Animation

Star animation & map boundary
This commit is contained in:
Jane Cho
2021-12-08 18:44:42 -06:00
parent d6e7dd9db3
commit aac16855e6
9 changed files with 171 additions and 51 deletions

View File

@@ -7,124 +7,109 @@
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=9]
flags = 4
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=10]
flags = 4
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=11]
flags = 4
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=12]
flags = 4
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 5 )
region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 5 )
region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 5 )
region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 5 )
region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=8]
flags = 4
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 5 )
region = Rect2( 325, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=17]
flags = 4
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=18]
flags = 4
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=19]
flags = 4
[sub_resource type="AtlasTexture" id=17]
atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 )
[sub_resource type="SpriteFrames" id=20]
[sub_resource type="SpriteFrames" id=18]
animations = [ {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ],
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "Idle",
"speed": 3.0
}, {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ],
"frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "Jump",
"speed": 8.0
}, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ],
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
"loop": true,
"name": "Running",
"speed": 5.0
} ]
[sub_resource type="CapsuleShape2D" id=1]
[sub_resource type="CapsuleShape2D" id=19]
radius = 3.0
height = 2.0
[sub_resource type="CircleShape2D" id=2]
[sub_resource type="CircleShape2D" id=20]
radius = 50.0
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]]
[node name="Hellhound" type="KinematicBody2D" groups=[
"enemies",
]]
collision_layer = 2
script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 20 )
frames = SubResource( 18 )
animation = "Idle"
frame = 5
playing = true
@@ -132,30 +117,30 @@ playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
shape = SubResource( 19 )
[node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false
scale = Vector2( 1.5, 1.5 )
shape = SubResource( 2 )
shape = SubResource( 20 )
[node name="Player Attack" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
input_pickable = false
monitorable = false
collision_layer = 0
collision_mask = 2
[node name="Attack" type="CollisionShape2D" parent="Player Attack"]
visible = false
scale = Vector2( 0.5, 0.5 )
shape = SubResource( 2 )
shape = SubResource( 20 )
[node name="Light2D" type="Light2D" parent="."]
visible = false