Fix merge conflicts when trying to merge main into forest
40
Enemies/Chasing Glowing Ghost.gd
Normal file
@@ -0,0 +1,40 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
const SPEED: int = 50
|
||||
|
||||
var player: KinematicBody2D = null
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
var health: int = 2
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player and position.distance_to(player.position) > 1:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_body_entered(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
player = body
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_body_exited(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
player = null
|
||||
return
|
||||
|
||||
|
||||
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||
if area.is_in_group('player_weapon_1'):
|
||||
health -= 1
|
||||
elif area.is_in_group('player_weapon_2'):
|
||||
health -= 2
|
||||
|
||||
if health <= 0:
|
||||
call_deferred('queue_free')
|
||||
return
|
84
Enemies/Chasing Glowing Ghost.tscn
Normal file
@@ -0,0 +1,84 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 1.5
|
||||
height = 3.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=3]
|
||||
radius = 50.0
|
||||
|
||||
[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=[
|
||||
"enemy",
|
||||
]]
|
||||
light_mask = 0
|
||||
collision_layer = 4
|
||||
collision_mask = 5
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 4
|
||||
position = Vector2( 0, -3 )
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0.5 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=[
|
||||
"enemy_hitbox_1",
|
||||
]]
|
||||
light_mask = 0
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -2.5 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
light_mask = 0
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Light" type="Light2D" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
texture_scale = 0.5
|
||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
||||
energy = 2.0
|
||||
range_item_cull_mask = 11
|
||||
|
||||
[node name="Eyes" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 5, -35 )
|
||||
range_item_cull_mask = 4
|
||||
shadow_item_cull_mask = 0
|
||||
|
||||
[node name="Occluder" type="LightOccluder2D" parent="."]
|
||||
show_behind_parent = true
|
||||
occluder = ExtResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
|
||||
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
|
53
Enemies/Creepy Glowing Ghost.gd
Normal file
@@ -0,0 +1,53 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
const SPEED: int = 35
|
||||
|
||||
export var creepy_hand: PackedScene
|
||||
|
||||
var player: KinematicBody2D = null
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
var health: int = 1
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
if position.distance_to(player.position) < 40:
|
||||
velocity = position.direction_to(player.position).normalized() * -SPEED
|
||||
elif position.distance_to(player.position) > 41:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_body_entered(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
player = body
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_body_exited(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
player = null
|
||||
return
|
||||
|
||||
|
||||
func _on_projectile_timer_timeout() -> void:
|
||||
if player:
|
||||
var projectile: Node = creepy_hand.instance()
|
||||
projectile.init($Sprite.global_position, player.position)
|
||||
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
|
||||
return
|
||||
|
||||
|
||||
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||
if area.is_in_group('player_weapon_1'):
|
||||
health -= 1
|
||||
elif area.is_in_group('player_weapon_2'):
|
||||
health -= 2
|
||||
|
||||
if health <= 0:
|
||||
call_deferred('queue_free')
|
||||
return
|
87
Enemies/Creepy Glowing Ghost.tscn
Normal file
@@ -0,0 +1,87 @@
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/Creepy_Glowing_Ghost.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=3]
|
||||
radius = 1.5
|
||||
height = 3.0
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 60.0
|
||||
|
||||
[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
|
||||
light_mask = 0
|
||||
collision_layer = 4
|
||||
collision_mask = 5
|
||||
script = ExtResource( 4 )
|
||||
creepy_hand = ExtResource( 5 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 4
|
||||
position = Vector2( 0, -3 )
|
||||
texture = ExtResource( 3 )
|
||||
offset = Vector2( 0, 0.5 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
|
||||
light_mask = 0
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -2.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
light_mask = 0
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Light" type="Light2D" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
texture_scale = 0.5
|
||||
color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
|
||||
energy = 2.0
|
||||
range_item_cull_mask = 11
|
||||
|
||||
[node name="Eyes" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 5, -35 )
|
||||
range_item_cull_mask = 4
|
||||
shadow_item_cull_mask = 0
|
||||
|
||||
[node name="Occluder" type="LightOccluder2D" parent="."]
|
||||
show_behind_parent = true
|
||||
occluder = ExtResource( 1 )
|
||||
|
||||
[node name="Projectile Timer" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
autostart = true
|
||||
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
|
||||
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
|
||||
[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]
|
78
Enemies/Dark Matter.gd
Normal file
@@ -0,0 +1,78 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
#onready var label = get_node("Label")
|
||||
onready var timer = get_node("Timer")
|
||||
var speed : = 0.5
|
||||
var position_tracker = 0.0
|
||||
var player = null
|
||||
var obstacle = null
|
||||
var DisplayValue = 10
|
||||
var health: int = 2
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
func _physics_process(_delta):
|
||||
if player == null:
|
||||
translate(Vector2(speed, 0))
|
||||
position_tracker += speed
|
||||
if position_tracker >= 50 or position_tracker <=0:#enemy move back and forth
|
||||
speed *= -1
|
||||
if player:
|
||||
translate(Vector2(position.direction_to(player.position) * abs(speed))) #enemy follow player
|
||||
|
||||
if obstacle == null:
|
||||
$Sprite.texture = load("res://Sprites/Enemies/DarkMatter_barrier.png")
|
||||
|
||||
if obstacle:
|
||||
$Sprite.texture = load("res://Sprites/Enemies/DarkMatter.png")
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
||||
|
||||
func _on_Player_detect_body_entered(body):
|
||||
#print("player entered") # Replace with function body.
