Added some Level 5 implementation and reorganized file structure
This commit is contained in:
57
GUI/HUD.gd
57
GUI/HUD.gd
@@ -16,3 +16,60 @@ func update_currency(amount: int) -> void:
|
||||
func update_health(value: int) -> void:
|
||||
$'Health Bar'.value = value
|
||||
return
|
||||
|
||||
|
||||
func _on_weapon_slot_pressed() -> void:
|
||||
$'Weapon Selection'.set_visible(not $'Weapon Selection'.visible)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_bow_pressed() -> void:
|
||||
$'Weapon Selection/Bow'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Bow/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_javelin_pressed() -> void:
|
||||
$'Weapon Selection/Javelin'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Javelin/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_staff_pressed() -> void:
|
||||
$'Weapon Selection/Staff'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Staff/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_sword_pressed() -> void:
|
||||
$'Weapon Selection/Sword'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Sword/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
158
GUI/HUD.tscn
158
GUI/HUD.tscn
@@ -1,17 +1,30 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 40
|
||||
font_data = ExtResource( 10 )
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Health Bar" type="TextureProgress" parent="."]
|
||||
margin_right = 104.0
|
||||
margin_bottom = 18.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 105.0
|
||||
margin_bottom = 19.0
|
||||
rect_min_size = Vector2( 104, 18 )
|
||||
rect_scale = Vector2( 0.75, 0.75 )
|
||||
texture_under = ExtResource( 2 )
|
||||
texture_over = ExtResource( 4 )
|
||||
texture_progress = ExtResource( 3 )
|
||||
@@ -21,8 +34,13 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="Currency" type="Label" parent="."]
|
||||
margin_left = 220.0
|
||||
margin_right = 320.0
|
||||
margin_left = 218.0
|
||||
margin_top = 2.0
|
||||
margin_right = 618.0
|
||||
margin_bottom = 52.0
|
||||
rect_min_size = Vector2( 400, 50 )
|
||||
rect_scale = Vector2( 0.25, 0.25 )
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
align = 2
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
@@ -30,6 +48,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="Add Currency" type="Button" parent="."]
|
||||
visible = false
|
||||
margin_left = 300.0
|
||||
margin_top = 20.0
|
||||
margin_right = 320.0
|
||||
@@ -37,4 +56,127 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Equipped Weapon" type="CenterContainer" parent="."]
|
||||
margin_left = 275.0
|
||||
margin_top = 135.0
|
||||
margin_right = 315.0
|
||||
margin_bottom = 175.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Equipped Weapon"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Equipped Weapon"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 6 )
|
||||
expand = true
|
||||
|
||||
[node name="Weapon Selection" type="HBoxContainer" parent="."]
|
||||
visible = false
|
||||
margin_left = 230.0
|
||||
margin_top = 135.0
|
||||
margin_right = 270.0
|
||||
margin_bottom = 175.0
|
||||
grow_horizontal = 0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Bow" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 8 )
|
||||
expand = true
|
||||
|
||||
[node name="Javelin" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_left = 44.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 9 )
|
||||
expand = true
|
||||
|
||||
[node name="Staff" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_left = 88.0
|
||||
margin_right = 128.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 5 )
|
||||
expand = true
|
||||
|
||||
[node name="Sword" type="CenterContainer" parent="Weapon Selection"]
|
||||
visible = false
|
||||
margin_left = 132.0
|
||||
margin_right = 172.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 6 )
|
||||
expand = true
|
||||
|
||||
[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
|
||||
[connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]
|
||||
|
41
GUI/Inventory Menu.tscn
Normal file
41
GUI/Inventory Menu.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Inventory Menu" type="Node"]
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
rect_min_size = Vector2( 320, 180 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
margin_left = 53.0
|
||||
margin_top = 78.0
|
||||
margin_right = 266.0
|
||||
margin_bottom = 102.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_right = 213.0
|
||||
margin_bottom = 20.0
|
||||
|
||||
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_right = 71.0
|
||||
margin_bottom = 20.0
|
||||
text = "Weapons"
|
||||
|
||||
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 75.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 20.0
|
||||
text = "Accessories"
|
||||
|
||||
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 168.0
|
||||
margin_right = 213.0
|
||||
margin_bottom = 20.0
|
||||
text = "Skills"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_right = 213.0
|
||||
margin_bottom = 24.0
|
@@ -1,11 +1,11 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Levels/Level_3_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Level_1_Button_Normal.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Level_4_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Levels/Level_2_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Levels/Level_5_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Levels/Hub_World_Button_Normal.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_3_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_1_Button_Normal.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_4_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_2_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_5_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Hub_World_Button_Normal.png" type="Texture" id=6]
|
||||
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
|
||||
|
||||
[node name="Level Select Menu" type="Node"]
|
||||
|
@@ -1,17 +1,17 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Settings_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Hover.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Credits_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/New_Game_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Disabled.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/New_Game_Button_Hover.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Quit_Button_Normal.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Credits_Button_Hover.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Sprites/Settings_Button_Hover.png" type="Texture" id=10]
|
||||
[ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11]
|
||||
[ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Hover.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Disabled.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Hover.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Normal.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Hover.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Hover.png" type="Texture" id=10]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Hover.png" type="Texture" id=11]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Main_Menu_Background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
|
||||
[ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
|
||||
|
||||
[node name="Splash Screen" type="Sprite"]
|
||||
|
Reference in New Issue
Block a user