merge with main
This commit is contained in:
@@ -1,18 +1,18 @@
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[gd_scene load_steps=31 format=2]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_12.png" type="Texture" id=1]
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[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4]
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[ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6]
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[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_10.png" type="Texture" id=6]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8]
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[ext_resource path="res://Levels/Level 4.gd" type="Script" id=9]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13]
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[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_13.png" type="Texture" id=11]
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[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_14.png" type="Texture" id=12]
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[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_11.png" type="Texture" id=13]
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[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14]
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[ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15]
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[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16]
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@@ -86,21 +86,21 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
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[node name="Fire3" type="AnimatedSprite" parent="."]
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position = Vector2( -607.628, -210.601 )
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frames = SubResource( 1 )
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frame = 2
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frame = 10
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire2" type="AnimatedSprite" parent="."]
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position = Vector2( -543.25, -212.563 )
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frames = SubResource( 1 )
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frame = 5
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frame = 13
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playing = true
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offset = Vector2( 679.819, 333.222 )
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[node name="Fire1" type="AnimatedSprite" parent="."]
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position = Vector2( -479.806, -214.167 )
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frames = SubResource( 1 )
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frame = 12
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frame = 6
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playing = true
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offset = Vector2( 679.819, 333.222 )
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@@ -206,11 +206,12 @@ scale = Vector2( 1.25, 1.25 )
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collision_layer = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DoorCollision"]
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position = Vector2( 201, -10 )
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position = Vector2( 203, -9 )
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shape = SubResource( 11 )
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[node name="NextArea" type="Area2D" parent="."]
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collision_layer = 2
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="NextArea"]
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position = Vector2( 200, -56 )
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