Implemented win/lose scenes and added fire spinner trap
This commit is contained in:
92
GUI/Level Complete.tscn
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92
GUI/Level Complete.tscn
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
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[ext_resource path="res://GUI/Level Ending.gd" type="Script" id=2]
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[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=3]
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[ext_resource path="res://Sprites/Assets/Smol_P.png" type="Texture" id=4]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 3 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 4 )
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region = Rect2( 43, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 4 )
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region = Rect2( 86, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 4 )
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region = Rect2( 129, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 4 )
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region = Rect2( 172, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 4 )
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region = Rect2( 215, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 4 )
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region = Rect2( 258, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 4 )
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region = Rect2( 301, 0, 43, 38 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": true,
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"name": "default",
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"speed": 10.0
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} ]
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[node name="Level Complete" type="CanvasLayer"]
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script = ExtResource( 2 )
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 320, 180 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CenterContainer" type="CenterContainer" parent="."]
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margin_right = 320.0
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margin_bottom = 135.0
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rect_min_size = Vector2( 320, 90 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="CenterContainer"]
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margin_left = 48.0
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margin_top = 58.0
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margin_right = 271.0
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margin_bottom = 77.0
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custom_fonts/font = SubResource( 1 )
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text = "Level Complete"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 160, 120 )
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frames = SubResource( 10 )
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playing = true
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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10
GUI/Level Ending.gd
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10
GUI/Level Ending.gd
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@@ -0,0 +1,10 @@
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extends CanvasLayer
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export var hub_world_path: String = 'res://Levels/Hub World.tscn'
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func _on_timer_timeout() -> void:
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if get_tree().change_scene(hub_world_path) != OK:
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print('ERROR: Level Ending failed to change scene to Hub World.')
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queue_free()
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return
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93
GUI/Level Failed.tscn
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93
GUI/Level Failed.tscn
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@@ -0,0 +1,93 @@
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=1]
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[ext_resource path="res://GUI/Level Ending.gd" type="Script" id=2]
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[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=3]
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[ext_resource path="res://Sprites/Assets/Smol_P.png" type="Texture" id=4]
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[sub_resource type="DynamicFont" id=1]
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font_data = ExtResource( 3 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 4 )
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region = Rect2( 0, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 4 )
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region = Rect2( 43, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 4 )
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region = Rect2( 86, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 4 )
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region = Rect2( 129, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 4 )
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region = Rect2( 172, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 4 )
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region = Rect2( 215, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 4 )
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region = Rect2( 258, 0, 43, 38 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 4 )
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region = Rect2( 301, 0, 43, 38 )
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[sub_resource type="SpriteFrames" id=10]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ],
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"loop": true,
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"name": "default",
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"speed": 10.0
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} ]
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[node name="Level Failed" type="CanvasLayer"]
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script = ExtResource( 2 )
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[node name="Background" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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rect_min_size = Vector2( 320, 180 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CenterContainer" type="CenterContainer" parent="."]
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margin_right = 320.0
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margin_bottom = 135.0
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rect_min_size = Vector2( 320, 90 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="CenterContainer"]
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margin_left = 74.0
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margin_top = 58.0
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margin_right = 245.0
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margin_bottom = 77.0
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custom_fonts/font = SubResource( 1 )
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text = "Level Failed"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 160, 120 )
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frames = SubResource( 10 )
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frame = 7
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playing = true
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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