Implemented win/lose scenes and added fire spinner trap
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@@ -117,7 +117,9 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
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hud.update_health(HEALTH_SLICES[health_index])
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else:
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get_tree().change_scene('res://Levels/Hub World.tscn')
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if get_tree().change_scene('res://GUI/Level Failed.tscn') != OK:
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print('ERROR: Player failed to change scene to Level Failed.')
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queue_free()
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return
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