Trying to add new enemy
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16
Enemies/Ghost_Enemy.gd
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16
Enemies/Ghost_Enemy.gd
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extends KinematicBody2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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animation_player.play("appear")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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38
Enemies/Ghost_Enemy.tscn
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38
Enemies/Ghost_Enemy.tscn
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@@ -0,0 +1,38 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5]
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[sub_resource type="Animation" id=1]
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resource_name = "appear"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( ),
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"transitions": PoolRealArray( ),
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"update": 1,
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"values": [ ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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length = 4.0
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step = 0.6
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[sub_resource type="CircleShape2D" id=28]
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radius = 28.3009
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[node name="KinematicBody2D" type="KinematicBody2D"]
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script = ExtResource( 5 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/appear = SubResource( 1 )
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anims/idle = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 28 )
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@@ -256,6 +256,6 @@ animations = [ {
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 56 )
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animation = "attack"
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frame = 11
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animation = "running"
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frame = 4
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playing = true
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