Fix merge conflicts when trying to merge main into forest

This commit is contained in:
Jasmine Hyder
2021-12-08 14:43:39 -06:00
131 changed files with 3271 additions and 294 deletions

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@@ -0,0 +1,40 @@
extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 2
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player and position.distance_to(player.position) > 1:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
return
func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

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@@ -0,0 +1,84 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=3]
radius = 50.0
[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=[
"enemy",
]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 1 )
[node name="Hitbox" type="Area2D" parent="." groups=[
"enemy_hitbox_1",
]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
position = Vector2( 0, -2.5 )
shape = SubResource( 2 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 3 )
[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Eyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="Occluder" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]

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@@ -0,0 +1,53 @@
extends KinematicBody2D
const SPEED: int = 35
export var creepy_hand: PackedScene
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
var health: int = 1
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
if position.distance_to(player.position) < 40:
velocity = position.direction_to(player.position).normalized() * -SPEED
elif position.distance_to(player.position) > 41:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
player = body
return
func _on_player_detector_body_exited(body: Node) -> void:
if body.is_in_group('player'):
player = null
return
func _on_projectile_timer_timeout() -> void:
if player:
var projectile: Node = creepy_hand.instance()
projectile.init($Sprite.global_position, player.position)
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
return
func _on_hitbox_area_entered(area: Area2D) -> void:
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

View File

@@ -0,0 +1,87 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Creepy_Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Creepy Glowing Ghost.gd" type="Script" id=4]
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.tscn" type="PackedScene" id=5]
[sub_resource type="CapsuleShape2D" id=3]
radius = 1.5
height = 3.0
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 60.0
[node name="Creepy Glowing Ghost" type="KinematicBody2D" groups=["enemy"]]
light_mask = 0
collision_layer = 4
collision_mask = 5
script = ExtResource( 4 )
creepy_hand = ExtResource( 5 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
offset = Vector2( 0, 0.5 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
rotation = 1.5708
shape = SubResource( 3 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]]
light_mask = 0
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
light_mask = 0
position = Vector2( 0, -2.5 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
light_mask = 0
shape = SubResource( 2 )
[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 2 )
texture_scale = 0.5
color = Color( 0.698039, 0.211765, 0.984314, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Eyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -35 )
range_item_cull_mask = 4
shadow_item_cull_mask = 0
[node name="Occluder" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[node name="Projectile Timer" type="Timer" parent="."]
wait_time = 2.0
autostart = true
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"]
[connection signal="timeout" from="Projectile Timer" to="." method="_on_projectile_timer_timeout"]

78
Enemies/Dark Matter.gd Normal file
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@@ -0,0 +1,78 @@
extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
#onready var label = get_node("Label")
onready var timer = get_node("Timer")
var speed : = 0.5
var position_tracker = 0.0
var player = null
var obstacle = null
var DisplayValue = 10
var health: int = 2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _physics_process(_delta):
if player == null:
translate(Vector2(speed, 0))
position_tracker += speed
if position_tracker >= 50 or position_tracker <=0:#enemy move back and forth
speed *= -1
if player:
translate(Vector2(position.direction_to(player.position) * abs(speed))) #enemy follow player
if obstacle == null:
$Sprite.texture = load("res://Sprites/Enemies/DarkMatter_barrier.png")
if obstacle:
$Sprite.texture = load("res://Sprites/Enemies/DarkMatter.png")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Player_detect_body_entered(body):
#print("player entered") # Replace with function body.
#print(body.name)#"Player"
if body.name == 'Player': #sometimes map_boundary is detected
#if body.get_parent().name == 'Player':
player = body
func _on_Player_detect_body_exited(_body):
#print("player exit")
if _body.name == 'Player':
player = null
func _on_Star_detect_body_entered(body_star):
#print("obstacle entered")
#print(body_star.name)#Obstacle
if 'Star' in body_star.name:
obstacle = body_star
timer.set_wait_time(DisplayValue)
timer.start()
#print("timer start")
func _on_Star_detect_body_exited(_body):
#if _body.name == 'Star':
#print("obstacle exited")
#if _body.name == 'Obstacle':
#obstacle = null
null
func _on_Timer_timeout():
#print("time out")
obstacle = null # Replace with function body.
func _on_Hitbox_area_entered(area: Area2D):
if obstacle: #when the enemy is vulnerable
if area.is_in_group('player_weapon_1'):
health -= 1
elif area.is_in_group('player_weapon_2'):
health -= 2
if health <= 0:
call_deferred('queue_free')
return