|
||||
#print(body.name)#"Player"
|
||||
if body.name == 'Player': #sometimes map_boundary is detected
|
||||
#if body.get_parent().name == 'Player':
|
||||
player = body
|
||||
|
||||
func _on_Player_detect_body_exited(_body):
|
||||
#print("player exit")
|
||||
if _body.name == 'Player':
|
||||
player = null
|
||||
|
||||
func _on_Star_detect_body_entered(body_star):
|
||||
#print("obstacle entered")
|
||||
#print(body_star.name)#Obstacle
|
||||
if 'Star' in body_star.name:
|
||||
obstacle = body_star
|
||||
timer.set_wait_time(DisplayValue)
|
||||
timer.start()
|
||||
#print("timer start")
|
||||
|
||||
func _on_Star_detect_body_exited(_body):
|
||||
#if _body.name == 'Star':
|
||||
#print("obstacle exited")
|
||||
#if _body.name == 'Obstacle':
|
||||
#obstacle = null
|
||||
null
|
||||
|
||||
func _on_Timer_timeout():
|
||||
#print("time out")
|
||||
obstacle = null # Replace with function body.
|
||||
|
||||
|
||||
func _on_Hitbox_area_entered(area: Area2D):
|
||||
if obstacle: #when the enemy is vulnerable
|
||||
if area.is_in_group('player_weapon_1'):
|
||||
health -= 1
|
||||
elif area.is_in_group('player_weapon_2'):
|
||||
health -= 2
|
||||
|
||||
if health <= 0:
|
||||
call_deferred('queue_free')
|
||||
return
|
57
Enemies/Dark Matter.tscn
Normal file
@@ -0,0 +1,57 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 5.55527, 4.93821 )
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 55.4916
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 5.48996, 5.06427 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=4]
|
||||
extents = Vector2( 5.50204, 4.89798 )
|
||||
|
||||
[node name="Dark Matter" type="KinematicBody2D"]
|
||||
collision_layer = 2
|
||||
collision_mask = 6
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Enemy_body" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Player_detect" type="Area2D" parent="."]
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player_detect"]
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Star_detect" type="Area2D" parent="."]
|
||||
collision_layer = 4
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Star_detect"]
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
|
||||
[connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"]
|
||||
[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
|
||||
[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
@@ -8,43 +8,43 @@ var velocity: Vector2 = Vector2.ZERO
|
||||
var status = "walk"
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
var angle = position.angle_to_point(player.position)
|
||||
if abs(angle) > PI/2:
|
||||
$AnimatedSprite1.scale.x = -0.563
|
||||
else:
|
||||
$AnimatedSprite1.scale.x = 0.563
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
var angle = position.angle_to_point(player.position)
|
||||
if abs(angle) > PI/2:
|
||||
$AnimatedSprite1.scale.x = -0.563
|
||||
else:
|
||||
$AnimatedSprite1.scale.x = 0.563
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Walk"
|
||||
return
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Walk"
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
$AnimatedSprite1.animation = "Idle"
|
||||
return
|
||||
player = null
|
||||
$AnimatedSprite1.animation = "Idle"
|
||||
return
|
||||
|
||||
|
||||
func _on_Player_Attack_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Attack"
|
||||
status = "attack"
|
||||
return
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Attack"
|
||||
status = "attack"
|
||||
return
|
||||
|
||||
|
||||
func _on_Player_Attack_area_exited(area: Area2D) -> void:
|
||||
player = null
|
||||
if not status == "attack":
|
||||
$AnimatedSprite1.animation = "Walk"
|
||||
return
|
||||
player = null
|
||||
if not status == "attack":
|
||||
$AnimatedSprite1.animation = "Walk"
|
||||
return
|
||||
|
@@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
@@ -401,4 +401,4 @@ occluder = ExtResource( 1 )
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
||||
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
||||
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
|
||||
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
|
||||
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
|
||||
|
@@ -7,6 +7,7 @@ var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
<<<<<<< HEAD
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
@@ -26,3 +27,24 @@ func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
return
|
||||
=======
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
return
|
||||
>>>>>>> main
|
||||
|
@@ -3,6 +3,7 @@
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
|
||||
<<<<<<< HEAD
|
||||
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
@@ -20,11 +21,34 @@ region = Rect2( 1344, 0, 672, 672 )
|
||||
[sub_resource type="SpriteFrames" id=4]
|
||||
animations = [ {
|
||||
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
|
||||
=======
|
||||
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 0, 0, 672, 672 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 672, 0, 672, 672 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 1344, 0, 672, 672 )
|
||||
|
||||
[sub_resource type="SpriteFrames" id=6]
|
||||
animations = [ {
|
||||
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
|
||||
>>>>>>> main
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
<<<<<<< HEAD
|
||||
[sub_resource type="CapsuleShape2D" id=5]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
@@ -35,18 +59,33 @@ radius = 50.0
|
||||
[node name="Flaming Skull" type="KinematicBody2D" groups=[
|
||||
"enemies",
|
||||
]]
|
||||
=======
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 50.0
|
||||
|
||||
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
|
||||
>>>>>>> main
|
||||
collision_layer = 2
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||
scale = Vector2( 0.0446429, 0.0446429 )
|
||||
<<<<<<< HEAD
|
||||
frames = SubResource( 4 )
|
||||
frame = 1
|
||||
=======
|
||||
frames = SubResource( 6 )
|
||||
>>>>>>> main
|
||||
playing = true
|
||||
|
||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -3 )
|
||||
<<<<<<< HEAD
|
||||
shape = SubResource( 5 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
@@ -58,6 +97,19 @@ collision_mask = 2
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
shape = SubResource( 6 )
|
||||
=======
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
shape = SubResource( 2 )
|
||||
>>>>>>> main
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
visible = false
|
||||
|
@@ -1,27 +0,0 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
const SPEED: int = 50
|
||||
|
||||
var player: KinematicBody2D = null
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
return
|
@@ -1,57 +0,0 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 50.0
