Added locked barriers and a new ghost enemy
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23
Levels/Interactables/Silver Barrier.gd
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23
Levels/Interactables/Silver Barrier.gd
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extends StaticBody2D
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export var alignment: String = 'V'
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func _ready() -> void:
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if not alignment in ['V', 'H']:
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print('Silver Barrier rotation needs to be "V" or "H"')
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elif alignment == 'H':
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rotation_degrees = 90
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return
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func _on_unlock_body_entered(body: Node) -> void:
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if not 'player' in body.get_groups():
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return
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if body.has_item('Silver Key'):
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body.remove_item('Silver Key')
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$Sprite.animation = 'open'
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$Collision.set_deferred('disabled', true)
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$Unlock.set_deferred('monitoring', false)
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return
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51
Levels/Interactables/Silver Barrier.tscn
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51
Levels/Interactables/Silver Barrier.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
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[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 1 ) ],
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"loop": true,
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"name": "open",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "closed",
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"speed": 5.0
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} ]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 6, 8 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 12, 10 )
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[node name="Silver Barrier" type="StaticBody2D"]
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collision_mask = 0
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script = ExtResource( 3 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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light_mask = 8
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frames = SubResource( 1 )
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animation = "closed"
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[node name="Collision" type="CollisionShape2D" parent="."]
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light_mask = 0
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shape = SubResource( 2 )
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[node name="Unlock" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
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visible = false
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light_mask = 0
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shape = SubResource( 3 )
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[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]
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