Added some Level 5 implementation and reorganized file structure

This commit is contained in:
VoidTwo
2021-11-27 17:36:06 -06:00
parent 2c98c112bd
commit aac45f808c
114 changed files with 1892 additions and 638 deletions

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@@ -1,19 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=2]
radius = 3.0
height = 2.0
[node name="Enemy" type="KinematicBody2D" groups=["enemies"]]
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -3 )
texture = ExtResource( 1 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 2 )

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@@ -0,0 +1,40 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Resources/Level_5_Enemy_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 3.0
height = 2.0
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
collision_layer = 2
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
light_mask = 4
position = Vector2( 0, -3 )
texture = ExtResource( 3 )
[node name="Hitbox" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, -3 )
shape = SubResource( 1 )
[node name="Light2D" type="Light2D" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 2 )
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
energy = 2.0
range_item_cull_mask = 11
[node name="Light2DEyes" type="Light2D" parent="."]
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 2 )
offset = Vector2( 5, -40 )
range_item_cull_mask = 4
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
show_behind_parent = true
occluder = ExtResource( 1 )

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Fonts/AtariClassic.ttf Normal file

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Fonts/TheLittleBonjour.ttf Normal file

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@@ -16,3 +16,60 @@ func update_currency(amount: int) -> void:
func update_health(value: int) -> void: func update_health(value: int) -> void:
$'Health Bar'.value = value $'Health Bar'.value = value
return return
func _on_weapon_slot_pressed() -> void:
$'Weapon Selection'.set_visible(not $'Weapon Selection'.visible)
return
func _on_select_bow_pressed() -> void:
$'Weapon Selection/Bow'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Bow/Weapon'.get_normal_texture())
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_javelin_pressed() -> void:
$'Weapon Selection/Javelin'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Javelin/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_staff_pressed() -> void:
$'Weapon Selection/Staff'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Staff/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Sword'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return
func _on_select_sword_pressed() -> void:
$'Weapon Selection/Sword'.set_visible(false)
$'Equipped Weapon/Weapon'.set_normal_texture(
$'Weapon Selection/Sword/Weapon'.get_normal_texture())
$'Weapon Selection/Bow'.set_visible(true)
$'Weapon Selection/Javelin'.set_visible(true)
$'Weapon Selection/Staff'.set_visible(true)
$'Weapon Selection'.set_visible(false)
return