|
||||
|
||||
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
|
||||
collision_layer = 2
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 4
|
||||
position = Vector2( 0, -3 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -3 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 2 )
|
||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
||||
energy = 2.0
|
||||
range_item_cull_mask = 11
|
||||
|
||||
[node name="Light2DEyes" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 5, -40 )
|
||||
range_item_cull_mask = 4
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
||||
show_behind_parent = true
|
||||
occluder = ExtResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
|
||||
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
|
@@ -7,41 +7,41 @@ var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
var angle = position.angle_to_point(player.position)
|
||||
if abs(angle) > PI/2:
|
||||
$AnimatedSprite1.scale.x = -0.563
|
||||
else:
|
||||
$AnimatedSprite1.scale.x = 0.563
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
var angle = position.angle_to_point(player.position)
|
||||
if abs(angle) > PI/2:
|
||||
$AnimatedSprite1.scale.x = -0.563
|
||||
else:
|
||||
$AnimatedSprite1.scale.x = 0.563
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Running"
|
||||
return
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = 'Running'
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
$AnimatedSprite1.animation = "Idle"
|
||||
return
|
||||
player = null
|
||||
$AnimatedSprite1.animation = 'Idle'
|
||||
return
|
||||
|
||||
|
||||
func _on_Player_Attack_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = "Jump"
|
||||
return
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
$AnimatedSprite1.animation = 'Jump'
|
||||
return
|
||||
|
||||
|
||||
func _on_Player_Attack_area_exited(area: Area2D) -> void:
|
||||
player = null
|
||||
$AnimatedSprite1.animation = "Running"
|
||||
return
|
||||
player = null
|
||||
$AnimatedSprite1.animation = 'Running'
|
||||
return
|
||||
|
@@ -2,114 +2,133 @@
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
|
||||
[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
|
||||
|
||||
[sub_resource type="AtlasTexture" id=1]
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 0, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=2]
|
||||
[sub_resource type="AtlasTexture" id=10]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 64, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
[sub_resource type="AtlasTexture" id=11]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 128, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
[sub_resource type="AtlasTexture" id=12]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 192, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
[sub_resource type="AtlasTexture" id=13]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 256, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
[sub_resource type="AtlasTexture" id=14]
|
||||
flags = 4
|
||||
atlas = ExtResource( 3 )
|
||||
region = Rect2( 320, 0, 64, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
[sub_resource type="AtlasTexture" id=3]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 0, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
[sub_resource type="AtlasTexture" id=4]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 65, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=9]
|
||||
[sub_resource type="AtlasTexture" id=5]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 130, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=10]
|
||||
[sub_resource type="AtlasTexture" id=6]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 195, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=11]
|
||||
[sub_resource type="AtlasTexture" id=7]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 260, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=12]
|
||||
[sub_resource type="AtlasTexture" id=8]
|
||||
flags = 4
|
||||
atlas = ExtResource( 5 )
|
||||
region = Rect2( 325, 0, 65, 48 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=13]
|
||||
[sub_resource type="AtlasTexture" id=15]
|
||||
flags = 4
|
||||
atlas = ExtResource( 6 )
|
||||
region = Rect2( 0, 0, 67, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=14]
|
||||
[sub_resource type="AtlasTexture" id=16]
|
||||
flags = 4
|
||||
atlas = ExtResource( 6 )
|
||||
region = Rect2( 67, 0, 67, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=15]
|
||||
[sub_resource type="AtlasTexture" id=17]
|
||||
flags = 4
|
||||
atlas = ExtResource( 6 )
|
||||
region = Rect2( 134, 0, 67, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=16]
|
||||
[sub_resource type="AtlasTexture" id=18]
|
||||
flags = 4
|
||||
atlas = ExtResource( 6 )
|
||||
region = Rect2( 201, 0, 67, 32 )
|
||||
|
||||
[sub_resource type="AtlasTexture" id=17]
|
||||
[sub_resource type="AtlasTexture" id=19]
|
||||
flags = 4
|
||||
atlas = ExtResource( 6 )
|
||||
region = Rect2( 268, 0, 67, 32 )
|
||||
|
||||
[sub_resource type="SpriteFrames" id=18]
|
||||
[sub_resource type="SpriteFrames" id=20]
|
||||
animations = [ {
|
||||
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
|
||||
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
|
||||
"loop": true,
|
||||
"name": "Idle",
|
||||
"speed": 3.0
|
||||
}, {
|
||||
<<<<<<< HEAD
|
||||
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
|
||||
=======
|
||||
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
|
||||
>>>>>>> main
|
||||
"loop": true,
|
||||
"name": "Jump",
|
||||
"speed": 8.0
|
||||
}, {
|
||||
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
|
||||
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
|
||||
"loop": true,
|
||||
"name": "Running",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=19]
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id=20]
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 50.0
|
||||
|
||||
[node name="Hellhound" type="KinematicBody2D" groups=[
|
||||
"enemies",
|
||||
]]
|
||||
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
|
||||
collision_layer = 2
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( 1, -3 )
|
||||
scale = Vector2( 0.5625, 0.5625 )
|
||||
frames = SubResource( 18 )
|
||||
frames = SubResource( 20 )
|
||||
animation = "Idle"
|
||||
frame = 5
|
||||
playing = true
|
||||
@@ -117,30 +136,30 @@ playing = true
|
||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -3 )
|
||||
shape = SubResource( 19 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
scale = Vector2( 1.5, 1.5 )
|
||||
shape = SubResource( 20 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Player Attack" type="Area2D" parent="."]
