Added locked barriers and a new ghost enemy
This commit is contained in:
28
Enemies/Projectiles/Creepy Hand.gd
Normal file
28
Enemies/Projectiles/Creepy Hand.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
extends Area2D
|
||||
|
||||
const SPEED: int = 35
|
||||
|
||||
var player_position: Vector2
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
|
||||
position = spawn_position
|
||||
player_position = shoot_position
|
||||
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
|
||||
return
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if position.distance_to(player_position) > 1:
|
||||
velocity = position.direction_to(player_position).normalized() * SPEED * delta
|
||||
|
||||
position += velocity
|
||||
return
|
||||
|
||||
|
||||
func _on_tifetime_timeout() -> void:
|
||||
call_deferred('queue_free')
|
||||
return
|
41
Enemies/Projectiles/Creepy Hand.tscn
Normal file
41
Enemies/Projectiles/Creepy Hand.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 12.0
|
||||
|
||||
[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
|
||||
light_mask = 0
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 0
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Light" type="Light2D" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
texture_scale = 0.3
|
||||
color = Color( 0.698039, 0.211765, 0.984314, 1 )
|
||||
energy = 1.5
|
||||
range_item_cull_mask = 15
|
||||
shadow_item_cull_mask = 0
|
||||
|
||||
[node name="Lifetime" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
|
Reference in New Issue
Block a user