View File

@@ -1,17 +1,30 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=12 format=2]
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1] [ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2] [ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3] [ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4] [ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
[sub_resource type="DynamicFont" id=1]
size = 40
font_data = ExtResource( 10 )
[node name="HUD" type="CanvasLayer"] [node name="HUD" type="CanvasLayer"]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Health Bar" type="TextureProgress" parent="."] [node name="Health Bar" type="TextureProgress" parent="."]
margin_right = 104.0 margin_left = 1.0
margin_bottom = 18.0 margin_top = 1.0
margin_right = 105.0
margin_bottom = 19.0
rect_min_size = Vector2( 104, 18 ) rect_min_size = Vector2( 104, 18 )
rect_scale = Vector2( 0.75, 0.75 )
texture_under = ExtResource( 2 ) texture_under = ExtResource( 2 )
texture_over = ExtResource( 4 ) texture_over = ExtResource( 4 )
texture_progress = ExtResource( 3 ) texture_progress = ExtResource( 3 )
@@ -21,8 +34,13 @@ __meta__ = {
} }
[node name="Currency" type="Label" parent="."] [node name="Currency" type="Label" parent="."]
margin_left = 220.0 margin_left = 218.0
margin_right = 320.0 margin_top = 2.0
margin_right = 618.0
margin_bottom = 52.0
rect_min_size = Vector2( 400, 50 )
rect_scale = Vector2( 0.25, 0.25 )
custom_fonts/font = SubResource( 1 )
align = 2 align = 2
valign = 1 valign = 1
__meta__ = { __meta__ = {
@@ -30,6 +48,7 @@ __meta__ = {
} }
[node name="Add Currency" type="Button" parent="."] [node name="Add Currency" type="Button" parent="."]
visible = false
margin_left = 300.0 margin_left = 300.0
margin_top = 20.0 margin_top = 20.0
margin_right = 320.0 margin_right = 320.0
@@ -37,4 +56,127 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Equipped Weapon" type="CenterContainer" parent="."]
margin_left = 275.0
margin_top = 135.0
margin_right = 315.0
margin_bottom = 175.0
rect_min_size = Vector2( 40, 40 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Slot Background" type="TextureRect" parent="Equipped Weapon"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Equipped Weapon"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 6 )
expand = true
[node name="Weapon Selection" type="HBoxContainer" parent="."]
visible = false
margin_left = 230.0
margin_top = 135.0
margin_right = 270.0
margin_bottom = 175.0
grow_horizontal = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Bow" type="CenterContainer" parent="Weapon Selection"]
margin_right = 40.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 8 )
expand = true
[node name="Javelin" type="CenterContainer" parent="Weapon Selection"]
margin_left = 44.0
margin_right = 84.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 9 )
expand = true
[node name="Staff" type="CenterContainer" parent="Weapon Selection"]
margin_left = 88.0
margin_right = 128.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 5 )
expand = true
[node name="Sword" type="CenterContainer" parent="Weapon Selection"]
visible = false
margin_left = 132.0
margin_right = 172.0
margin_bottom = 40.0
rect_min_size = Vector2( 40, 40 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 7 )
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"]
margin_left = 7.0
margin_top = 7.0
margin_right = 32.0
margin_bottom = 32.0
rect_min_size = Vector2( 25, 25 )
texture_normal = ExtResource( 6 )
expand = true
[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"] [connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
[connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"]
[connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"]
[connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"]
[connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"]
[connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]

41
GUI/Inventory Menu.tscn Normal file
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@@ -0,0 +1,41 @@
[gd_scene format=2]
[node name="Inventory Menu" type="Node"]
[node name="CenterContainer" type="CenterContainer" parent="."]
rect_min_size = Vector2( 320, 180 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
margin_left = 53.0
margin_top = 78.0
margin_right = 266.0
margin_bottom = 102.0
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_right = 213.0
margin_bottom = 20.0
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_right = 71.0
margin_bottom = 20.0
text = "Weapons"
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 75.0
margin_right = 164.0
margin_bottom = 20.0
text = "Accessories"
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
margin_left = 168.0
margin_right = 213.0
margin_bottom = 20.0
text = "Skills"
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
margin_top = 24.0
margin_right = 213.0
margin_bottom = 24.0

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=8 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://Levels/Level_3_Button_Normal.png" type="Texture" id=1] [ext_resource path="res://Sprites/Menus/Level Select/Level_3_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Levels/Level_1_Button_Normal.png" type="Texture" id=2] [ext_resource path="res://Sprites/Menus/Level Select/Level_1_Button_Normal.png" type="Texture" id=2]
[ext_resource path="res://Levels/Level_4_Button_Normal.png" type="Texture" id=3] [ext_resource path="res://Sprites/Menus/Level Select/Level_4_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Levels/Level_2_Button_Normal.png" type="Texture" id=4] [ext_resource path="res://Sprites/Menus/Level Select/Level_2_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Levels/Level_5_Button_Normal.png" type="Texture" id=5] [ext_resource path="res://Sprites/Menus/Level Select/Level_5_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Levels/Hub_World_Button_Normal.png" type="Texture" id=6] [ext_resource path="res://Sprites/Menus/Level Select/Hub_World_Button_Normal.png" type="Texture" id=6]
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7] [ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
[node name="Level Select Menu" type="Node"] [node name="Level Select Menu" type="Node"]

