added actual enemies
This commit is contained in:
83
Enemies/Flaming Skull.tscn
Normal file
83
Enemies/Flaming Skull.tscn
Normal file
@@ -0,0 +1,83 @@
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 672, 0, 672, 672 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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atlas = ExtResource( 5 )
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region = Rect2( 1344, 0, 672, 672 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 0.0446429, 0.0446429 )
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frames = SubResource( 6 )
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playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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shape = SubResource( 2 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Light2DEyes" type="Light2D" parent="."]
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visible = false
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -40 )
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range_item_cull_mask = 4
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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visible = false
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
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[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
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