|
||||
visible = false
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
|
||||
visible = false
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
shape = SubResource( 20 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
visible = false
|
||||
|
28
Enemies/Projectiles/Creepy Hand.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
extends Area2D
|
||||
|
||||
const SPEED: int = 35
|
||||
|
||||
var player_position: Vector2
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
|
||||
position = spawn_position
|
||||
player_position = shoot_position
|
||||
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
|
||||
return
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if position.distance_to(player_position) > 1:
|
||||
velocity = position.direction_to(player_position).normalized() * SPEED * delta
|
||||
|
||||
position += velocity
|
||||
return
|
||||
|
||||
|
||||
func _on_tifetime_timeout() -> void:
|
||||
call_deferred('queue_free')
|
||||
return
|
41
Enemies/Projectiles/Creepy Hand.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 12.0
|
||||
|
||||
[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
|
||||
light_mask = 0
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 0
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Light" type="Light2D" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
texture_scale = 0.3
|
||||
color = Color( 0.698039, 0.211765, 0.984314, 1 )
|
||||
energy = 1.5
|
||||
range_item_cull_mask = 15
|
||||
shadow_item_cull_mask = 0
|
||||
|
||||
[node name="Lifetime" type="Timer" parent="."]
|
||||
wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
|
@@ -1,6 +1,7 @@
|
||||
extends CanvasLayer
|
||||
|
||||
signal add_currency(amount)
|
||||
var weapon = "sword"
|
||||
|
||||
|
||||
func _on_Add_Currency_pressed() -> void:
|
||||
@@ -33,6 +34,7 @@ func _on_select_bow_pressed() -> void:
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
weapon = "bow"
|
||||
return
|
||||
|
||||
|
||||
@@ -46,6 +48,7 @@ func _on_select_javelin_pressed() -> void:
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
weapon = "javelin"
|
||||
return
|
||||
|
||||
|
||||
@@ -59,6 +62,7 @@ func _on_select_staff_pressed() -> void:
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
weapon = "staff"
|
||||
return
|
||||
|
||||
|
||||
@@ -72,4 +76,5 @@ func _on_select_sword_pressed() -> void:
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
weapon = "sword"
|
||||
return
|
||||
|
@@ -11,7 +11,7 @@
|
||||
[node name="Level Select Menu" type="Node"]
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
[node name="Menu" type="CenterContainer" parent="."]
|
||||
margin_left = 10.0
|
||||
margin_top = 10.0
|
||||
margin_right = 310.0
|
||||
@@ -21,54 +21,50 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
|
||||
margin_right = 300.0
|
||||
margin_bottom = 160.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/CenterContainer"]
|
||||
[node name="Menu Options" type="HBoxContainer" parent="Menu"]
|
||||
margin_left = 20.0
|
||||
margin_top = 60.0
|
||||
margin_right = 280.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="Hub World" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Hub World" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 6 )
|
||||
|
||||
[node name="Level 1" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Level 1" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_left = 44.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 2 )
|
||||
|
||||
[node name="Level 2" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Level 2" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_left = 88.0
|
||||
margin_right = 128.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 4 )
|
||||
|
||||
[node name="Level 3" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Level 3" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_left = 132.0
|
||||
margin_right = 172.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 1 )
|
||||
|
||||
[node name="Level 4" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Level 4" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_left = 176.0
|
||||
margin_right = 216.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 3 )
|
||||
|
||||
[node name="Level 5" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
|
||||
[node name="Level 5" type="TextureButton" parent="Menu/Menu Options"]
|
||||
margin_left = 220.0
|
||||
margin_right = 260.0
|
||||
margin_bottom = 40.0
|
||||
texture_normal = ExtResource( 5 )
|
||||
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Hub World" to="." method="_on_hub_world_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 1" to="." method="_on_level_1_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 2" to="." method="_on_level_2_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 3" to="." method="_on_level_3_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 4" to="." method="_on_level_4_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 5" to="." method="_on_level_5_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Hub World" to="." method="_on_hub_world_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Level 1" to="." method="_on_level_1_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Level 2" to="." method="_on_level_2_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Level 3" to="." method="_on_level_3_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Level 4" to="." method="_on_level_4_button_pressed"]
|
||||
[connection signal="pressed" from="Menu/Menu Options/Level 5" to="." method="_on_level_5_button_pressed"]
|
||||
|
@@ -44,7 +44,7 @@ __meta__ = {
|
||||
|
||||
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
|
||||
margin_left = 42.0
|
||||
margin_top = 11.0
|
||||
margin_top = 10.0
|
||||
margin_right = 257.0
|
||||
margin_bottom = 149.0
|
||||
alignment = 2
|
||||
@@ -61,7 +61,7 @@ valign = 1
|
||||
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
|
||||
margin_top = 44.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 138.0
|
||||
margin_bottom = 139.0
|
||||
|
||||
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_right = 215.0
|
||||
@@ -79,19 +79,19 @@ texture_disabled = ExtResource( 6 )
|
||||
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 19.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 33.0
|
||||
margin_bottom = 34.0
|
||||
|
||||
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
|
||||
margin_left = 66.0
|
||||
margin_right = 149.0
|
||||
margin_bottom = 14.0
|
||||
margin_bottom = 15.0
|
||||
texture_normal = ExtResource( 5 )
|
||||
texture_hover = ExtResource( 7 )
|
||||
|
||||
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 37.0
|
||||
margin_top = 38.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 56.0
|
||||
margin_bottom = 57.0
|
||||
|
||||
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
|
||||
margin_left = 77.0
|
||||
@@ -101,9 +101,9 @@ texture_normal = ExtResource( 1 )
|
||||
texture_hover = ExtResource( 10 )
|
||||
|
||||
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 60.0
|
||||
margin_top = 61.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 75.0
|
||||
margin_bottom = 76.0
|
||||
|
||||
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
|
||||
margin_left = 82.0
|
||||
@@ -113,9 +113,9 @@ texture_normal = ExtResource( 3 )
|
||||
texture_hover = ExtResource( 9 )
|
||||
|
||||
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
|
||||
margin_top = 79.0
|
||||
margin_top = 80.0
|
||||
margin_right = 215.0
|
||||
margin_bottom = 94.0
|
||||
margin_bottom = 95.0
|
||||
|
||||
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
|
||||
margin_left = 90.0
|
||||
@@ -127,7 +127,7 @@ texture_hover = ExtResource( 11 )
|
||||
[node name="BGM" type="AudioStreamPlayer" parent="."]