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@@ -1,17 +1,17 @@
[gd_scene load_steps=16 format=2] [gd_scene load_steps=16 format=2]
[ext_resource path="res://Sprites/Settings_Button_Normal.png" type="Texture" id=1] [ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Normal.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Continue_Button_Hover.png" type="Texture" id=2] [ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Hover.png" type="Texture" id=2]
[ext_resource path="res://Sprites/Credits_Button_Normal.png" type="Texture" id=3] [ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Normal.png" type="Texture" id=3]
[ext_resource path="res://Sprites/Continue_Button_Normal.png" type="Texture" id=4] [ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Normal.png" type="Texture" id=4]
[ext_resource path="res://Sprites/New_Game_Button_Normal.png" type="Texture" id=5] [ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Normal.png" type="Texture" id=5]
[ext_resource path="res://Sprites/Continue_Button_Disabled.png" type="Texture" id=6] [ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Disabled.png" type="Texture" id=6]
[ext_resource path="res://Sprites/New_Game_Button_Hover.png" type="Texture" id=7] [ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Hover.png" type="Texture" id=7]
[ext_resource path="res://Sprites/Quit_Button_Normal.png" type="Texture" id=8] [ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Normal.png" type="Texture" id=8]
[ext_resource path="res://Sprites/Credits_Button_Hover.png" type="Texture" id=9] [ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Hover.png" type="Texture" id=9]
[ext_resource path="res://Sprites/Settings_Button_Hover.png" type="Texture" id=10] [ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Hover.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11] [ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Hover.png" type="Texture" id=11]
[ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12] [ext_resource path="res://Sprites/Menus/Main Menu/Main_Menu_Background.png" type="Texture" id=12]
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13] [ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
[ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14] [ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]

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@@ -1,6 +1,6 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2] [ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
[node name="Splash Screen" type="Sprite"] [node name="Splash Screen" type="Sprite"]

View File

@@ -1,6 +1,6 @@
extends Node2D extends Node2D
func _ready() -> void: func _ready() -> void:
$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.load_hud($HUD) $YSort/Player.load_hud($HUD)
return return

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@@ -1,21 +1,15 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2] [ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3] [ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Enemy.tscn" type="PackedScene" id=4]
[node name="World" type="Node2D"] [node name="Hub World" type="Node2D"]
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="YSort" type="YSort" parent="."] [node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )] [node name="Player" parent="YSort" instance=ExtResource( 1 )]
collision_mask = 2 position = Vector2( 160, 90 )
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Enemy" parent="YSort/Enemies" instance=ExtResource( 4 )]
position = Vector2( 204, 95.8129 )
[node name="HUD" parent="." instance=ExtResource( 3 )] [node name="HUD" parent="." instance=ExtResource( 3 )]

6
Levels/Level 5.gd Normal file
View File

@@ -0,0 +1,6 @@
extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return

49
Levels/Level 5.tscn Normal file

File diff suppressed because one or more lines are too long

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@@ -61,8 +61,8 @@ func level_select_menu_option(option: String) -> void:
var level: String = 'res://Levels/' var level: String = 'res://Levels/'
if option == 'H': if option == 'H':
level += 'Hub World.tscn' level += 'Hub World.tscn'
elif option == '1': else:
level += 'Level 1.tscn' level += 'Level ' + option + '.tscn'
new_game(level) new_game(level)
return return

View File

@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Main.gd" type="Script" id=1]
[ext_resource path="res://Sprites/Black_Background.png" type="Texture" id=3] [ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=3]
[node name="Main" type="Node"] [node name="Main" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )

View File

@@ -3,11 +3,13 @@
var name: String var name: String
var type: String var type: String
func _init(name: String, type: String) -> void: func _init(name: String, type: String) -> void:
self.name = name self.name = name
self.type = type self.type = type
return return
func equals(other) -> bool: func equals(other) -> bool:
if(self.name == other.name and self.type == other.type): if(self.name == other.name and self.type == other.type):
return true return true

