added actual enemies
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27
Enemies/Flaming Skull.gd
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27
Enemies/Flaming Skull.gd
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@@ -0,0 +1,27 @@
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extends KinematicBody2D
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const SPEED: int = 50
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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player = area.get_parent()
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return
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func _on_player_detector_area_exited(_area: Area2D):
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player = null
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return
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