Added locked barriers and a new ghost enemy
This commit is contained in:
@@ -17,12 +17,12 @@ func _physics_process(_delta: float) -> void:
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func _on_player_detector_body_entered(body: Node) -> void:
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if 'player' in body.get_groups():
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if body.is_in_group('player'):
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player = body
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return
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func _on_player_detector_body_exited(body: Node) -> void:
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if 'player' in body.get_groups():
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if body.is_in_group('player'):
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player = null
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return
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@@ -2,8 +2,8 @@
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 1.5
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@@ -16,7 +16,7 @@ height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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41
Enemies/Creepy Glowing Ghost.gd
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41
Enemies/Creepy Glowing Ghost.gd
Normal file
@@ -0,0 +1,41 @@
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extends KinematicBody2D
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const SPEED: int = 35
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export var creepy_hand: PackedScene
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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if position.distance_to(player.position) < 40:
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velocity = position.direction_to(player.position).normalized() * -SPEED
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elif position.distance_to(player.position) > 41:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_body_entered(body: Node) -> void:
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if body.is_in_group('player'):
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player = body
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return
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func _on_player_detector_body_exited(body: Node) -> void:
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if body.is_in_group('player'):
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player = null
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return
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func _on_projectile_timer_timeout() -> void:
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if player:
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var projectile: Node = creepy_hand.instance()
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projectile.init($Sprite.global_position, player.position)
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get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
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return
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82
Enemies/Creepy Glowing Ghost.tscn
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82
Enemies/Creepy Glowing Ghost.tscn
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@@ -0,0 +1,82 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Creepy_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 60.0
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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creepy_hand = ExtResource( 5 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0.5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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light_mask = 0
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position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Light" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Eyes" type="Light2D" parent="."]
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -35 )
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range_item_cull_mask = 4
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[node name="Occluder" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[node name="Projectile Timer" type="Timer" parent="."]
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wait_time = 2.0
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autostart = true
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[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
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[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]
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28
Enemies/Projectiles/Creepy Hand.gd
Normal file
28
Enemies/Projectiles/Creepy Hand.gd
Normal file
@@ -0,0 +1,28 @@
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extends Area2D
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const SPEED: int = 35
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var player_position: Vector2
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var velocity: Vector2 = Vector2.ZERO
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func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
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position = spawn_position
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player_position = shoot_position
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$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
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return
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func _physics_process(delta: float) -> void:
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velocity = Vector2.ZERO
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if position.distance_to(player_position) > 1:
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velocity = position.direction_to(player_position).normalized() * SPEED * delta
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position += velocity
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return
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func _on_tifetime_timeout() -> void:
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call_deferred('queue_free')
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return
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41
Enemies/Projectiles/Creepy Hand.tscn
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41
Enemies/Projectiles/Creepy Hand.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 12.0
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[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
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light_mask = 0
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scale = Vector2( 0.5, 0.5 )
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitoring = false
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 0
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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shape = SubResource( 1 )
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[node name="Light" type="Light2D" parent="."]
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texture = ExtResource( 1 )
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texture_scale = 0.3
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color = Color( 0.698039, 0.211765, 0.984314, 1 )
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energy = 1.5
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range_item_cull_mask = 15
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shadow_item_cull_mask = 0
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[node name="Lifetime" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
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23
Levels/Interactables/Silver Barrier.gd
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23
Levels/Interactables/Silver Barrier.gd
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@@ -0,0 +1,23 @@
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extends StaticBody2D
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export var alignment: String = 'V'
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func _ready() -> void:
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if not alignment in ['V', 'H']:
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print('Silver Barrier rotation needs to be "V" or "H"')
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elif alignment == 'H':
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rotation_degrees = 90
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return
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func _on_unlock_body_entered(body: Node) -> void:
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if not 'player' in body.get_groups():
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return
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if body.has_item('Silver Key'):
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body.remove_item('Silver Key')
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$Sprite.animation = 'open'
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$Collision.set_deferred('disabled', true)
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$Unlock.set_deferred('monitoring', false)
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return
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51
Levels/Interactables/Silver Barrier.tscn
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51
Levels/Interactables/Silver Barrier.tscn
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@@ -0,0 +1,51 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
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[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ) ],
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"loop": true,
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"name": "open",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "closed",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 6, 8 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 12, 10 )
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[node name="Silver Barrier" type="StaticBody2D"]
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collision_mask = 0
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script = ExtResource( 3 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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light_mask = 8
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frames = SubResource( 1 )
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animation = "closed"
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[node name="Collision" type="CollisionShape2D" parent="."]