View File

@@ -1,11 +1,12 @@
extends KinematicBody2D extends KinematicBody2D
const ACCELERATION: int = 1000 export var ACCELERATION: int = 1000
const MAX_SPEED: int = 120 export var MAX_SPEED: int = 120
const FRICTION: int = 1000 export var FRICTION: int = 1000
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
var health_index: int = 6 var health_index: int = 6
var hud: CanvasLayer = null var hud: CanvasLayer = null
var velocity: Vector2 = Vector2.ZERO var velocity: Vector2 = Vector2.ZERO
@@ -57,3 +58,15 @@ func _on_Hitbox_body_entered(body: Node) -> void:
health_index -= 1 health_index -= 1
hud.update_health(HEALTH_SLICES[health_index]) hud.update_health(HEALTH_SLICES[health_index])
return return
func _input(event: InputEvent) -> void:
if event.is_action_pressed('screenshot'):
var img: Image = get_viewport().get_texture().get_data()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")
img.flip_y()
if img.save_png('user://screenshot.png') != OK:
print('ERROR: Failed saving screenshot.')
return

View File

@@ -1,16 +1,16 @@
[gd_scene load_steps=20 format=2] [gd_scene load_steps=20 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1] [ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2] [ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Player/Player_Down.png" type="Texture" id=3] [ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
[ext_resource path="res://Player/Player_Up.png" type="Texture" id=4] [ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5] [ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
[sub_resource type="SpriteFrames" id=1] [sub_resource type="SpriteFrames" id=1]
animations = [ { animations = [ {
"frames": [ ExtResource( 4 ) ], "frames": [ ExtResource( 2 ) ],
"loop": false, "loop": false,
"name": "look_up", "name": "look_right",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 2 ) ],
@@ -18,9 +18,9 @@ animations = [ {
"name": "look_left", "name": "look_left",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 2 ) ], "frames": [ ExtResource( 4 ) ],
"loop": false, "loop": false,
"name": "look_right", "name": "look_up",
"speed": 5.0 "speed": 5.0
}, { }, {
"frames": [ ExtResource( 3 ) ], "frames": [ ExtResource( 3 ) ],
@@ -161,14 +161,14 @@ animation = "Look Up"
[sub_resource type="AnimationNodeBlendSpace2D" id=12] [sub_resource type="AnimationNodeBlendSpace2D" id=12]
blend_point_0/node = SubResource( 8 ) blend_point_0/node = SubResource( 8 )
blend_point_0/pos = Vector2( -1.01, 0 ) blend_point_0/pos = Vector2( -1, 0 )
blend_point_1/node = SubResource( 9 ) blend_point_1/node = SubResource( 9 )
blend_point_1/pos = Vector2( 0, 1.1 ) blend_point_1/pos = Vector2( 0, 1.1 )
blend_point_2/node = SubResource( 10 ) blend_point_2/node = SubResource( 10 )
blend_point_2/pos = Vector2( 1, 0 ) blend_point_2/pos = Vector2( 1, 0 )
blend_point_3/node = SubResource( 11 ) blend_point_3/node = SubResource( 11 )
blend_point_3/pos = Vector2( 0, -1.1 ) blend_point_3/pos = Vector2( 0, -1.1 )
min_space = Vector2( -1.01, -1.1 ) min_space = Vector2( -1, -1.1 )
max_space = Vector2( 1, 1.1 ) max_space = Vector2( 1, 1.1 )
blend_mode = 1 blend_mode = 1
@@ -181,12 +181,14 @@ graph_offset = Vector2( -3591.37, -302.6 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=14] [sub_resource type="AnimationNodeStateMachinePlayback" id=14]
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Sprite" type="AnimatedSprite" parent="."] [node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 0, -5 ) light_mask = 2
frames = SubResource( 1 ) frames = SubResource( 1 )
animation = "look_right" animation = "look_right"
offset = Vector2( 0, -5 )
[node name="Collision" type="CollisionShape2D" parent="."] [node name="Collision" type="CollisionShape2D" parent="."]
visible = false visible = false
@@ -194,6 +196,8 @@ rotation = 1.5708
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="."] [node name="Hitbox" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
visible = false visible = false
@@ -212,7 +216,7 @@ tree_root = SubResource( 13 )
anim_player = NodePath("../AnimationPlayer") anim_player = NodePath("../AnimationPlayer")
active = true active = true
parameters/playback = SubResource( 14 ) parameters/playback = SubResource( 14 )
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 ) parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
[node name="Inventory" parent="." instance=ExtResource( 5 )] [node name="Inventory" parent="." instance=ExtResource( 5 )]

