added actual enemies
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@@ -56,7 +56,7 @@ func _on_Hitbox_body_entered(body: Node) -> void:
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if health_index != 0:
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health_index -= 1
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hud.update_health(HEALTH_SLICES[health_index])
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#hud.update_health(HEALTH_SLICES[health_index])
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return
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