57
Enemies/Dark Matter.tscn Normal file
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@@ -0,0 +1,57 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5.55527, 4.93821 )
[sub_resource type="CircleShape2D" id=2]
radius = 55.4916
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 5.48996, 5.06427 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 5.50204, 4.89798 )
[node name="Dark Matter" type="KinematicBody2D"]
collision_layer = 2
collision_mask = 6
script = ExtResource( 2 )
[node name="Enemy_body" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Player_detect" type="Area2D" parent="."]
collision_layer = 2
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player_detect"]
shape = SubResource( 2 )
[node name="Star_detect" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Star_detect"]
shape = SubResource( 3 )
[node name="Timer" type="Timer" parent="."]
[node name="Hitbox" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource( 4 )
[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"]
[connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"]
[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"]
[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]

View File

@@ -8,43 +8,43 @@ var velocity: Vector2 = Vector2.ZERO
var status = "walk"
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Walk"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Walk"
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
player = null
$AnimatedSprite1.animation = "Idle"
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Attack"
status = "attack"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Attack"
status = "attack"
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
if not status == "attack":
$AnimatedSprite1.animation = "Walk"
return
player = null
if not status == "attack":
$AnimatedSprite1.animation = "Walk"
return

View File

@@ -2,7 +2,7 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3]
[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4]
[sub_resource type="AtlasTexture" id=3]
@@ -401,4 +401,4 @@ occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]
[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]
[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"]

View File

@@ -7,6 +7,7 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
<<<<<<< HEAD
velocity = Vector2.ZERO
if player:
@@ -26,3 +27,24 @@ func _on_player_detector_area_entered(area: Area2D) -> void:
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
=======
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return
>>>>>>> main

View File

@@ -3,6 +3,7 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4]
<<<<<<< HEAD
[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=1]
@@ -20,11 +21,34 @@ region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ],
=======
[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 672, 0, 672, 672 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 1344, 0, 672, 672 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
>>>>>>> main
"loop": true,
"name": "default",
"speed": 5.0
} ]
<<<<<<< HEAD
[sub_resource type="CapsuleShape2D" id=5]
radius = 3.0
height = 2.0
@@ -35,18 +59,33 @@ radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=[
"enemies",
]]
=======
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]]
>>>>>>> main
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
scale = Vector2( 0.0446429, 0.0446429 )
<<<<<<< HEAD
frames = SubResource( 4 )
frame = 1
=======
frames = SubResource( 6 )
>>>>>>> main
playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
<<<<<<< HEAD
shape = SubResource( 5 )
[node name="Player Detector" type="Area2D" parent="."]
@@ -58,6 +97,19 @@ collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 6 )
=======
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
>>>>>>> main
[node name="Light2D" type="Light2D" parent="."]
visible = false

View File

@@ -1,27 +0,0 @@
extends KinematicBody2D
const SPEED: int = 50
var player: KinematicBody2D = null
var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
return

View File

@@ -1,57 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Glowing Ghost.gd" type="Script" id=4]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"]
[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]

View File

@@ -7,41 +7,41 @@ var velocity: Vector2 = Vector2.ZERO
func _physics_process(_delta: float) -> void:
velocity = Vector2.ZERO
velocity = Vector2.ZERO
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
if player:
velocity = position.direction_to(player.position).normalized() * SPEED
var angle = position.angle_to_point(player.position)
if abs(angle) > PI/2:
$AnimatedSprite1.scale.x = -0.563
else:
$AnimatedSprite1.scale.x = 0.563
velocity = move_and_slide(velocity)
return
velocity = move_and_slide(velocity)
return
func _on_player_detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Running"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = 'Running'
return
func _on_player_detector_area_exited(_area: Area2D):
player = null
$AnimatedSprite1.animation = "Idle"
return
player = null
$AnimatedSprite1.animation = 'Idle'
return
func _on_Player_Attack_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = "Jump"
return
if area.get_parent().name == 'Player':
player = area.get_parent()
$AnimatedSprite1.animation = 'Jump'
return
func _on_Player_Attack_area_exited(area: Area2D) -> void:
player = null
$AnimatedSprite1.animation = "Running"
return
player = null
$AnimatedSprite1.animation = 'Running'
return