View File

@@ -0,0 +1,4 @@
[gd_resource type="OccluderPolygon2D" format=2]
[resource]
polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )

View File

@@ -0,0 +1,28 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
[resource]
0/name = "void_level_base_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0

View File

@@ -0,0 +1,593 @@
[gd_resource type="TileSet" load_steps=96 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=48]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=49]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=50]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=51]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=52]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=53]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=54]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=55]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=56]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=57]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=58]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=59]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=60]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=61]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=62]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=63]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=64]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=65]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=66]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=67]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=68]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=69]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=70]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=71]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=72]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=73]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=74]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=75]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=76]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=77]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=78]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=79]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=80]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=81]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=82]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=83]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=84]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=85]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=86]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=87]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=88]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=89]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=90]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=91]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=92]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=93]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="OccluderPolygon2D" id=94]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=6]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=7]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=9]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=15]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=16]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=17]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=18]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=19]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=20]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=21]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=22]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=23]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=24]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=25]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=26]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=27]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=28]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=34]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=35]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=36]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=37]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=38]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=39]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=40]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=41]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=42]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=43]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=44]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=45]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=46]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=47]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[resource]
0/name = "walls_tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 176, 80 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
0/autotile/icon_coordinate = Vector2( 1, 1 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 48 ), Vector2( 0, 1 ), SubResource( 49 ), Vector2( 0, 2 ), SubResource( 50 ), Vector2( 0, 3 ), SubResource( 51 ), Vector2( 1, 0 ), SubResource( 52 ), Vector2( 1, 1 ), SubResource( 53 ), Vector2( 1, 2 ), SubResource( 54 ), Vector2( 1, 3 ), SubResource( 55 ), Vector2( 2, 0 ), SubResource( 56 ), Vector2( 2, 1 ), SubResource( 57 ), Vector2( 2, 2 ), SubResource( 58 ), Vector2( 2, 3 ), SubResource( 59 ), Vector2( 3, 0 ), SubResource( 60 ), Vector2( 3, 1 ), SubResource( 61 ), Vector2( 3, 2 ), SubResource( 62 ), Vector2( 3, 3 ), SubResource( 63 ), Vector2( 4, 0 ), SubResource( 64 ), Vector2( 4, 1 ), SubResource( 65 ), Vector2( 4, 2 ), SubResource( 66 ), Vector2( 4, 3 ), SubResource( 67 ), Vector2( 4, 4 ), SubResource( 68 ), Vector2( 5, 0 ), SubResource( 69 ), Vector2( 5, 1 ), SubResource( 70 ), Vector2( 5, 2 ), SubResource( 71 ), Vector2( 5, 3 ), SubResource( 72 ), Vector2( 5, 4 ), SubResource( 73 ), Vector2( 6, 0 ), SubResource( 74 ), Vector2( 6, 1 ), SubResource( 75 ), Vector2( 6, 2 ), SubResource( 76 ), Vector2( 6, 3 ), SubResource( 77 ), Vector2( 6, 4 ), SubResource( 78 ), Vector2( 7, 0 ), SubResource( 79 ), Vector2( 7, 1 ), SubResource( 80 ), Vector2( 7, 2 ), SubResource( 81 ), Vector2( 7, 3 ), SubResource( 82 ), Vector2( 7, 4 ), SubResource( 83 ), Vector2( 8, 0 ), SubResource( 84 ), Vector2( 8, 1 ), SubResource( 85 ), Vector2( 8, 2 ), SubResource( 86 ), Vector2( 8, 3 ), SubResource( 87 ), Vector2( 8, 4 ), SubResource( 88 ), Vector2( 9, 0 ), SubResource( 89 ), Vector2( 9, 1 ), SubResource( 90 ), Vector2( 9, 2 ), SubResource( 91 ), Vector2( 9, 3 ), SubResource( 92 ), Vector2( 10, 2 ), SubResource( 93 ), Vector2( 10, 3 ), SubResource( 94 ) ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 1 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 6 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 2 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 1 ),
"one_way": false,
"one_way_margin": 1.0,
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