merge daniel-hell-level branch into main
This commit is contained in:
17
Levels/Interactables/Star.tscn
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17
Levels/Interactables/Star.tscn
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7.95021, 8.07351 )
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[node name="Star" type="RigidBody2D"]
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collision_layer = 4
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collision_mask = 0
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mode = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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17
Levels/Level 1.gd
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17
Levels/Level 1.gd
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@@ -0,0 +1,17 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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return
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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66
Levels/Level 1.tscn
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66
Levels/Level 1.tscn
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@@ -0,0 +1,66 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
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[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
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[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
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[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
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[node name="Space Level" type="Node2D"]
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script = ExtResource( 5 )
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 160.0
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margin_bottom = 90.0
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rect_scale = Vector2( 2.5, 2.5 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="YSort" type="YSort" parent="."]
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[node name="Player" parent="YSort" instance=ExtResource( 4 )]
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position = Vector2( 178.673, 89.1493 )
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[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 400
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limit_bottom = 225
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[node name="Enemies" type="YSort" parent="YSort"]
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[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 97.0154, 82.0323 )
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collision_mask = 0
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[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 205.006, 50.8542 )
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[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 321.547, 98.5301 )
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[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 72.0435, 202.887 )
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[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 289.233, 198.649 )
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[node name="Stars" type="YSort" parent="YSort"]
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[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 140.092, 133.724 )
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[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 278.639, 33.3731 )
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[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 323.666, 161.038 )
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
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@@ -86,20 +86,21 @@ tile_data = PoolIntArray( -2686978, 0, 5, -2686977, 0, 196610, -2752512, 0, 1966
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[node name="Fire3" type="AnimatedSprite" parent="."]
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position = Vector2( -607.628, -210.601 )
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frames = SubResource( 1 )
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frame = 2
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire2" type="AnimatedSprite" parent="."]
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position = Vector2( -543.25, -212.563 )
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frames = SubResource( 1 )
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frame = 3
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frame = 5
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire1" type="AnimatedSprite" parent="."]
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position = Vector2( -479.806, -214.167 )
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frames = SubResource( 1 )
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frame = 10
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frame = 12
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playing = true
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offset = Vector2( 679.819, 333.222 )
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