merge daniel-hell-level branch into main
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17
Levels/Interactables/Star.tscn
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17
Levels/Interactables/Star.tscn
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7.95021, 8.07351 )
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[node name="Star" type="RigidBody2D"]
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collision_layer = 4
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collision_mask = 0
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mode = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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