Ghost enemy and other changes
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@@ -6,18 +6,20 @@
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[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
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[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
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[sub_resource type="CapsuleShape2D" id=3]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 1.5
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height = 3.0
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=3]
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radius = 60.0
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
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[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=[
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"enemy",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 5
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@@ -34,9 +36,11 @@ offset = Vector2( 0, 0.5 )
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visible = false
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light_mask = 0
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rotation = 1.5708
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shape = SubResource( 3 )
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shape = SubResource( 1 )
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
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[node name="Hitbox" type="Area2D" parent="." groups=[
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"enemy_hitbox_1",
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]]
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light_mask = 0
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collision_layer = 4
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collision_mask = 2
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@@ -45,19 +49,19 @@ collision_mask = 2
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visible = false
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light_mask = 0
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position = Vector2( 0, -2.5 )
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="Player Detector" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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light_mask = 0
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shape = SubResource( 2 )
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shape = SubResource( 3 )
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[node name="Light" type="Light2D" parent="."]
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texture = ExtResource( 2 )
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