merge with main
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@@ -8,7 +8,7 @@ extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@@ -17,8 +17,8 @@ func _ready() -> void:
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func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
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$GemSprite.visible = false
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$GemSprite.visible = false
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func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
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$GemSprite.visible = true
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$GemSprite.visible = true
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
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[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
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[sub_resource type="Animation" id=3]
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