|
||||
pause_mode = 2
|
||||
stream = ExtResource( 15 )
|
||||
volume_db = -15.0
|
||||
volume_db = -12.0
|
||||
autoplay = true
|
||||
|
||||
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]
|
||||
|
@@ -14,5 +14,5 @@ script = ExtResource( 2 )
|
||||
|
||||
[node name="BGM" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
volume_db = -15.0
|
||||
volume_db = -10.0
|
||||
autoplay = true
|
||||
|
24
Levels/Interactables/Gem.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
|
||||
$GemSprite.visible = false
|
||||
|
||||
|
||||
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
|
||||
$GemSprite.visible = true
|
34
Levels/Interactables/Gem.tscn
Normal file
@@ -0,0 +1,34 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "rise"
|
||||
length = 1.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("GemSprite:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
|
||||
}
|
||||
|
||||
[node name="Gem" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="GemSprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -20 )
|
||||
texture = ExtResource( 1 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 2, 50, 20, 20 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/rise = SubResource( 3 )
|
||||
|
||||
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
|
23
Levels/Interactables/Silver Barrier.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
extends StaticBody2D
|
||||
|
||||
export var alignment: String = 'V'
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not alignment in ['V', 'H']:
|
||||
print('Silver Barrier rotation needs to be "V" or "H"')
|
||||
elif alignment == 'H':
|
||||
rotation_degrees = 90
|
||||
return
|
||||
|
||||
|
||||
func _on_unlock_body_entered(body: Node) -> void:
|
||||
if not 'player' in body.get_groups():
|
||||
return
|
||||
|
||||
if body.has_item('Silver Key'):
|
||||
body.remove_item('Silver Key')
|
||||
$Sprite.animation = 'open'
|
||||
$Collision.set_deferred('disabled', true)
|
||||
$Unlock.set_deferred('monitoring', false)
|
||||
return
|
51
Levels/Interactables/Silver Barrier.tscn
Normal file
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 1 ) ],
|
||||
"loop": true,
|
||||
"name": "open",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": true,
|
||||
"name": "closed",
|
||||
"speed": 5.0
|
||||
} ]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=2]
|
||||
extents = Vector2( 6, 8 )
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 12, 10 )
|
||||
|
||||
[node name="Silver Barrier" type="StaticBody2D"]
|
||||
collision_mask = 0
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||
light_mask = 8
|
||||
frames = SubResource( 1 )
|
||||
animation = "closed"
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
light_mask = 0
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Unlock" type="Area2D" parent="."]
|
||||
light_mask = 0
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
shape = SubResource( 3 )
|
||||
|
||||
[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]
|
9
Levels/Interactables/Silver Key Pickup.gd
Normal file
@@ -0,0 +1,9 @@
|
||||
extends Area2D
|
||||
|
||||
|
||||
func _on_silver_key_pickup_body_entered(body: Node):
|
||||
if 'player' in body.get_groups():
|
||||
body.add_item('Silver Key')
|
||||
|
||||
call_deferred('queue_free')
|
||||
return
|
23
Levels/Interactables/Silver Key Pickup.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Key.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Interactables/Silver Key Pickup.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
|
||||
[node name="Silver Key Pickup" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
monitorable = false
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
centered = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 8, 8 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_silver_key_pickup_body_entered"]
|
17
Levels/Interactables/Star.tscn
Normal file
@@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 7.95021, 8.07351 )
|
||||
|
||||
[node name="Star" type="RigidBody2D"]
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
mode = 1
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
33
Levels/Interactables/Treasure Chest.gd
Normal file
@@ -0,0 +1,33 @@
|
||||
extends Sprite
|
||||
|
||||
var is_player_inside: bool = false
|
||||
var is_opened: bool = false
|
||||
var has_gem: bool = true
|
||||
|
||||
signal gem_collected
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_Player_Detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
if is_opened == false:
|
||||
$chestClosed.visible = false
|
||||
$chestOpened.visible = true
|
||||
$Gem.visible = true
|
||||
$Gem/AnimationPlayer.play('rise')
|
||||
is_opened = true
|
||||
has_gem = false
|
||||
emit_signal('gem_collected')
|
36
Levels/Interactables/Treasure Chest.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Interactables/Gem.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=4]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
extents = Vector2( 21.3333, 17.3333 )
|
||||
|
||||
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="chestOpened" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="chestClosed" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
|
||||
[node name="Gem" parent="." instance=ExtResource( 3 )]
|
||||
visible = false
|
||||
|
||||
[node name="Player Detector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
|
||||
visible = false
|
||||
position = Vector2( 1, -1 )
|
||||
scale = Vector2( 1.5, 1.5 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]
|
17
Levels/Level 1.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
66
Levels/Level 1.tscn
Normal file
@@ -0,0 +1,66 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
|
||||
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
|
||||
[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
|
||||
|
||||
[node name="Space Level" type="Node2D"]
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
margin_right = 160.0
|
||||
margin_bottom = 90.0
|
||||
rect_scale = Vector2( 2.5, 2.5 )
|
||||
texture = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="YSort" type="YSort" parent="."]
