Animation
Star animation & map boundary
This commit is contained in:
@@ -7,124 +7,109 @@
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
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[sub_resource type="AtlasTexture" id=9]
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flags = 4
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=10]
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flags = 4
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 3 )
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region = Rect2( 64, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=11]
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flags = 4
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 3 )
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region = Rect2( 128, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=12]
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flags = 4
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 3 )
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region = Rect2( 192, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=13]
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flags = 4
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 3 )
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region = Rect2( 256, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=14]
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flags = 4
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 3 )
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region = Rect2( 320, 0, 64, 32 )
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[sub_resource type="AtlasTexture" id=3]
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flags = 4
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 5 )
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region = Rect2( 0, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=4]
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flags = 4
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 5 )
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region = Rect2( 65, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=5]
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flags = 4
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 5 )
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region = Rect2( 130, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=6]
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flags = 4
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 5 )
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region = Rect2( 195, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=7]
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flags = 4
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 5 )
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region = Rect2( 260, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=8]
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flags = 4
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 5 )
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region = Rect2( 325, 0, 65, 48 )
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[sub_resource type="AtlasTexture" id=15]
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flags = 4
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=16]
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flags = 4
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 6 )
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region = Rect2( 67, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=17]
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flags = 4
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 6 )
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region = Rect2( 134, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=18]
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flags = 4
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 6 )
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region = Rect2( 201, 0, 67, 32 )
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[sub_resource type="AtlasTexture" id=19]
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flags = 4
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[sub_resource type="AtlasTexture" id=17]
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atlas = ExtResource( 6 )
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region = Rect2( 268, 0, 67, 32 )
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[sub_resource type="SpriteFrames" id=20]
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[sub_resource type="SpriteFrames" id=18]
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animations = [ {
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"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
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"loop": true,
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"name": "Idle",
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"speed": 3.0
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}, {
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"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
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"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
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"loop": true,
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"name": "Jump",
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"speed": 8.0
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}, {
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"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
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"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
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"loop": true,
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"name": "Running",
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"speed": 5.0
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} ]
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[sub_resource type="CapsuleShape2D" id=1]
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[sub_resource type="CapsuleShape2D" id=19]
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radius = 3.0
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height = 2.0
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[sub_resource type="CircleShape2D" id=2]
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[sub_resource type="CircleShape2D" id=20]
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radius = 50.0
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[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
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[node name="Hellhound" type="KinematicBody2D" groups=[
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"enemies",
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]]
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collision_layer = 2
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script = ExtResource( 4 )
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[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
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position = Vector2( 1, -3 )
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scale = Vector2( 0.5625, 0.5625 )
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frames = SubResource( 20 )
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frames = SubResource( 18 )
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animation = "Idle"
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frame = 5
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playing = true
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@@ -132,30 +117,30 @@ playing = true
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[node name="Hitbox" type="CollisionShape2D" parent="."]
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visible = false
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position = Vector2( 0, -3 )
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shape = SubResource( 1 )
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shape = SubResource( 19 )
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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scale = Vector2( 1.5, 1.5 )
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shape = SubResource( 2 )
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shape = SubResource( 20 )
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[node name="Player Attack" type="Area2D" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
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visible = false
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scale = Vector2( 0.5, 0.5 )
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shape = SubResource( 2 )
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shape = SubResource( 20 )
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[node name="Light2D" type="Light2D" parent="."]
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visible = false
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