View File

@@ -2,114 +2,133 @@
[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3]
[ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4]
[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=1]
[sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=2]
[sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=3]
[sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=4]
[sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=5]
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=6]
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=7]
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=8]
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=9]
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=10]
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=11]
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=12]
[sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 325, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=13]
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=14]
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=15]
[sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16]
[sub_resource type="AtlasTexture" id=18]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=17]
[sub_resource type="AtlasTexture" id=19]
flags = 4
atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="SpriteFrames" id=18]
[sub_resource type="SpriteFrames" id=20]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"loop": true,
"name": "Idle",
"speed": 3.0
}, {
<<<<<<< HEAD
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
=======
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
>>>>>>> main
"loop": true,
"name": "Jump",
"speed": 8.0
}, {
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
"loop": true,
"name": "Running",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=19]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=20]
[sub_resource type="CircleShape2D" id=2]
radius = 50.0
[node name="Hellhound" type="KinematicBody2D" groups=[
"enemies",
]]
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 18 )
frames = SubResource( 20 )
animation = "Idle"
frame = 5
playing = true
@@ -117,30 +136,30 @@ playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 19 )
shape = SubResource( 1 )
[node name="Player Detector" type="Area2D" parent="."]
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 20 )
shape = SubResource( 2 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
visible = false
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 20 )
shape = SubResource( 2 )
[node name="Light2D" type="Light2D" parent="."]
visible = false

View File

@@ -0,0 +1,28 @@
extends Area2D
const SPEED: int = 35
var player_position: Vector2
var velocity: Vector2 = Vector2.ZERO
func init(spawn_position: Vector2, shoot_position: Vector2) -> void:
position = spawn_position
player_position = shoot_position
$Sprite.rotation = player_position.angle_to_point(position) + deg2rad(90)
return
func _physics_process(delta: float) -> void:
velocity = Vector2.ZERO
if position.distance_to(player_position) > 1:
velocity = position.direction_to(player_position).normalized() * SPEED * delta
position += velocity
return
func _on_tifetime_timeout() -> void:
call_deferred('queue_free')
return

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Enemies/Projectiles/Creepy_Hand.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Projectiles/Creepy Hand.gd" type="Script" id=3]
[sub_resource type="CircleShape2D" id=1]
radius = 12.0
[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
light_mask = 0
scale = Vector2( 0.5, 0.5 )
collision_layer = 0
collision_mask = 2
input_pickable = false
monitoring = false
script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 0
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
light_mask = 0
shape = SubResource( 1 )
[node name="Light" type="Light2D" parent="."]
texture = ExtResource( 1 )
texture_scale = 0.3
color = Color( 0.698039, 0.211765, 0.984314, 1 )
energy = 1.5
range_item_cull_mask = 15
shadow_item_cull_mask = 0
[node name="Lifetime" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]

View File

@@ -1,6 +1,7 @@
extends CanvasLayer
signal add_currency(amount)
var weapon = "sword"
func _on_Add_Currency_pressed() -> void:
@@ -33,6 +34,7 @@ func _on_select_bow_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "bow"
return
@@ -46,6 +48,7 @@ func _on_select_javelin_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "javelin"
return
@@ -59,6 +62,7 @@ func _on_select_staff_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "staff"
return
@@ -72,4 +76,5 @@ func _on_select_sword_pressed() -> void:
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection'.set_visible(false)
weapon = "sword"
return

