Level 1 implemented
Level 1 playable; more to be added
This commit is contained in:
@@ -5,18 +5,20 @@
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[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=3]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=3]
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radius = 50.0
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[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=[
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"enemy",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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@@ -32,9 +34,11 @@ offset = Vector2( 0, 0.5 )
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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shape = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
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[node name="Hitbox" type="Area2D" parent="." groups=[
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"enemy_hitbox_1",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 2
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@@ -43,19 +47,19 @@ collision_mask = 2
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visible = false
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light_mask = 0
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position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="Player Detector" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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shape = SubResource( 3 )
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[node name="Light" type="Light2D" parent="."]
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texture = ExtResource( 2 )
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@@ -10,6 +10,7 @@ var position_tracker = 0.0
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var player = null
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var obstacle = null
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var DisplayValue = 10
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var health: int = 2
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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@@ -47,7 +48,7 @@ func _on_Player_detect_body_exited(_body):
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func _on_Star_detect_body_entered(body_star):
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#print("obstacle entered")
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#print(body_star.name)#Obstacle
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if body_star.name == 'Star':
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if 'Star' in body_star.name:
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obstacle = body_star
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timer.set_wait_time(DisplayValue)
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timer.start()
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@@ -63,3 +64,15 @@ func _on_Star_detect_body_exited(_body):
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func _on_Timer_timeout():
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#print("time out")
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obstacle = null # Replace with function body.
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func _on_Hitbox_area_entered(area: Area2D):
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if obstacle: #when the enemy is vulnerable
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if area.is_in_group('player_weapon_1'):
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health -= 1
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elif area.is_in_group('player_weapon_2'):
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health -= 2
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if health <= 0:
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call_deferred('queue_free')
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return
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2]
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@@ -12,6 +12,9 @@ radius = 55.4916
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 5.48996, 5.06427 )
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 5.50204, 4.89798 )
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[node name="Dark Matter" type="KinematicBody2D"]
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collision_layer = 2
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collision_mask = 6
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@@ -39,8 +42,16 @@ shape = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[node name="Hitbox" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource( 4 )
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[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
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[connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"]
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[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
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[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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@@ -7,8 +7,9 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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return
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@@ -11,32 +11,56 @@
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[node name="Space Level" type="Node2D"]
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script = ExtResource( 5 )
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[node name="Player" parent="." instance=ExtResource( 4 )]
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position = Vector2( 178.673, 89.1493 )
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[node name="Camera2D" type="Camera2D" parent="Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 640
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limit_bottom = 360
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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rect_scale = Vector2( 4, 4 )
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margin_right = 160.0
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margin_bottom = 90.0
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rect_scale = Vector2( 2.5, 2.5 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="YSort" type="YSort" parent="."]
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[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
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[node name="Player" parent="YSort" instance=ExtResource( 4 )]
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position = Vector2( 178.673, 89.1493 )
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[node name="Dark Matter" parent="." instance=ExtResource( 6 )]
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[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
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current = true
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limit_left = 0
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limit_top = 0
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limit_right = 400
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limit_bottom = 225
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[node name="Enemies" type="YSort" parent="YSort"]
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[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 97.0154, 82.0323 )
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collision_mask = 0
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[node name="Star" parent="." instance=ExtResource( 7 )]
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[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 205.006, 50.8542 )
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[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 321.547, 98.5301 )
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[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 72.0435, 202.887 )
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[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )]
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position = Vector2( 289.233, 198.649 )
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[node name="Stars" type="YSort" parent="YSort"]
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[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 140.092, 133.724 )
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[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 278.639, 33.3731 )
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[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )]
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position = Vector2( 323.666, 161.038 )
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
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@@ -86,20 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
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[node name="Fire3" type="AnimatedSprite" parent="."]
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position = Vector2( -607.628, -210.601 )
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frames = SubResource( 1 )
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frame = 11
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frame = 4
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire2" type="AnimatedSprite" parent="."]
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position = Vector2( -543.25, -212.563 )
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frames = SubResource( 1 )
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frame = 7
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire1" type="AnimatedSprite" parent="."]
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position = Vector2( -479.806, -214.167 )
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frames = SubResource( 1 )
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frame = 7
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playing = true
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offset = Vector2( 679.819, 333.222 )
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