|
||||
|
||||
[node name="Player" parent="YSort" instance=ExtResource( 4 )]
|
||||
position = Vector2( 178.673, 89.1493 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
|
||||
current = true
|
||||
limit_left = 0
|
||||
limit_top = 0
|
||||
limit_right = 400
|
||||
limit_bottom = 225
|
||||
|
||||
[node name="Enemies" type="YSort" parent="YSort"]
|
||||
|
||||
[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 97.0154, 82.0323 )
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 205.006, 50.8542 )
|
||||
|
||||
[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 321.547, 98.5301 )
|
||||
|
||||
[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 72.0435, 202.887 )
|
||||
|
||||
[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )]
|
||||
position = Vector2( 289.233, 198.649 )
|
||||
|
||||
[node name="Stars" type="YSort" parent="YSort"]
|
||||
|
||||
[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )]
|
||||
position = Vector2( 140.092, 133.724 )
|
||||
|
||||
[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )]
|
||||
position = Vector2( 278.639, 33.3731 )
|
||||
|
||||
[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )]
|
||||
position = Vector2( 323.666, 161.038 )
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
|
@@ -3,22 +3,22 @@ extends Node2D
|
||||
var gems: int = 4
|
||||
|
||||
func _ready() -> void:
|
||||
#$YSort/Player.position = get_viewport_rect().size / 2
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
#$YSort/Player.position = get_viewport_rect().size / 2
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
||||
|
||||
func _on_TreasureChest_gem_collected() -> void:
|
||||
gems -= 1
|
||||
|
||||
if gems == 0:
|
||||
$YSort/Items/Door/doorClosed.visible = false
|
||||
$YSort/Items/Door/doorOpened.visible = true
|
||||
$DoorCollision.layers = 5
|
||||
gems -= 1
|
||||
|
||||
if gems == 0:
|
||||
$YSort/Items/Door/doorClosed.visible = false
|
||||
$YSort/Items/Door/doorOpened.visible = true
|
||||
$DoorCollision.layers = 5
|
||||
|
||||
|
||||
|
||||
func _on_NextArea_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
$YSort/Player.position.x = 195
|
||||
$YSort/Player.position.y = -335
|
||||
if area.get_parent().name == 'Player':
|
||||
$YSort/Player.position.x = 195
|
||||
$YSort/Player.position.y = -335
|
||||
|
@@ -1,10 +1,25 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
[gd_scene load_steps=31 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Levels/Level 4.gd" type="Script" id=9]
|
||||
[ext_resource path="res://Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.tres" type="TileSet" id=15]
|
||||
[ext_resource path="res://Levels/Objects/TreasureChest.tscn" type="PackedScene" id=16]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14]
|
||||
[ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15]
|
||||
[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_02.png" type="Texture" id=17]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_07.png" type="Texture" id=18]
|
||||
[ext_resource path="res://Sprites/Assets/Transparent_16x16.png" type="Texture" id=19]
|
||||
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_05.png" type="Texture" id=20]
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=21]
|
||||
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22]
|
||||
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23]
|
||||
@@ -13,7 +28,7 @@
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ null, null, null, null, null, null, null, null, null, null, null, null, null, null ],
|
||||
"frames": [ ExtResource( 10 ), ExtResource( 17 ), ExtResource( 3 ), ExtResource( 7 ), ExtResource( 20 ), ExtResource( 8 ), ExtResource( 18 ), ExtResource( 14 ), ExtResource( 4 ), ExtResource( 6 ), ExtResource( 13 ), ExtResource( 1 ), ExtResource( 11 ), ExtResource( 12 ) ],
|
||||
"loop": true,
|
||||
"name": "default",
|
||||
"speed": 10.0
|
||||
@@ -24,6 +39,7 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="TileSet" id=3]
|
||||
0/name = "transparent16x16.png 0"
|
||||
0/texture = ExtResource( 19 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
@@ -70,21 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
|
||||
[node name="Fire3" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( -607.628, -210.601 )
|
||||
frames = SubResource( 1 )
|
||||
frame = 8
|
||||
frame = 4
|
||||
playing = true
|
||||
offset = Vector2( 679.819, 333.222 )
|
||||
|
||||
[node name="Fire2" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( -543.25, -212.563 )
|
||||
frames = SubResource( 1 )
|
||||
frame = 11
|
||||
frame = 7
|
||||
playing = true
|
||||
offset = Vector2( 679.819, 333.222 )
|
||||
|
||||
[node name="Fire1" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( -479.806, -214.167 )
|
||||
frames = SubResource( 1 )
|
||||
frame = 4
|
||||
playing = true
|
||||
offset = Vector2( 679.819, 333.222 )
|
||||
|
||||
|
@@ -1,7 +1,8 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]
|
||||
|
||||
[node name="Door" type="Sprite"]
|
||||
|
||||
@@ -10,4 +11,4 @@ texture = ExtResource( 2 )
|
||||
|
||||
[node name="doorOpened" type="Sprite" parent="."]
