added actual enemies
This commit is contained in:
27
Enemies/Flaming Skull.gd
Normal file
27
Enemies/Flaming Skull.gd
Normal file
@@ -0,0 +1,27 @@
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extends KinematicBody2D
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const SPEED: int = 50
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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83
Enemies/Flaming Skull.tscn
Normal file
83
Enemies/Flaming Skull.tscn
Normal file
@@ -0,0 +1,83 @@
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 672, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 1344, 0, 672, 672 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.0446429, 0.0446429 )
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frames = SubResource( 6 )
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playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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shape = SubResource( 2 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Light2DEyes" type="Light2D" parent="."]
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visible = false
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -40 )
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range_item_cull_mask = 4
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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visible = false
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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@@ -7,21 +7,21 @@ var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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player = null
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return
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51
Enemies/Hellhound.gd
Normal file
51
Enemies/Hellhound.gd
Normal file
@@ -0,0 +1,51 @@
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extends KinematicBody2D
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const SPEED: int = 60
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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var last_x = 0.0
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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var angle = position.angle_to_point(player.position)
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if abs(angle) > PI/2:
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$AnimatedSprite1.scale.x = -0.563
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else:
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$AnimatedSprite1.scale.x = 0.563
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if velocity.x != 0:
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last_x = velocity.x
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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$AnimatedSprite1.animation = "Running"
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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$AnimatedSprite1.animation = "Idle"
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return
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func _on_Player_Attack_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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$AnimatedSprite1.animation = "Jump"
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return
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func _on_Player_Attack_area_exited(area: Area2D) -> void:
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player = null
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$AnimatedSprite1.animation = "Running"
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return
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181
Enemies/Hellhound.tscn
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181
Enemies/Hellhound.tscn
Normal file
@@ -0,0 +1,181 @@
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[gd_scene load_steps=27 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=10]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 64, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=11]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 128, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=12]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 192, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=13]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 256, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=14]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=15]
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flags = 4
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=16]
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flags = 4
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atlas = ExtResource( 6 )
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region = Rect2( 67, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=17]
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flags = 4
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atlas = ExtResource( 6 )
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region = Rect2( 134, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=18]
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flags = 4
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atlas = ExtResource( 6 )
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region = Rect2( 201, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=19]
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flags = 4
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atlas = ExtResource( 6 )
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region = Rect2( 268, 0, 67, 32 )
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[sub_resource type="SpriteFrames" id=20]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 3.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"loop": true,
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"name": "Running",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
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position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 20 )
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animation = "Idle"
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playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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shape = SubResource( 2 )
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[node name="Player Attack" type="Area2D" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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shape = SubResource( 2 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Light2DEyes" type="Light2D" parent="."]
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visible = false
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||||
scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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||||
offset = Vector2( 5, -40 )
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range_item_cull_mask = 4
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||||
|
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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||||
visible = false
|
||||
show_behind_parent = true
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||||
occluder = ExtResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
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[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
|
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[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
|
@@ -4,36 +4,36 @@ signal complete(option)
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|
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func _on_new_game_button_pressed() -> void:
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emit_signal('complete', 'new game')
|
||||
return
|
||||
emit_signal('complete', 'new game')
|
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return
|
||||
|
||||
|
||||
func _on_quit_button_pressed() -> void:
|
||||
get_tree().quit()
|
||||
return
|
||||
get_tree().quit()
|
||||
return
|
||||
|
||||
|
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func _on_continue_button_mouse_entered() -> void:
|
||||
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
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||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled:
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
|
||||
|
||||
func _on_new_game_button_mouse_entered() -> void:
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
|
||||
|
||||
func _on_settings_button_mouse_entered() -> void:
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
|
||||
|
||||
func _on_credits_button_mouse_entered() -> void:
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
|
||||
|
||||
func _on_quit_button_mouse_entered() -> void:
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
$'Menu Button Hover'.play(0.0)
|
||||
return
|
||||
|
@@ -44,7 +44,7 @@ __meta__ = {
|
||||
|
||||
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
|
||||
margin_left = 42.0
|
||||
margin_top = 11.0
|
||||
margin_top = 10.0
|
||||
margin_right = 257.0
|
||||
margin_bottom = 149.0
|
||||
alignment = 2
|
||||
@@ -61,7 +61,7 @@ valign = 1
|
||||
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
|
||||
margin_top = 44.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 138.0
|
||||
margin_bottom = 139.0
|
||||
|
||||
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_right = 215.0
|
||||
@@ -79,19 +79,19 @@ texture_disabled = ExtResource( 6 )
|
||||
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 19.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 33.0
|
||||
margin_bottom = 34.0
|
||||
|
||||
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
|
||||
margin_left = 66.0
|
||||
margin_right = 149.0
|
||||
margin_bottom = 14.0
|
||||
margin_bottom = 15.0
|
||||
texture_normal = ExtResource( 5 )
|
||||
texture_hover = ExtResource( 7 )
|
||||
|
||||
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 37.0
|
||||
margin_top = 38.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 56.0
|
||||
margin_bottom = 57.0
|
||||
|
||||
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
|
||||
margin_left = 77.0
|
||||
@@ -101,9 +101,9 @@ texture_normal = ExtResource( 1 )
|
||||
texture_hover = ExtResource( 10 )
|
||||
|
||||
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 60.0
|
||||
margin_top = 61.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 75.0
|
||||
margin_bottom = 76.0
|
||||
|
||||
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
|
||||
margin_left = 82.0
|
||||
@@ -113,9 +113,9 @@ texture_normal = ExtResource( 3 )
|
||||
texture_hover = ExtResource( 9 )
|
||||
|
||||
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 79.0
|
||||
margin_top = 80.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 94.0
|
||||
margin_bottom = 95.0
|
||||
|
||||
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
|
||||
margin_left = 90.0
|
||||
|
File diff suppressed because one or more lines are too long
@@ -2,5 +2,5 @@ extends Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
@@ -56,7 +56,7 @@ func _on_Hitbox_body_entered(body: Node) -> void:
|
||||
|
||||
if health_index != 0:
|
||||
health_index -= 1
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
#hud.update_health(HEALTH_SLICES[health_index])
|
||||
return
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user