View File

@@ -11,7 +11,7 @@
[node name="Level Select Menu" type="Node"]
script = ExtResource( 7 )
[node name="MarginContainer" type="MarginContainer" parent="."]
[node name="Menu" type="CenterContainer" parent="."]
margin_left = 10.0
margin_top = 10.0
margin_right = 310.0
@@ -21,54 +21,50 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="CenterContainer" type="CenterContainer" parent="MarginContainer"]
margin_right = 300.0
margin_bottom = 160.0
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/CenterContainer"]
[node name="Menu Options" type="HBoxContainer" parent="Menu"]
margin_left = 20.0
margin_top = 60.0
margin_right = 280.0
margin_bottom = 100.0
[node name="Hub World" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Hub World" type="TextureButton" parent="Menu/Menu Options"]
margin_right = 40.0
margin_bottom = 40.0
texture_normal = ExtResource( 6 )
[node name="Level 1" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Level 1" type="TextureButton" parent="Menu/Menu Options"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
texture_normal = ExtResource( 2 )
[node name="Level 2" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Level 2" type="TextureButton" parent="Menu/Menu Options"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
texture_normal = ExtResource( 4 )
[node name="Level 3" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Level 3" type="TextureButton" parent="Menu/Menu Options"]
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
texture_normal = ExtResource( 1 )
[node name="Level 4" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Level 4" type="TextureButton" parent="Menu/Menu Options"]
margin_left = 176.0
margin_right = 216.0
margin_bottom = 40.0
texture_normal = ExtResource( 3 )
[node name="Level 5" type="TextureButton" parent="MarginContainer/CenterContainer/HBoxContainer"]
[node name="Level 5" type="TextureButton" parent="Menu/Menu Options"]
margin_left = 220.0
margin_right = 260.0
margin_bottom = 40.0
texture_normal = ExtResource( 5 )
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Hub World" to="." method="_on_hub_world_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 1" to="." method="_on_level_1_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 2" to="." method="_on_level_2_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 3" to="." method="_on_level_3_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 4" to="." method="_on_level_4_button_pressed"]
[connection signal="pressed" from="MarginContainer/CenterContainer/HBoxContainer/Level 5" to="." method="_on_level_5_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Hub World" to="." method="_on_hub_world_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Level 1" to="." method="_on_level_1_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Level 2" to="." method="_on_level_2_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Level 3" to="." method="_on_level_3_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Level 4" to="." method="_on_level_4_button_pressed"]
[connection signal="pressed" from="Menu/Menu Options/Level 5" to="." method="_on_level_5_button_pressed"]

View File

@@ -44,7 +44,7 @@ __meta__ = {
[node name="Menu Elements" type="VBoxContainer" parent="Menu"]
margin_left = 42.0
margin_top = 11.0
margin_top = 10.0
margin_right = 257.0
margin_bottom = 149.0
alignment = 2
@@ -61,7 +61,7 @@ valign = 1
[node name="Menu Options" type="VBoxContainer" parent="Menu/Menu Elements"]
margin_top = 44.0
margin_right = 215.0
margin_bottom = 138.0
margin_bottom = 139.0
[node name="Continue" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_right = 215.0
@@ -79,19 +79,19 @@ texture_disabled = ExtResource( 6 )
[node name="New Game" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 19.0
margin_right = 215.0
margin_bottom = 33.0
margin_bottom = 34.0
[node name="New Game Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/New Game"]
margin_left = 66.0
margin_right = 149.0
margin_bottom = 14.0
margin_bottom = 15.0
texture_normal = ExtResource( 5 )
texture_hover = ExtResource( 7 )
[node name="Settings" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 37.0
margin_top = 38.0
margin_right = 215.0
margin_bottom = 56.0
margin_bottom = 57.0
[node name="Settings Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Settings"]
margin_left = 77.0
@@ -101,9 +101,9 @@ texture_normal = ExtResource( 1 )
texture_hover = ExtResource( 10 )
[node name="Credits" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 60.0
margin_top = 61.0
margin_right = 215.0
margin_bottom = 75.0
margin_bottom = 76.0
[node name="Credits Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Credits"]
margin_left = 82.0
@@ -113,9 +113,9 @@ texture_normal = ExtResource( 3 )
texture_hover = ExtResource( 9 )
[node name="Quit" type="CenterContainer" parent="Menu/Menu Elements/Menu Options"]
margin_top = 79.0
margin_top = 80.0
margin_right = 215.0
margin_bottom = 94.0
margin_bottom = 95.0
[node name="Quit Button" type="TextureButton" parent="Menu/Menu Elements/Menu Options/Quit"]
margin_left = 90.0
@@ -127,7 +127,7 @@ texture_hover = ExtResource( 11 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 15 )
volume_db = -15.0
volume_db = -12.0
autoplay = true
[node name="Menu Button Hover" type="AudioStreamPlayer" parent="."]

