Added locked barriers and a new ghost enemy
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82
Enemies/Creepy Glowing Ghost.tscn
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82
Enemies/Creepy Glowing Ghost.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Enemies/Creepy_Glowing_Ghost.png" type="Texture" id=3]
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[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 60.0
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 4
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collision_mask = 5
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script = ExtResource( 4 )
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creepy_hand = ExtResource( 5 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 4
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position = Vector2( 0, -3 )
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texture = ExtResource( 3 )
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offset = Vector2( 0, 0.5 )
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[node name="Collision" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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collision_layer = 4
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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visible = false
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light_mask = 0
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position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Light" type="Light2D" parent="."]
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scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
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energy = 2.0
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range_item_cull_mask = 11
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[node name="Eyes" type="Light2D" parent="."]
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 2 )
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offset = Vector2( 5, -35 )
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range_item_cull_mask = 4
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[node name="Occluder" type="LightOccluder2D" parent="."]
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show_behind_parent = true
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occluder = ExtResource( 1 )
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[node name="Projectile Timer" type="Timer" parent="."]
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wait_time = 2.0
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autostart = true
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[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
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[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
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[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]
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