Added locked barriers and a new ghost enemy
This commit is contained in:
@@ -17,12 +17,12 @@ func _physics_process(_delta: float) -> void:
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func _on_player_detector_body_entered(body: Node) -> void:
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if 'player' in body.get_groups():
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if body.is_in_group('player'):
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player = body
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return
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func _on_player_detector_body_exited(body: Node) -> void:
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if 'player' in body.get_groups():
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if body.is_in_group('player'):
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player = null
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return
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@@ -2,8 +2,8 @@
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 1.5
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@@ -16,7 +16,7 @@ height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 50.0
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[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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41
Enemies/Creepy Glowing Ghost.gd
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41
Enemies/Creepy Glowing Ghost.gd
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@@ -0,0 +1,41 @@
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extends KinematicBody2D
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const SPEED: int = 35
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export var creepy_hand: PackedScene
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var player: KinematicBody2D = null
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var velocity: Vector2 = Vector2.ZERO
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func _physics_process(_delta: float) -> void:
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velocity = Vector2.ZERO
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if player:
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if position.distance_to(player.position) < 40:
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velocity = position.direction_to(player.position).normalized() * -SPEED
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elif position.distance_to(player.position) > 41:
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velocity = position.direction_to(player.position).normalized() * SPEED
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velocity = move_and_slide(velocity)
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return
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func _on_player_detector_body_entered(body: Node) -> void:
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if body.is_in_group('player'):
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player = body
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return
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func _on_player_detector_body_exited(body: Node) -> void:
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if body.is_in_group('player'):
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player = null
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return
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func _on_projectile_timer_timeout() -> void:
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if player:
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var projectile: Node = creepy_hand.instance()
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projectile.init($Sprite.global_position, player.position)
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get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
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return
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82
Enemies/Creepy Glowing Ghost.tscn
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82
Enemies/Creepy Glowing Ghost.tscn
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@@ -0,0 +1,82 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Creepy_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 60.0
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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creepy_hand = ExtResource( 5 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0.5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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light_mask = 0
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position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Light" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Eyes" type="Light2D" parent="."]
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -35 )
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range_item_cull_mask = 4
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[node name="Occluder" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[node name="Projectile Timer" type="Timer" parent="."]
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wait_time = 2.0
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autostart = true
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[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
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[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]
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28
Enemies/Projectiles/Creepy Hand.gd
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28
Enemies/Projectiles/Creepy Hand.gd
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@@ -0,0 +1,28 @@
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extends Area2D
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const SPEED: int = 35
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var player_position: Vector2
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var velocity: Vector2 = Vector2.ZERO
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func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
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position = spawn_position
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player_position = shoot_position
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$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
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return
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func _physics_process(delta: float) -> void:
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velocity = Vector2.ZERO
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if position.distance_to(player_position) > 1:
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velocity = position.direction_to(player_position).normalized() * SPEED * delta
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position += velocity
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return
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func _on_tifetime_timeout() -> void:
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call_deferred('queue_free')
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return
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41
Enemies/Projectiles/Creepy Hand.tscn
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41
Enemies/Projectiles/Creepy Hand.tscn
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@@ -0,0 +1,41 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 12.0
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[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
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light_mask = 0
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scale = Vector2( 0.5, 0.5 )
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitoring = false
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 0
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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shape = SubResource( 1 )
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[node name="Light" type="Light2D" parent="."]
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texture = ExtResource( 1 )
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texture_scale = 0.3
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color = Color( 0.698039, 0.211765, 0.984314, 1 )
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energy = 1.5
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range_item_cull_mask = 15
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shadow_item_cull_mask = 0
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[node name="Lifetime" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
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