View File

@@ -14,5 +14,5 @@ script = ExtResource( 2 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -15.0
volume_db = -10.0
autoplay = true

View File

@@ -0,0 +1,24 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
$GemSprite.visible = false
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
$GemSprite.visible = true

View File

@@ -0,0 +1,34 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2]
[sub_resource type="Animation" id=3]
resource_name = "rise"
length = 1.2
tracks/0/type = "value"
tracks/0/path = NodePath("GemSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
}
[node name="Gem" type="Node2D"]
script = ExtResource( 2 )
[node name="GemSprite" type="Sprite" parent="."]
position = Vector2( 0, -20 )
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( 2, 50, 20, 20 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/rise = SubResource( 3 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]

View File

@@ -0,0 +1,23 @@
extends StaticBody2D
export var alignment: String = 'V'
func _ready() -> void:
if not alignment in ['V', 'H']:
print('Silver Barrier rotation needs to be "V" or "H"')
elif alignment == 'H':
rotation_degrees = 90
return
func _on_unlock_body_entered(body: Node) -> void:
if not 'player' in body.get_groups():
return
if body.has_item('Silver Key'):
body.remove_item('Silver Key')
$Sprite.animation = 'open'
$Collision.set_deferred('disabled', true)
$Unlock.set_deferred('monitoring', false)
return

View File

@@ -0,0 +1,51 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Barrier_Closed.png" type="Texture" id=2]
[ext_resource path="res://Levels/Interactables/Silver Barrier.gd" type="Script" id=3]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ) ],
"loop": true,
"name": "open",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "closed",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 6, 8 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 12, 10 )
[node name="Silver Barrier" type="StaticBody2D"]
collision_mask = 0
script = ExtResource( 3 )
[node name="Sprite" type="AnimatedSprite" parent="."]
light_mask = 8
frames = SubResource( 1 )
animation = "closed"
[node name="Collision" type="CollisionShape2D" parent="."]
light_mask = 0
shape = SubResource( 2 )
[node name="Unlock" type="Area2D" parent="."]
light_mask = 0
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
visible = false
light_mask = 0
shape = SubResource( 3 )
[connection signal="body_entered" from="Unlock" to="." method="_on_unlock_body_entered"]

View File

@@ -0,0 +1,9 @@
extends Area2D
func _on_silver_key_pickup_body_entered(body: Node):
if 'player' in body.get_groups():
body.add_item('Silver Key')
call_deferred('queue_free')
return

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Key.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Silver Key Pickup.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
[node name="Silver Key Pickup" type="Area2D"]
collision_layer = 0
collision_mask = 2
monitorable = false
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_silver_key_pickup_body_entered"]

View File

@@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.95021, 8.07351 )
[node name="Star" type="RigidBody2D"]
collision_layer = 4
collision_mask = 0
mode = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )

View File

@@ -0,0 +1,33 @@
extends Sprite
var is_player_inside: bool = false
var is_opened: bool = false
var has_gem: bool = true
signal gem_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Gem.visible = true
$Gem/AnimationPlayer.play('rise')
is_opened = true
has_gem = false
emit_signal('gem_collected')

View File

@@ -0,0 +1,36 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=2]
[ext_resource path="res://Levels/Interactables/Gem.tscn" type="PackedScene" id=3]
[ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 21.3333, 17.3333 )
[node name="TreasureChest" type="Sprite" groups=["enemies"]]
script = ExtResource( 4 )
[node name="chestOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
[node name="chestClosed" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Gem" parent="." instance=ExtResource( 3 )]
visible = false
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
position = Vector2( 1, -1 )
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]

