Animation

Star animation & map boundary
This commit is contained in:
Jane Cho
2021-12-08 18:44:42 -06:00
parent d6e7dd9db3
commit aac16855e6
9 changed files with 171 additions and 51 deletions

View File

@@ -1,10 +1,27 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Assets/bule_star_sprite_spread.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.95021, 8.07351 )
[sub_resource type="Animation" id=2]
resource_name = "Sparkle"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[node name="Star" type="RigidBody2D"]
collision_layer = 4
collision_mask = 0
@@ -15,3 +32,10 @@ shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
frame = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Sparkle"
method_call_mode = 1
anims/Sparkle = SubResource( 2 )