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Unlock" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
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visible = false
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light_mask = 0
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shape = SubResource( 3 )
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[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]
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File diff suppressed because one or more lines are too long
@@ -3,43 +3,38 @@ extends Node
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signal update_currency(amount)
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var __currency: int
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var __weapons: Array
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var __accessories: Array
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var __categories: Dictionary
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var __items: Array
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func _ready() -> void:
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self.__currency = 100
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self.__weapons = []
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self.__accessories = []
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self.__categories = {
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'Weapon': self.__weapons,
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'Accessory': self.__accessories}
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__currency = 100
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__items = []
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return
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func get_currency() -> int:
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return self.__currency
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return __currency
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func add_currency(amount: int) -> void:
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self.__currency += amount
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emit_signal('update_currency', self.__currency)
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__currency += amount
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emit_signal('update_currency', __currency)
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return
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func add(item) -> void:
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self.__categories[item.type].append(item)
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func contains(item: String) -> bool:
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if item in __items:
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return true
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return false
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func add(item: String) -> void:
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__items.append(item)
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return
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func discard(item) -> void:
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var index: int = 0
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for itr in self.__categories[item.type]:
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if itr.equals(item):
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self.__categories[item.type].remove(index)
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break
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index += 1
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func remove(item: String) -> void:
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for k in range(len(__items)):
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if __items[k] == item:
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__items.remove(k)
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return
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|
@@ -45,8 +45,17 @@ func add_currency(amount: int) -> void:
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return
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func has_item(item: String) -> bool:
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return $Inventory.contains(item)
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|
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func add_item(item: String) -> void:
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print('%s added to inventory' % [item])
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$Inventory.add(item)
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return
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|
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|
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func remove_item(item: String) -> void:
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$Inventory.remove(item)
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return
|
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|
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|
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|
Before Width: | Height: | Size: 141 B After Width: | Height: | Size: 141 B |
35
Sprites/Enemies/Chasing_Glowing_Ghost.png.import
Normal file
35
Sprites/Enemies/Chasing_Glowing_Ghost.png.import
Normal file
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Chasing_Glowing_Ghost.png-058a2155c6f21646fb4dbe49b2572e1a.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Enemies/Chasing_Glowing_Ghost.png"
|
||||
dest_files=[ "res://.import/Chasing_Glowing_Ghost.png-058a2155c6f21646fb4dbe49b2572e1a.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=2
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=0
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
Sprites/Enemies/Creepy_Glowing_Ghost.png
Normal file
BIN
Sprites/Enemies/Creepy_Glowing_Ghost.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 141 B |
35
Sprites/Enemies/Creepy_Glowing_Ghost.png.import
Normal file
35
Sprites/Enemies/Creepy_Glowing_Ghost.png.import
Normal file
@@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/Creepy_Glowing_Ghost.png-a6711d66d268c21b09d75a78af11cb3c.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Enemies/Creepy_Glowing_Ghost.png"
|
||||
dest_files=[ "res://.import/Creepy_Glowing_Ghost.png-a6711d66d268c21b09d75a78af11cb3c.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=2
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
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svg/scale=1.0
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Normal file
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source_file="res://Sprites/Enemies/Projectiles/Creepy_Hand.png"
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dest_files=[ "res://.import/Creepy_Hand.png-08a92e3a11f7b6f5409d8d2c9c2390a5.stex" ]
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Sprites/Levels/Interactables/Silver_Barrier_Closed.png
Normal file
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Sprites/Levels/Interactables/Silver_Barrier_Closed.png
Normal file
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After Width: | Height: | Size: 171 B |
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[remap]
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[deps]
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source_file="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png"
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dest_files=[ "res://.import/Silver_Barrier_Closed.png-f21af0f8676e345e4c4665869fd9b81c.stex" ]
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flags/filter=false
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flags/mipmaps=false
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
Sprites/Levels/Interactables/Silver_Barrier_Open.png
Normal file
BIN
Sprites/Levels/Interactables/Silver_Barrier_Open.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 127 B |
35
Sprites/Levels/Interactables/Silver_Barrier_Open.png.import
Normal file
35
Sprites/Levels/Interactables/Silver_Barrier_Open.png.import
Normal file
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Silver_Barrier_Open.png-98c2210bfdfd797f9554a71cb67cfeee.stex"
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metadata={
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}
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[deps]
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source_file="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png"
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dest_files=[ "res://.import/Silver_Barrier_Open.png-98c2210bfdfd797f9554a71cb67cfeee.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=2
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=0
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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Reference in New Issue
Block a user