17
Levels/Level 1.gd Normal file
View File

@@ -0,0 +1,17 @@
extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

66
Levels/Level 1.tscn Normal file
View File

@@ -0,0 +1,66 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5]
[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6]
[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7]
[node name="Space Level" type="Node2D"]
script = ExtResource( 5 )
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 160.0
margin_bottom = 90.0
rect_scale = Vector2( 2.5, 2.5 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 4 )]
position = Vector2( 178.673, 89.1493 )
[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 400
limit_bottom = 225
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 97.0154, 82.0323 )
collision_mask = 0
[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 205.006, 50.8542 )
[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 321.547, 98.5301 )
[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 72.0435, 202.887 )
[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 289.233, 198.649 )
[node name="Stars" type="YSort" parent="YSort"]
[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 140.092, 133.724 )
[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 278.639, 33.3731 )
[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 323.666, 161.038 )
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]

View File

@@ -3,22 +3,22 @@ extends Node2D
var gems: int = 4
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD)
return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335

View File

@@ -1,10 +1,25 @@
[gd_scene load_steps=16 format=2]
[gd_scene load_steps=31 format=2]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1]
[ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4]
[ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8]
[ext_resource path="res://Levels/Level 4.gd" type="Script" id=9]
[ext_resource path="res://Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.tres" type="TileSet" id=15]
[ext_resource path="res://Levels/Objects/TreasureChest.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14]
[ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15]
[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_02.png" type="Texture" id=17]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_07.png" type="Texture" id=18]
[ext_resource path="res://Sprites/Assets/Transparent_16x16.png" type="Texture" id=19]
[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_05.png" type="Texture" id=20]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=21]
[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23]
@@ -13,7 +28,7 @@
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ null, null, null, null, null, null, null, null, null, null, null, null, null, null ],
"frames": [ ExtResource( 10 ), ExtResource( 17 ), ExtResource( 3 ), ExtResource( 7 ), ExtResource( 20 ), ExtResource( 8 ), ExtResource( 18 ), ExtResource( 14 ), ExtResource( 4 ), ExtResource( 6 ), ExtResource( 13 ), ExtResource( 1 ), ExtResource( 11 ), ExtResource( 12 ) ],
"loop": true,
"name": "default",
"speed": 10.0
@@ -24,6 +39,7 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="TileSet" id=3]
0/name = "transparent16x16.png 0"
0/texture = ExtResource( 19 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
@@ -70,21 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
[node name="Fire3" type="AnimatedSprite" parent="."]
position = Vector2( -607.628, -210.601 )
frames = SubResource( 1 )
frame = 8
frame = 4
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire2" type="AnimatedSprite" parent="."]
position = Vector2( -543.25, -212.563 )
frames = SubResource( 1 )
frame = 11
frame = 7
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire1" type="AnimatedSprite" parent="."]
position = Vector2( -479.806, -214.167 )
frames = SubResource( 1 )
frame = 4
playing = true
offset = Vector2( 679.819, 333.222 )

File diff suppressed because one or more lines are too long

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2]
[node name="Door" type="Sprite"]
@@ -10,4 +11,4 @@ texture = ExtResource( 2 )
[node name="doorOpened" type="Sprite" parent="."]
visible = false
texture = ExtResource( 1 )
texture = ExtResource( 1 )

View File

@@ -5,14 +5,15 @@ export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
func _on_spawn_trap_body_entered(body: Node) -> void:
if body.is_in_group('player'):
set_deferred('monitoring', false)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
call_deferred('queue_free')
return

View File

@@ -14,7 +14,8 @@ monitorable = false
script = ExtResource( 1 )
[node name="Tile" type="CollisionShape2D" parent="."]
light_mask = 0
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_spawn_trap_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_spawn_trap_body_entered"]

View File

@@ -65,10 +65,8 @@ func level_select_menu_option(option: String) -> void:
new_game(level)
return
func free_connected_node(node: Node, connected_function: String) -> void:
node.disconnect('complete', self, connected_function)
remove_child(node)
node.queue_free()
return