|
||||
visible = false
|
||||
texture = ExtResource( 1 )
|
||||
texture = ExtResource( 1 )
|
||||
|
@@ -5,14 +5,15 @@ export var relative_x_tiles: int
|
||||
export var relative_y_tiles: int
|
||||
|
||||
|
||||
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
|
||||
set_deferred('monitoring', false)
|
||||
$Tile.set_deferred('disabled', true)
|
||||
func _on_spawn_trap_body_entered(body: Node) -> void:
|
||||
if body.is_in_group('player'):
|
||||
set_deferred('monitoring', false)
|
||||
|
||||
var enemy: KinematicBody2D = load(enemy_path).instance()
|
||||
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
|
||||
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
|
||||
var enemy: KinematicBody2D = load(enemy_path).instance()
|
||||
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
|
||||
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
|
||||
|
||||
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
|
||||
enemies.call_deferred('add_child', enemy)
|
||||
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
|
||||
enemies.call_deferred('add_child', enemy)
|
||||
call_deferred('queue_free')
|
||||
return
|
||||
|
@@ -14,7 +14,8 @@ monitorable = false
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Tile" type="CollisionShape2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 8, 8 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]
|
||||
|
2
Main.gd
@@ -65,10 +65,8 @@ func level_select_menu_option(option: String) -> void:
|
||||
new_game(level)
|
||||
return
|
||||
|
||||
|
||||
func free_connected_node(node: Node, connected_function: String) -> void:
|
||||
node.disconnect('complete', self, connected_function)
|
||||
remove_child(node)
|
||||
node.queue_free()
|
||||
return
|
||||
|
||||
|
@@ -3,43 +3,38 @@ extends Node
|
||||
signal update_currency(amount)
|
||||
|
||||
var __currency: int
|
||||
|
||||
var __weapons: Array
|
||||
var __accessories: Array
|
||||
var __categories: Dictionary
|
||||
var __items: Array
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
self.__currency = 100
|
||||
|
||||
self.__weapons = []
|
||||
self.__accessories = []
|
||||
self.__categories = {
|
||||
'Weapon': self.__weapons,
|
||||
'Accessory': self.__accessories}
|
||||
__currency = 100
|
||||
__items = []
|
||||
return
|
||||
|
||||
|
||||
func get_currency() -> int:
|
||||
return self.__currency
|
||||
return __currency
|
||||
|
||||
|
||||
func add_currency(amount: int) -> void:
|
||||
self.__currency += amount
|
||||
emit_signal('update_currency', self.__currency)
|
||||
__currency += amount
|
||||
emit_signal('update_currency', __currency)
|
||||
return
|
||||
|
||||
|
||||
func add(item) -> void:
|
||||
self.__categories[item.type].append(item)
|
||||
func contains(item: String) -> bool:
|
||||
if item in __items:
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func add(item: String) -> void:
|
||||
__items.append(item)
|
||||
return
|
||||
|
||||
|
||||
func discard(item) -> void:
|
||||
var index: int = 0
|
||||
for itr in self.__categories[item.type]:
|
||||
if itr.equals(item):
|
||||
self.__categories[item.type].remove(index)
|
||||
break
|
||||
index += 1
|
||||
func remove(item: String) -> void:
|
||||
for k in range(len(__items)):
|
||||
if __items[k] == item:
|
||||
__items.remove(k)
|
||||
return
|
||||
|
@@ -7,10 +7,17 @@ export var FRICTION: int = 1000
|
||||
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
|
||||
var health_index: int = 6
|
||||
|
||||
var l5_gems: int = 0
|
||||
|
||||
var hud: CanvasLayer = null
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
set_weapon_position(Vector2(1, 0))
|
||||
return
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var input_vector: Vector2 = Vector2.ZERO
|
||||
|
||||
@@ -23,6 +30,7 @@ func _physics_process(delta: float) -> void:
|
||||
if input_vector != Vector2.ZERO:
|
||||
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
|
||||
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
|
||||
set_weapon_position(input_vector)
|
||||
else:
|
||||
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
|
||||
|
||||
@@ -40,31 +48,84 @@ func load_hud(node: CanvasLayer) -> void:
|
||||
return
|
||||
|
||||
|
||||
func set_weapon_position(pos: Vector2) -> void:
|
||||
# facing left
|
||||
if pos[0] < 0:
|
||||
$Sword.rotation_degrees = -90
|
||||
$Javelin.rotation_degrees = -90
|
||||
|
||||
# facing right
|
||||
elif pos[0] > 0:
|
||||
$Sword.rotation_degrees = 90
|
||||
$Javelin.rotation_degrees = 90
|
||||
|
||||
# facing up
|
||||
elif pos[1] < 0:
|
||||
$Sword.rotation_degrees = 0
|
||||
$Javelin.rotation_degrees = 0
|
||||
|
||||
# facing down
|
||||
elif pos[1] > 0:
|
||||
$Sword.rotation_degrees = 180
|
||||
$Javelin.rotation_degrees = 180
|
||||
return
|
||||
|
||||
|
||||
func add_currency(amount: int) -> void:
|
||||
$Inventory.add_currency(amount)
|
||||
return
|
||||
|
||||
|
||||
func has_item(item: String) -> bool:
|
||||
return $Inventory.contains(item)
|
||||
|
||||
|
||||
func add_item(item: String) -> void:
|
||||
$Inventory.add(item)
|
||||
return
|
||||
|
||||
|
||||
func remove_item(item: String) -> void:
|
||||
$Inventory.remove(item)
|
||||
return
|
||||
|
||||
|
||||
func _on_Inventory_update_currency(amount: int) -> void:
|
||||
hud.update_currency(amount)
|
||||
return
|
||||
|
||||
|
||||
func _on_Hitbox_body_entered(body: Node) -> void:
|
||||
if not 'enemies' in body.get_groups():
|
||||
func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||
var hit: int = 0
|
||||
|
||||
if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'):
|
||||
hit = 1
|
||||
elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'):
|
||||
hit = 2
|
||||
elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
|
||||
hit = 3
|
||||
else:
|
||||
return
|
||||
|
||||
if health_index != 0:
|
||||
health_index -= 1
|
||||
health_index -= hit
|
||||
if health_index < 0:
|
||||
health_index = 0
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
return
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed('player_attack'):
|
||||
if hud.weapon == 'sword':
|
||||
$'Sword/Sword Animation'.play('swing')
|
||||
elif hud.weapon == 'javelin':
|
||||
$'Javelin/Javelin Animation'.play('swing')
|
||||
|
||||
if event.is_action_pressed('screenshot'):
|
||||
var img: Image = get_viewport().get_texture().get_data()
|
||||
yield(get_tree(), "idle_frame")
|
||||
yield(get_tree(), "idle_frame")
|
||||
yield(get_tree(), 'idle_frame')
|
||||
yield(get_tree(), 'idle_frame')
|
||||
|
||||
img.flip_y()
|
||||
|
||||
|
@@ -1,15 +1,22 @@
|
||||
[gd_scene load_steps=20 format=2]
|
||||
