Added locked barriers and a new ghost enemy
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41
Enemies/Projectiles/Creepy Hand.tscn
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41
Enemies/Projectiles/Creepy Hand.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 12.0
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[node name="Creepy Hand" type="Area2D" groups=["enemy_hitbox"]]
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light_mask = 0
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scale = Vector2( 0.5, 0.5 )
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitoring = false
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script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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light_mask = 0
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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shape = SubResource( 1 )
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[node name="Light" type="Light2D" parent="."]
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texture = ExtResource( 1 )
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texture_scale = 0.3
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color = Color( 0.698039, 0.211765, 0.984314, 1 )
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energy = 1.5
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range_item_cull_mask = 15
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shadow_item_cull_mask = 0
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[node name="Lifetime" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
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