View File

@@ -3,43 +3,38 @@ extends Node
signal update_currency(amount)
var __currency: int
var __weapons: Array
var __accessories: Array
var __categories: Dictionary
var __items: Array
func _ready() -> void:
self.__currency = 100
self.__weapons = []
self.__accessories = []
self.__categories = {
'Weapon': self.__weapons,
'Accessory': self.__accessories}
__currency = 100
__items = []
return
func get_currency() -> int:
return self.__currency
return __currency
func add_currency(amount: int) -> void:
self.__currency += amount
emit_signal('update_currency', self.__currency)
__currency += amount
emit_signal('update_currency', __currency)
return
func add(item) -> void:
self.__categories[item.type].append(item)
func contains(item: String) -> bool:
if item in __items:
return true
return false
func add(item: String) -> void:
__items.append(item)
return
func discard(item) -> void:
var index: int = 0
for itr in self.__categories[item.type]:
if itr.equals(item):
self.__categories[item.type].remove(index)
break
index += 1
func remove(item: String) -> void:
for k in range(len(__items)):
if __items[k] == item:
__items.remove(k)
return

View File

@@ -7,10 +7,17 @@ export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6
var l5_gems: int = 0
var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO
func _ready() -> void:
set_weapon_position(Vector2(1, 0))
return
func _physics_process(delta: float) -> void:
var input_vector: Vector2 = Vector2.ZERO
@@ -23,6 +30,7 @@ func _physics_process(delta: float) -> void:
if input_vector != Vector2.ZERO:
$AnimationTree.set('parameters/Idle/blend_position', input_vector)
velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta)
set_weapon_position(input_vector)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
@@ -40,31 +48,84 @@ func load_hud(node: CanvasLayer) -> void:
return
func set_weapon_position(pos: Vector2) -> void:
# facing left
if pos[0] < 0:
$Sword.rotation_degrees = -90
$Javelin.rotation_degrees = -90
# facing right
elif pos[0] > 0:
$Sword.rotation_degrees = 90
$Javelin.rotation_degrees = 90
# facing up
elif pos[1] < 0:
$Sword.rotation_degrees = 0
$Javelin.rotation_degrees = 0
# facing down
elif pos[1] > 0:
$Sword.rotation_degrees = 180
$Javelin.rotation_degrees = 180
return
func add_currency(amount: int) -> void:
$Inventory.add_currency(amount)
return
func has_item(item: String) -> bool:
return $Inventory.contains(item)
func add_item(item: String) -> void:
$Inventory.add(item)
return
func remove_item(item: String) -> void:
$Inventory.remove(item)
return
func _on_Inventory_update_currency(amount: int) -> void:
hud.update_currency(amount)
return
func _on_Hitbox_body_entered(body: Node) -> void:
if not 'enemies' in body.get_groups():
func _on_hitbox_area_entered(area: Area2D) -> void:
var hit: int = 0
if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'):
hit = 1
elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'):
hit = 2
elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'):
hit = 3
else:
return
if health_index != 0:
health_index -= 1
health_index -= hit
if health_index < 0:
health_index = 0
hud.update_health(HEALTH_SLICES[health_index])
return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('player_attack'):
if hud.weapon == 'sword':
$'Sword/Sword Animation'.play('swing')
elif hud.weapon == 'javelin':
$'Javelin/Javelin Animation'.play('swing')
if event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
yield(get_tree(), 'idle_frame')
yield(get_tree(), 'idle_frame')
img.flip_y()

