added music/sounds

This commit is contained in:
2021-12-12 16:44:25 -06:00
parent 2c65c5f4b6
commit 877648dbc2
42 changed files with 715 additions and 548 deletions

View File

@@ -9,7 +9,7 @@ onready var shape = portal.get_child(0)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
shape.set_deferred("disabled",true)
shape.set_deferred("disabled",true)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -18,4 +18,4 @@ func _ready() -> void:
func _on_ChestDetection_body_entered(body: Node) -> void:
shape.set_deferred("disabled",false)
shape.set_deferred("disabled",false)

View File

@@ -5,6 +5,8 @@ extends Camera2D
# var a: int = 2
# var b: String = "text"
signal enter_portal
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@@ -17,9 +19,11 @@ func _ready() -> void:
func _on_PortalDarkForest_body_entered(body: Node) -> void:
self.limit_bottom = -224
self.limit_top = -736
self.limit_left = -32
self.limit_right = 448
var player = get_parent()
player.position = Vector2(256,-232)
self.limit_bottom = -224
self.limit_top = -736
self.limit_left = -32
self.limit_right = 448
var player = get_parent()
player.position = Vector2(256,-232)
emit_signal('enter_portal')

View File

@@ -2,16 +2,16 @@ extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
$YSort/Player.load_hud($HUD)
for level_portal in $'YSort/Level Portals'.get_children():
if level_portal.connect('enter_level', self, 'enter_level') != OK:
print('ERROR: Level Portal "enter_level" signal already connected.')
return
for level_portal in $'YSort/Level Portals'.get_children():
if level_portal.connect('enter_level', self, 'enter_level') != OK:
print('ERROR: Level Portal "enter_level" signal already connected.')
return
func enter_level(level: String) -> void:
if get_tree().change_scene(level) != OK:
print('ERROR: Hub World failed to change scene to Level.')
queue_free()
return
if get_tree().change_scene(level) != OK:
print('ERROR: Hub World failed to change scene to Level.')
queue_free()
return

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
@@ -7,6 +7,7 @@
[ext_resource path="res://Sprites/Levels/Tilesets/Hub_World_Grass_Atlas.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Assets/Black_Tile.png" type="Texture" id=6]
[ext_resource path="res://Levels/Interactables/Level Portal.tscn" type="PackedScene" id=7]
[ext_resource path="res://Music/Hub_World.mp3" type="AudioStream" id=8]
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 2, 0, 2, 2, 0, 2 )
@@ -125,3 +126,8 @@ level_path = "res://Levels/Level 5.tscn"
[node name="Pause Screen" parent="." instance=ExtResource( 4 )]
disable_back_to_hub = true
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
volume_db = -10.0
autoplay = true

View File

@@ -4,14 +4,14 @@ var death_count: int = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_dark_matter_death() -> void:
death_count += 1
if death_count == 5:
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 1 failed to change scene to Level Complete.')
queue_free()
return
death_count += 1
if death_count == 5:
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 1 failed to change scene to Level Complete.')
queue_free()
return

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
@@ -7,6 +7,7 @@
[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
[ext_resource path="res://Music/Level_1.mp3" type="AudioStream" id=8]
[node name="Space Level" type="Node2D"]
script = ExtResource( 5 )
@@ -73,6 +74,11 @@ mode = 1
build_mode = 1
polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
volume_db = -7.0
autoplay = true
[connection signal="death" from="YSort/Enemies/Dark Matter" to="." method="_on_dark_matter_death"]
[connection signal="death" from="YSort/Enemies/Dark Matter2" to="." method="_on_dark_matter_death"]
[connection signal="death" from="YSort/Enemies/Dark Matter3" to="." method="_on_dark_matter_death"]

View File

@@ -1,13 +1,18 @@
extends Node2D
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
$HUD/Control.visible = false
return
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
$HUD/Control.visible = false
return
func _on_Area2D_body_entered(body):
$HUD/Control.visible = true
print("j")
#print("j")
func _on_Camera2D_enter_portal() -> void:
$BGM1.stop()
$BGM2.play()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=88 format=2]
[gd_scene load_steps=90 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level 2.gd" type="Script" id=2]
@@ -19,6 +19,8 @@
[ext_resource path="res://Sprites/Assets/grassPatch.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Assets/JournalScrap.png" type="Texture" id=18]
[ext_resource path="res://Levels/Objects/Dialogue.tscn" type="PackedScene" id=19]
[ext_resource path="res://Music/Level_2_2.mp3" type="AudioStream" id=20]
[ext_resource path="res://Music/Level_2_1.mp3" type="AudioStream" id=21]
[sub_resource type="TileSet" id=1]
0/name = "darkForestTileset.png 0"
@@ -940,6 +942,16 @@ tile_set = SubResource( 67 )
format = 1
tile_data = PoolIntArray( -589828, 0, 0, -458754, 0, 0, -393220, 0, 0 )
[node name="BGM1" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 21 )
volume_db = -10.0
autoplay = true
[node name="BGM2" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 20 )
volume_db = -10.0
[connection signal="enter_portal" from="YSort/Player/Camera2D" to="." method="_on_Camera2D_enter_portal"]
[connection signal="body_entered" from="Collectible/Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_entered" from="TreasureChest/ChestDetection" to="TreasureChest/ChestDetection" method="_on_ChestDetection_body_entered"]
[connection signal="body_entered" from="TreasureChest/PortalDarkForest" to="YSort/Player/Camera2D" method="_on_PortalDarkForest_body_entered"]

