2 ), 27, Vector2( 39, 3 ), 24, Vector2( 40, 0 ), 144, Vector2( 40, 1 ), 146, Vector2( 40, 2 ), 18, Vector2( 40, 3 ), 16, Vector2( 41, 0 ), 176, Vector2( 41, 1 ), 182, Vector2( 41, 2 ), 434, Vector2( 41, 3 ), 50, Vector2( 41, 4 ), 178, Vector2( 42, 0 ), 248, Vector2( 42, 1 ), 255, Vector2( 42, 2 ), 507, Vector2( 42, 3 ), 59, Vector2( 42, 4 ), 251, Vector2( 43, 0 ), 440, Vector2( 43, 1 ), 447, Vector2( 43, 2 ), 510, Vector2( 43, 3 ), 62, Vector2( 43, 4 ), 446, Vector2( 44, 0 ), 152, Vector2( 44, 1 ), 155, Vector2( 44, 2 ), 218, Vector2( 44, 3 ), 26, Vector2( 44, 4 ), 154, Vector2( 45, 0 ), 184, Vector2( 45, 1 ), 191, Vector2( 45, 2 ), 506, Vector2( 45, 3 ), 58, Vector2( 45, 4 ), 186, Vector2( 46, 0 ), 443, Vector2( 46, 1 ), 254, Vector2( 46, 2 ), 442, Vector2( 46, 3 ), 190, Vector2( 47, 2 ), 250, Vector2( 47, 3 ), 187 ]
8/autotile/icon_coordinate = Vector2( 38, 1 )
8/autotile/tile_size = Vector2( 16, 16 )
8/autotile/spacing = 0
8/autotile/occluder_map = [ ]
8/autotile/navpoly_map = [ ]
8/autotile/priority_map = [ ]
8/autotile/z_index_map = [ ]
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shapes = [ ]
8/z_index = 0
9/name = "tileset_mk_16_16_nature_tileset_godot.png 9"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 0, 0, 960, 400 )
9/tile_mode = 1
9/autotile/bitmask_mode = 1
9/autotile/bitmask_flags = [ Vector2( 37, 6 ), 432, Vector2( 37, 7 ), 438, Vector2( 37, 8 ), 54, Vector2( 37, 9 ), 48, Vector2( 38, 6 ), 504, Vector2( 38, 7 ), 511, Vector2( 38, 8 ), 63, Vector2( 38, 9 ), 56, Vector2( 39, 6 ), 216, Vector2( 39, 7 ), 219, Vector2( 39, 8 ), 27, Vector2( 39, 9 ), 24, Vector2( 40, 6 ), 144, Vector2( 40, 7 ), 146, Vector2( 40, 8 ), 18, Vector2( 40, 9 ), 16, Vector2( 41, 6 ), 176, Vector2( 41, 7 ), 182, Vector2( 41, 8 ), 434, Vector2( 41, 9 ), 50, Vector2( 41, 10 ), 178, Vector2( 42, 6 ), 248, Vector2( 42, 7 ), 255, Vector2( 42, 8 ), 507, Vector2( 42, 9 ), 59, Vector2( 42, 10 ), 251, Vector2( 43, 6 ), 440, Vector2( 43, 7 ), 447, Vector2( 43, 8 ), 510, Vector2( 43, 9 ), 62, Vector2( 43, 10 ), 446, Vector2( 44, 6 ), 152, Vector2( 44, 7 ), 155, Vector2( 44, 8 ), 218, Vector2( 44, 9 ), 26, Vector2( 44, 10 ), 154, Vector2( 45, 6 ), 184, Vector2( 45, 7 ), 191, Vector2( 45, 8 ), 506, Vector2( 45, 9 ), 58, Vector2( 45, 10 ), 186, Vector2( 46, 6 ), 443, Vector2( 46, 7 ), 254, Vector2( 46, 8 ), 442, Vector2( 46, 9 ), 190, Vector2( 47, 8 ), 250, Vector2( 47, 9 ), 187 ]
9/autotile/icon_coordinate = Vector2( 38, 7 )
9/autotile/tile_size = Vector2( 16, 16 )
9/autotile/spacing = 0
9/autotile/occluder_map = [ ]
9/autotile/navpoly_map = [ ]
9/autotile/priority_map = [ ]
9/autotile/z_index_map = [ ]
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shapes = [ ]
9/z_index = 0
10/name = "tileset_mk_16_16_nature_tileset_godot.png 10"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 960, 400 )
10/tile_mode = 1
10/autotile/bitmask_mode = 1
10/autotile/bitmask_flags = [ Vector2( 49, 0 ), 432, Vector2( 49, 1 ), 438, Vector2( 49, 2 ), 54, Vector2( 49, 3 ), 48, Vector2( 50, 0 ), 504, Vector2( 50, 1 ), 511, Vector2( 50, 2 ), 63, Vector2( 50, 3 ), 56, Vector2( 51, 0 ), 216, Vector2( 51, 1 ), 219, Vector2( 51, 2 ), 27, Vector2( 51, 3 ), 24, Vector2( 52, 0 ), 144, Vector2( 52, 1 ), 146, Vector2( 52, 2 ), 18, Vector2( 52, 3 ), 16, Vector2( 53, 0 ), 176, Vector2( 53, 1 ), 182, Vector2( 53, 2 ), 434, Vector2( 53, 3 ), 50, Vector2( 53, 4 ), 178, Vector2( 54, 0 ), 248, Vector2( 54, 1 ), 255, Vector2( 54, 2 ), 507, Vector2( 54, 3 ), 59, Vector2( 54, 4 ), 251, Vector2( 55, 0 ), 440, Vector2( 55, 1 ), 447, Vector2( 55, 2 ), 510, Vector2( 55, 3 ), 62, Vector2( 55, 4 ), 446, Vector2( 56, 0 ), 152, Vector2( 56, 1 ), 155, Vector2( 56, 2 ), 218, Vector2( 56, 3 ), 26, Vector2( 56, 4 ), 154, Vector2( 57, 0 ), 184, Vector2( 57, 1 ), 191, Vector2( 57, 2 ), 506, Vector2( 57, 3 ), 58, Vector2( 57, 4 ), 186, Vector2( 58, 0 ), 443, Vector2( 58, 1 ), 254, Vector2( 58, 2 ), 442, Vector2( 58, 3 ), 190, Vector2( 59, 2 ), 250, Vector2( 59, 3 ), 187 ]
10/autotile/icon_coordinate = Vector2( 50, 1 )
10/autotile/tile_size = Vector2( 16, 16 )
10/autotile/spacing = 0
10/autotile/occluder_map = [ ]
10/autotile/navpoly_map = [ ]
10/autotile/priority_map = [ ]
10/autotile/z_index_map = [ ]
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shapes = [ ]
10/z_index = 0
11/name = "tileset_mk_16_16_nature_tileset_godot.png 11"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 0, 0, 960, 400 )
11/tile_mode = 1
11/autotile/bitmask_mode = 1
11/autotile/bitmask_flags = [ Vector2( 49, 6 ), 432, Vector2( 49, 7 ), 438, Vector2( 49, 8 ), 54, Vector2( 49, 9 ), 48, Vector2( 50, 6 ), 504, Vector2( 50, 7 ), 511, Vector2( 50, 8 ), 63, Vector2( 50, 9 ), 56, Vector2( 51, 6 ), 216, Vector2( 51, 7 ), 219, Vector2( 51, 8 ), 27, Vector2( 51, 9 ), 24, Vector2( 52, 6 ), 144, Vector2( 52, 7 ), 146, Vector2( 52, 8 ), 18, Vector2( 52, 9 ), 16, Vector2( 53, 6 ), 176, Vector2( 53, 7 ), 182, Vector2( 53, 8 ), 434, Vector2( 53, 9 ), 50, Vector2( 54, 6 ), 248, Vector2( 54, 7 ), 255, Vector2( 54, 8 ), 507, Vector2( 54, 9 ), 59, Vector2( 55, 6 ), 440, Vector2( 55, 7 ), 447, Vector2( 55, 8 ), 510, Vector2( 55, 9 ), 62, Vector2( 56, 6 ), 152, Vector2( 56, 7 ), 155, Vector2( 56, 8 ), 218, Vector2( 56, 9 ), 26, Vector2( 57, 6 ), 184, Vector2( 57, 7 ), 191, Vector2( 57, 8 ), 506, Vector2( 57, 9 ), 58, Vector2( 58, 6 ), 443, Vector2( 58, 7 ), 254, Vector2( 58, 8 ), 442, Vector2( 58, 9 ), 190, Vector2( 59, 8 ), 250, Vector2( 59, 9 ), 187, Vector2( 53, 10 ), 178, Vector2( 54, 10 ), 251, Vector2( 55, 10 ), 446, Vector2( 56, 10 ), 154, Vector2( 57, 10 ), 186 ]
11/autotile/icon_coordinate = Vector2( 50, 7 )
11/autotile/tile_size = Vector2( 16, 16 )
11/autotile/spacing = 0
11/autotile/occluder_map = [ ]
11/autotile/navpoly_map = [ ]
11/autotile/priority_map = [ ]
11/autotile/z_index_map = [ ]
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shapes = [ ]
11/z_index = 0