View File

@@ -1,15 +1,22 @@
[gd_scene load_steps=20 format=2]
[gd_scene load_steps=22 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[ext_resource path="res://Player/Weapons/Javelin.tscn" type="PackedScene" id=6]
[ext_resource path="res://Player/Weapons/Sword.tscn" type="PackedScene" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_left",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": false,
"name": "look_right",
"speed": 5.0
}, {
@@ -175,24 +182,30 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D"]
[node name="Player" type="KinematicBody2D" groups=[
"player",
]]
collision_layer = 2
script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."]
light_mask = 2
z_index = 1
frames = SubResource( 1 )
animation = "look_right"
offset = Vector2( 0, -5 )
offset = Vector2( 0, -4 )
[node name="Collision" type="CollisionShape2D" parent="."]
visible = false
rotation = 1.5708
shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="."]
[node name="Hitbox" type="Area2D" parent="." groups=[
"player_hitbox",
]]
input_pickable = false
collision_layer = 2
collision_mask = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false
@@ -215,5 +228,11 @@ parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )]
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[node name="Sword" parent="." instance=ExtResource( 7 )]
position = Vector2( 0, -4 )
[node name="Javelin" parent="." instance=ExtResource( 6 )]
position = Vector2( 0, -4 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"]
[connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]

View File

@@ -0,0 +1,85 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 9 )
[sub_resource type="Animation" id=2]
resource_name = "swing"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("Animation:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Animation:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.01, 0.19 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Animation/Javelin:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.01, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.01, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[node name="Javelin" type="Node2D"]
light_mask = 0
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]]
light_mask = 0
collision_layer = 0
collision_mask = 4
input_pickable = false
monitoring = false
[node name="Javelin" type="Sprite" parent="Animation"]
visible = false
light_mask = 8
position = Vector2( 0, -10 )
rotation = 0.785398
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
visible = false
light_mask = 0
position = Vector2( 0, -13 )
shape = SubResource( 3 )
disabled = true
[node name="Javelin Animation" type="AnimationPlayer" parent="."]
anims/swing = SubResource( 2 )

103
Player/Weapons/Sword.tscn Normal file
View File

@@ -0,0 +1,103 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 2.5, 10 )
[sub_resource type="Animation" id=7]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Animation:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ -45.0 ]
}
[sub_resource type="Animation" id=5]
resource_name = "swing"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("Animation/Sword:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.01, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, true, false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Animation:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ -45.0, 45.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Animation:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.01, 0.19 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ -45.0, 45.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Animation/CollisionShape2D:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.01, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[node name="Sword" type="Node2D"]
light_mask = 0
[node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]]
light_mask = 0
rotation = -0.785398
collision_layer = 0
collision_mask = 4
input_pickable = false
monitoring = false
[node name="Sword" type="Sprite" parent="Animation"]
visible = false
light_mask = 8
rotation = 0.785398
scale = Vector2( 0.7, 0.7 )
texture = ExtResource( 1 )
offset = Vector2( -16, -16 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"]
visible = false
light_mask = 0
position = Vector2( 0, -14 )
shape = SubResource( 6 )
disabled = true
[node name="Sword Animation" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 7 )
anims/swing = SubResource( 5 )

View File

@@ -0,0 +1,281 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Levels/Tilesets/Level_4_Tileset.png" type="Texture" id=1]
[resource]
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6/texture = ExtResource( 1 )
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6/autotile/tile_size = Vector2( 16, 16 )
6/autotile/spacing = 0
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6/shape_one_way_margin = 0.0
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7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
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7/autotile/icon_coordinate = Vector2( 26, 7 )
7/autotile/tile_size = Vector2( 16, 16 )
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8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
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8/autotile/icon_coordinate = Vector2( 38, 1 )
8/autotile/tile_size = Vector2( 16, 16 )
8/autotile/spacing = 0
8/autotile/occluder_map = [ ]
8/autotile/navpoly_map = [ ]
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8/autotile/z_index_map = [ ]
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
8/shape_one_way = false
8/shape_one_way_margin = 0.0
8/shapes = [ ]
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9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
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9/tile_mode = 1
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9/autotile/icon_coordinate = Vector2( 38, 7 )
9/autotile/tile_size = Vector2( 16, 16 )
9/autotile/spacing = 0
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9/shape_one_way_margin = 0.0
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10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 960, 400 )
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11/autotile/tile_size = Vector2( 16, 16 )
11/autotile/spacing = 0
11/autotile/occluder_map = [ ]
11/autotile/navpoly_map = [ ]
11/autotile/priority_map = [ ]
11/autotile/z_index_map = [ ]
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View File

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