Animation

Star animation & map boundary
This commit is contained in:
Jane Cho
2021-12-08 18:44:42 -06:00
parent d6e7dd9db3
commit aac16855e6
9 changed files with 171 additions and 51 deletions

View File

@@ -7,124 +7,109 @@
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6]
[sub_resource type="AtlasTexture" id=9] [sub_resource type="AtlasTexture" id=1]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 0, 0, 64, 32 ) region = Rect2( 0, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=10] [sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 64, 0, 64, 32 ) region = Rect2( 64, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=11] [sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 128, 0, 64, 32 ) region = Rect2( 128, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=12] [sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 192, 0, 64, 32 ) region = Rect2( 192, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=13] [sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 256, 0, 64, 32 ) region = Rect2( 256, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=14] [sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 3 ) atlas = ExtResource( 3 )
region = Rect2( 320, 0, 64, 32 ) region = Rect2( 320, 0, 64, 32 )
[sub_resource type="AtlasTexture" id=3] [sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 0, 0, 65, 48 ) region = Rect2( 0, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=4] [sub_resource type="AtlasTexture" id=8]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 65, 0, 65, 48 ) region = Rect2( 65, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=5] [sub_resource type="AtlasTexture" id=9]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 130, 0, 65, 48 ) region = Rect2( 130, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=6] [sub_resource type="AtlasTexture" id=10]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 195, 0, 65, 48 ) region = Rect2( 195, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=7] [sub_resource type="AtlasTexture" id=11]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 260, 0, 65, 48 ) region = Rect2( 260, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=8] [sub_resource type="AtlasTexture" id=12]
flags = 4
atlas = ExtResource( 5 ) atlas = ExtResource( 5 )
region = Rect2( 325, 0, 65, 48 ) region = Rect2( 325, 0, 65, 48 )
[sub_resource type="AtlasTexture" id=15] [sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 6 ) atlas = ExtResource( 6 )
region = Rect2( 0, 0, 67, 32 ) region = Rect2( 0, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=16] [sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 6 ) atlas = ExtResource( 6 )
region = Rect2( 67, 0, 67, 32 ) region = Rect2( 67, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=17] [sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 6 ) atlas = ExtResource( 6 )
region = Rect2( 134, 0, 67, 32 ) region = Rect2( 134, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=18] [sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 6 ) atlas = ExtResource( 6 )
region = Rect2( 201, 0, 67, 32 ) region = Rect2( 201, 0, 67, 32 )
[sub_resource type="AtlasTexture" id=19] [sub_resource type="AtlasTexture" id=17]
flags = 4
atlas = ExtResource( 6 ) atlas = ExtResource( 6 )
region = Rect2( 268, 0, 67, 32 ) region = Rect2( 268, 0, 67, 32 )
[sub_resource type="SpriteFrames" id=20] [sub_resource type="SpriteFrames" id=18]
animations = [ { animations = [ {
"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ], "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true, "loop": true,
"name": "Idle", "name": "Idle",
"speed": 3.0 "speed": 3.0
}, { }, {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], "frames": [ SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true, "loop": true,
"name": "Jump", "name": "Jump",
"speed": 8.0 "speed": 8.0
}, { }, {
"frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ], "frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ],
"loop": true, "loop": true,
"name": "Running", "name": "Running",
"speed": 5.0 "speed": 5.0
} ] } ]
[sub_resource type="CapsuleShape2D" id=1] [sub_resource type="CapsuleShape2D" id=19]
radius = 3.0 radius = 3.0
height = 2.0 height = 2.0
[sub_resource type="CircleShape2D" id=2] [sub_resource type="CircleShape2D" id=20]
radius = 50.0 radius = 50.0
[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]] [node name="Hellhound" type="KinematicBody2D" groups=[
"enemies",
]]
collision_layer = 2 collision_layer = 2
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="AnimatedSprite1" type="AnimatedSprite" parent="."] [node name="AnimatedSprite1" type="AnimatedSprite" parent="."]
position = Vector2( 1, -3 ) position = Vector2( 1, -3 )
scale = Vector2( 0.5625, 0.5625 ) scale = Vector2( 0.5625, 0.5625 )
frames = SubResource( 20 ) frames = SubResource( 18 )
animation = "Idle" animation = "Idle"
frame = 5 frame = 5
playing = true playing = true
@@ -132,30 +117,30 @@ playing = true
[node name="Hitbox" type="CollisionShape2D" parent="."] [node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false visible = false
position = Vector2( 0, -3 ) position = Vector2( 0, -3 )
shape = SubResource( 1 ) shape = SubResource( 19 )
[node name="Player Detector" type="Area2D" parent="."] [node name="Player Detector" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
input_pickable = false input_pickable = false
monitorable = false monitorable = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
visible = false visible = false
scale = Vector2( 1.5, 1.5 ) scale = Vector2( 1.5, 1.5 )
shape = SubResource( 2 ) shape = SubResource( 20 )
[node name="Player Attack" type="Area2D" parent="."] [node name="Player Attack" type="Area2D" parent="."]
visible = false visible = false
collision_layer = 0
collision_mask = 2
input_pickable = false input_pickable = false
monitorable = false monitorable = false
collision_layer = 0
collision_mask = 2
[node name="Attack" type="CollisionShape2D" parent="Player Attack"] [node name="Attack" type="CollisionShape2D" parent="Player Attack"]
visible = false visible = false
scale = Vector2( 0.5, 0.5 ) scale = Vector2( 0.5, 0.5 )
shape = SubResource( 2 ) shape = SubResource( 20 )
[node name="Light2D" type="Light2D" parent="."] [node name="Light2D" type="Light2D" parent="."]
visible = false visible = false

View File

@@ -1,10 +1,27 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/bule_star_sprite_spread.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 7.95021, 8.07351 ) extents = Vector2( 7.95021, 8.07351 )
[sub_resource type="Animation" id=2]
resource_name = "Sparkle"
length = 2.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
[node name="Star" type="RigidBody2D"] [node name="Star" type="RigidBody2D"]
collision_layer = 4 collision_layer = 4
collision_mask = 0 collision_mask = 0
@@ -15,3 +32,10 @@ shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
hframes = 4
frame = 2
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Sparkle"
method_call_mode = 1
anims/Sparkle = SubResource( 2 )

View File

@@ -64,3 +64,12 @@ position = Vector2( 323.666, 161.038 )
[node name="HUD" parent="." instance=ExtResource( 2 )] [node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )] [node name="Pause Screen" parent="." instance=ExtResource( 3 )]
[node name="Map_boundary" type="RigidBody2D" parent="."]
collision_layer = 7
collision_mask = 7
mode = 1
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"]
build_mode = 1
polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 )

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@@ -0,0 +1,34 @@
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importer="texture"
type="StreamTexture"
path="res://.import/blue_star_225.png-5b00146bb430703346fdaaa520f40253.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Assets/blue_star_225.png"
dest_files=[ "res://.import/blue_star_225.png-5b00146bb430703346fdaaa520f40253.stex" ]
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@@ -0,0 +1,34 @@
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dest_files=[ "res://.import/blue_star_45.png-3d076c408f8cdbf88a33f4a91f0e7375.stex" ]
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@@ -0,0 +1,34 @@
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importer="texture"
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source_file="res://Sprites/Assets/bule_star_sprite_spread.png"
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