Binary file not shown.

After

Width:  |  Height:  |  Size: 131 B

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/transparent16x16.png"
dest_files=[ "res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/treasureChest.png-86b17411eece118bad038c3b29b862c9.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/treasureChest.png"
dest_files=[ "res://.import/treasureChest.png-86b17411eece118bad038c3b29b862c9.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/treasureChestOpen.png-e2d4ac62f4d1073320b3dfdd26f9b59d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/treasureChestOpen.png"
dest_files=[ "res://.import/treasureChestOpen.png-e2d4ac62f4d1073320b3dfdd26f9b59d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 157 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png"
dest_files=[ "res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/flaming skull design.png"
dest_files=[ "res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/hell-hound-idle.png-04adabe67f632c3810ca4f6f4217166b.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/hell-hound-idle.png"
dest_files=[ "res://.import/hell-hound-idle.png-04adabe67f632c3810ca4f6f4217166b.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/hell-hound-jump.png-fb98aad763e717154d47c9a25ba1d282.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/hell-hound-jump.png"
dest_files=[ "res://.import/hell-hound-jump.png-fb98aad763e717154d47c9a25ba1d282.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/hell-hound-run.png-591e4b1772e53a1946fa4c0e7f6d00c7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/hell-hound-run.png"
dest_files=[ "res://.import/hell-hound-run.png-591e4b1772e53a1946fa4c0e7f6d00c7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/hell-hound-walk.png-4d5c769f8d94572a8bd6351223e7a1fe.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Enemies/hell-hound-walk.png"
dest_files=[ "res://.import/hell-hound-walk.png-4d5c769f8d94572a8bd6351223e7a1fe.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@@ -54,6 +54,11 @@ screenshot={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player_attack={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]