Implemented win/lose scenes and added fire spinner trap
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@@ -32,6 +32,7 @@ func _on_coin_grabbed() -> void:
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func _timer_out() -> void:
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get_tree().change_scene('res://Levels/Hub World.tscn')
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queue_free()
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return
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@@ -51,6 +52,6 @@ func _on_DoorDetector_body_entered(body: Node) -> void:
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func _on_DoorDetector_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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print('WIN WIN WIN')
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get_tree().change_scene('res://Levels/Hub World.tscn')
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get_tree().change_scene('res://GUI/Level Complete.tscn')
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queue_free()
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return
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