[gd_scene load_steps=22 format=2]
|
||||
|
||||
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Player/Weapons/Javelin.tscn" type="PackedScene" id=6]
|
||||
[ext_resource path="res://Player/Weapons/Sword.tscn" type="PackedScene" id=7]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": false,
|
||||
"name": "look_left",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": false,
|
||||
"name": "look_right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
@@ -175,24 +182,30 @@ graph_offset = Vector2( -3591.37, -302.6 )
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
[node name="Player" type="KinematicBody2D" groups=[
|
||||
"player",
|
||||
]]
|
||||
collision_layer = 2
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||
light_mask = 2
|
||||
z_index = 1
|
||||
frames = SubResource( 1 )
|
||||
animation = "look_right"
|
||||
offset = Vector2( 0, -5 )
|
||||
offset = Vector2( 0, -4 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
[node name="Hitbox" type="Area2D" parent="." groups=[
|
||||
"player_hitbox",
|
||||
]]
|
||||
input_pickable = false
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
collision_mask = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
@@ -215,5 +228,11 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
|
||||
|
||||
[node name="Inventory" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
|
||||
[node name="Sword" parent="." instance=ExtResource( 7 )]
|
||||
position = Vector2( 0, -4 )
|
||||
|
||||
[node name="Javelin" parent="." instance=ExtResource( 6 )]
|
||||
position = Vector2( 0, -4 )
|
||||
|
||||
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
|
||||
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]
|
||||
|
85
Player/Weapons/Javelin.tscn
Normal file
@@ -0,0 +1,85 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=3]
|
||||
extents = Vector2( 4, 9 )
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "swing"
|
||||
length = 0.4
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Animation:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Animation:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.19 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Animation/Javelin:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 0.01, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, false ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[node name="Javelin" type="Node2D"]
|
||||
light_mask = 0
|
||||
|
||||
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
|
||||
light_mask = 0
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
|
||||
[node name="Javelin" type="Sprite" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 8
|
||||
position = Vector2( 0, -10 )
|
||||
rotation = 0.785398
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -13 )
|
||||
shape = SubResource( 3 )
|
||||
disabled = true
|
||||
|
||||
[node name="Javelin Animation" type="AnimationPlayer" parent="."]
|
||||
anims/swing = SubResource( 2 )
|
103
Player/Weapons/Sword.tscn
Normal file
@@ -0,0 +1,103 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=6]
|
||||
extents = Vector2( 2.5, 10 )
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Animation:rotation_degrees")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ -45.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "swing"
|
||||
length = 0.2
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Animation/Sword:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.01, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, false ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("Animation:rotation_degrees")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ -45.0, 45.0 ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath("Animation:rotation_degrees")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.19 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ -45.0, 45.0 ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.01, 0.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[node name="Sword" type="Node2D"]
|
||||
light_mask = 0
|
||||
|
||||
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]]
|
||||
light_mask = 0
|
||||
rotation = -0.785398
|
||||
collision_layer = 0
|
||||
collision_mask = 4
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
|
||||
[node name="Sword" type="Sprite" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 8
|
||||
rotation = 0.785398
|
||||
scale = Vector2( 0.7, 0.7 )
|
||||
texture = ExtResource( 1 )
|
||||
offset = Vector2( -16, -16 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
|
||||
visible = false
|
||||
light_mask = 0
|
||||
position = Vector2( 0, -14 )
|
||||
shape = SubResource( 6 )
|
||||
disabled = true
|
||||
|
||||
[node name="Sword Animation" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 7 )
|
||||
anims/swing = SubResource( 5 )
|
281
Resources/Level_4_Tileset.tres
Normal file
@@ -0,0 +1,281 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Levels/Tilesets/Level_4_Tileset.png" type="Texture" id=1]
|
||||
|
||||
[resource]
|
||||
0/name = "tileset_mk_16_16_nature_tileset_godot.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 960, 400 )
|
||||
0/tile_mode = 1
|
||||
0/autotile/bitmask_mode = 1
|
||||
0/autotile/bitmask_flags = [ Vector2( 1, 0 ), 432, Vector2( 1, 1 ), 438, Vector2( 1, 2 ), 54, Vector2( 1, 3 ), 48, Vector2( 2, 0 ), 504, Vector2( 2, 1 ), 511, Vector2( 2, 2 ), 63, Vector2( 2, 3 ), 56, Vector2( 3, 0 ), 216, Vector2( 3, 1 ), 219, Vector2( 3, 2 ), 27, Vector2( 3, 3 ), 24, Vector2( 4, 0 ), 144, Vector2( 4, 1 ), 146, Vector2( 4, 2 ), 18, Vector2( 4, 3 ), 16, Vector2( 5, 0 ), 176, Vector2( 5, 1 ), 182, Vector2( 5, 2 ), 434, Vector2( 5, 3 ), 50, Vector2( 5, 4 ), 178, Vector2( 6, 0 ), 248, Vector2( 6, 1 ), 255, Vector2( 6, 2 ), 507, Vector2( 6, 3 ), 59, Vector2( 6, 4 ), 251, Vector2( 7, 0 ), 440, Vector2( 7, 1 ), 447, Vector2( 7, 2 ), 510, Vector2( 7, 3 ), 62, Vector2( 7, 4 ), 446, Vector2( 8, 0 ), 152, Vector2( 8, 1 ), 155, Vector2( 8, 2 ), 218, Vector2( 8, 3 ), 26, Vector2( 8, 4 ), 154, Vector2( 9, 0 ), 184, Vector2( 9, 1 ), 191, Vector2( 9, 2 ), 506, Vector2( 9, 3 ), 58, Vector2( 9, 4 ), 186, Vector2( 10, 0 ), 443, Vector2( 10, 1 ), 254, Vector2( 10, 2 ), 442, Vector2( 10, 3 ), 190, Vector2( 11, 2 ), 250, Vector2( 11, 3 ), 187 ]
|
||||
0/autotile/icon_coordinate = Vector2( 2, 1 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ ]
|
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[resource]
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After Width: | Height: | Size: 68 KiB |
34
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