View File

@@ -7,51 +7,51 @@ var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
func spawn_coins(num: int) -> void:
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
func _on_coin_grabbed() -> void:
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
func _timer_out() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')
queue_free()
return
get_tree().change_scene('res://Levels/Hub World.tscn')
queue_free()
return
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
return
if area.get_parent().name == 'Player':
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
return

View File

@@ -4,31 +4,31 @@ var gems: int = 4
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
return
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
return
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
return
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
return
func _on_Demon_Boss_demon_boss_death() -> void:
$Timer.start()
$Timer.start()
func _on_Timer_timeout() -> void:
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=31 format=2]
[gd_scene load_steps=32 format=2]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
@@ -24,6 +24,7 @@
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23]
[ext_resource path="res://Enemies/Flaming Skull.tscn" type="PackedScene" id=24]
[ext_resource path="res://Music/Level_4.mp3" type="AudioStream" id=25]
[ext_resource path="res://Enemies/Demon Boss.tscn" type="PackedScene" id=26]
[sub_resource type="SpriteFrames" id=1]
@@ -86,34 +87,35 @@ tile_data = PoolIntArray( -2686978, 0, 5, -2686977, 0, 196610, -2752512, 0, 1966
[node name="Fire3" type="AnimatedSprite" parent="."]
position = Vector2( -607.628, -210.601 )
frames = SubResource( 1 )
frame = 9
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire2" type="AnimatedSprite" parent="."]
position = Vector2( -543.25, -212.563 )
frames = SubResource( 1 )
frame = 3
frame = 12
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire1" type="AnimatedSprite" parent="."]
position = Vector2( -479.806, -214.167 )
frames = SubResource( 1 )
frame = 10
frame = 5
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire4" type="AnimatedSprite" parent="."]
position = Vector2( -319, -843 )
frames = SubResource( 1 )
frame = 10
frame = 5
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire5" type="AnimatedSprite" parent="."]
position = Vector2( -623, -844 )
frames = SubResource( 1 )
frame = 9
frame = 4
playing = true
offset = Vector2( 679.819, 333.222 )
@@ -236,6 +238,11 @@ shape = SubResource( 5 )
[node name="Timer" type="Timer" parent="."]
wait_time = 2.5
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 25 )
volume_db = -10.0
autoplay = true
[connection signal="demon_boss_death" from="YSort/Enemies/Demon Boss" to="." method="_on_Demon_Boss_demon_boss_death"]
[connection signal="gem_collected" from="YSort/Items/TreasureChest" to="." method="_on_TreasureChest_gem_collected"]
[connection signal="gem_collected" from="YSort/Items/TreasureChest2" to="." method="_on_TreasureChest_gem_collected"]

View File

@@ -2,27 +2,27 @@ extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_activate_boss_teleporter_body_entered(body: Node) -> void:
if body.is_in_group('player'):
$'Interactables/Boss Teleporter'.set_deferred('visible', true)
$'Interactables/Activate Boss Teleporter'.call_deferred('queue_free')
return
if body.is_in_group('player'):
$'Interactables/Boss Teleporter'.set_deferred('visible', true)
$'Interactables/Activate Boss Teleporter'.call_deferred('queue_free')
return
func _on_eyeball_boss_death() -> void:
$YSort/Enemies.call_deferred('queue_free')
$Lights.call_deferred('queue_free')
$Darkness.set_visible(false)
$Ending.start()
return
$YSort/Enemies.call_deferred('queue_free')
$Lights.call_deferred('queue_free')
$Darkness.set_visible(false)
$Ending.start()
return
func _on_ending_timeout():
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 5 failed to change scene to Level Complete.')
queue_free()
return
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 5 failed to change scene to Level Complete.')
queue_free()
return