Added some Level 5 implementation and reorganized file structure
@@ -1,19 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=2]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[node name="Enemy" type="KinematicBody2D" groups=["enemies"]]
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -3 )
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -3 )
|
||||
shape = SubResource( 2 )
|
40
Enemies/Glowing Ghost.tscn
Normal file
@@ -0,0 +1,40 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://Resources/Level_5_Enemy_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Enemies/Glowing_Ghost.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 3.0
|
||||
height = 2.0
|
||||
|
||||
[node name="Glowing Ghost" type="KinematicBody2D" groups=["enemies"]]
|
||||
collision_layer = 2
|
||||
collision_mask = 0
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
light_mask = 4
|
||||
position = Vector2( 0, -3 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Hitbox" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
position = Vector2( 0, -3 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
texture = ExtResource( 2 )
|
||||
color = Color( 0.984314, 0.94902, 0.211765, 0.392157 )
|
||||
energy = 2.0
|
||||
range_item_cull_mask = 11
|
||||
|
||||
[node name="Light2DEyes" type="Light2D" parent="."]
|
||||
scale = Vector2( 0.1, 0.1 )
|
||||
texture = ExtResource( 2 )
|
||||
offset = Vector2( 5, -40 )
|
||||
range_item_cull_mask = 4
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
||||
show_behind_parent = true
|
||||
occluder = ExtResource( 1 )
|
BIN
Fonts/AtariClassic.ttf
Normal file
BIN
Fonts/TheLittleBonjour.ttf
Normal file
57
GUI/HUD.gd
@@ -16,3 +16,60 @@ func update_currency(amount: int) -> void:
|
||||
func update_health(value: int) -> void:
|
||||
$'Health Bar'.value = value
|
||||
return
|
||||
|
||||
|
||||
func _on_weapon_slot_pressed() -> void:
|
||||
$'Weapon Selection'.set_visible(not $'Weapon Selection'.visible)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_bow_pressed() -> void:
|
||||
$'Weapon Selection/Bow'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Bow/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_javelin_pressed() -> void:
|
||||
$'Weapon Selection/Javelin'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Javelin/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_staff_pressed() -> void:
|
||||
$'Weapon Selection/Staff'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Staff/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Sword'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
||||
|
||||
func _on_select_sword_pressed() -> void:
|
||||
$'Weapon Selection/Sword'.set_visible(false)
|
||||
$'Equipped Weapon/Weapon'.set_normal_texture(
|
||||
$'Weapon Selection/Sword/Weapon'.get_normal_texture())
|
||||
|
||||
$'Weapon Selection/Bow'.set_visible(true)
|
||||
$'Weapon Selection/Javelin'.set_visible(true)
|
||||
$'Weapon Selection/Staff'.set_visible(true)
|
||||
|
||||
$'Weapon Selection'.set_visible(false)
|
||||
return
|
||||
|
158
GUI/HUD.tscn
@@ -1,17 +1,30 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://GUI/HUD.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Under.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Progress.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/HUD/Health_Bar_Over.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Items/Staff.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/HUD/HUD_Weapon_Slot.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Items/Bow.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Fonts/TheLittleBonjour.ttf" type="DynamicFontData" id=10]
|
||||
|
||||
[sub_resource type="DynamicFont" id=1]
|
||||
size = 40
|
||||
font_data = ExtResource( 10 )
|
||||
|
||||
[node name="HUD" type="CanvasLayer"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Health Bar" type="TextureProgress" parent="."]
|
||||
margin_right = 104.0
|
||||
margin_bottom = 18.0
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 105.0
|
||||
margin_bottom = 19.0
|
||||
rect_min_size = Vector2( 104, 18 )
|
||||
rect_scale = Vector2( 0.75, 0.75 )
|
||||
texture_under = ExtResource( 2 )
|
||||
texture_over = ExtResource( 4 )
|
||||
texture_progress = ExtResource( 3 )
|
||||
@@ -21,8 +34,13 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="Currency" type="Label" parent="."]
|
||||
margin_left = 220.0
|
||||
margin_right = 320.0
|
||||
margin_left = 218.0
|
||||
margin_top = 2.0
|
||||
margin_right = 618.0
|
||||
margin_bottom = 52.0
|
||||
rect_min_size = Vector2( 400, 50 )
|
||||
rect_scale = Vector2( 0.25, 0.25 )
|
||||
custom_fonts/font = SubResource( 1 )
|
||||
align = 2
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
@@ -30,6 +48,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="Add Currency" type="Button" parent="."]
|
||||
visible = false
|
||||
margin_left = 300.0
|
||||
margin_top = 20.0
|
||||
margin_right = 320.0
|
||||
@@ -37,4 +56,127 @@ __meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Equipped Weapon" type="CenterContainer" parent="."]
|
||||
margin_left = 275.0
|
||||
margin_top = 135.0
|
||||
margin_right = 315.0
|
||||
margin_bottom = 175.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Equipped Weapon"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Equipped Weapon"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 6 )
|
||||
expand = true
|
||||
|
||||
[node name="Weapon Selection" type="HBoxContainer" parent="."]
|
||||
visible = false
|
||||
margin_left = 230.0
|
||||
margin_top = 135.0
|
||||
margin_right = 270.0
|
||||
margin_bottom = 175.0
|
||||
grow_horizontal = 0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Bow" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 8 )
|
||||
expand = true
|
||||
|
||||
[node name="Javelin" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_left = 44.0
|
||||
margin_right = 84.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 9 )
|
||||
expand = true
|
||||
|
||||
[node name="Staff" type="CenterContainer" parent="Weapon Selection"]
|
||||
margin_left = 88.0
|
||||
margin_right = 128.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 5 )
|
||||
expand = true
|
||||
|
||||
[node name="Sword" type="CenterContainer" parent="Weapon Selection"]
|
||||
visible = false
|
||||
margin_left = 132.0
|
||||
margin_right = 172.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = 32.0
|
||||
rect_min_size = Vector2( 25, 25 )
|
||||
texture_normal = ExtResource( 6 )
|
||||
expand = true
|
||||
|
||||
[connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]
|
||||
[connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"]
|
||||
[connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]
|
||||
|
41
GUI/Inventory Menu.tscn
Normal file
@@ -0,0 +1,41 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Inventory Menu" type="Node"]
|
||||
|
||||
[node name="CenterContainer" type="CenterContainer" parent="."]
|
||||
rect_min_size = Vector2( 320, 180 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
|
||||
margin_left = 53.0
|
||||
margin_top = 78.0
|
||||
margin_right = 266.0
|
||||
margin_bottom = 102.0
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_right = 213.0
|
||||
margin_bottom = 20.0
|
||||
|
||||
[node name="Button" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_right = 71.0
|
||||
margin_bottom = 20.0
|
||||
text = "Weapons"
|
||||
|
||||
[node name="Button2" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 75.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 20.0
|
||||
text = "Accessories"
|
||||
|
||||
[node name="Button3" type="Button" parent="CenterContainer/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 168.0
|
||||
margin_right = 213.0
|
||||
margin_bottom = 20.0
|
||||
text = "Skills"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
|
||||
margin_top = 24.0
|
||||
margin_right = 213.0
|
||||
margin_bottom = 24.0
|
@@ -1,11 +1,11 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://Levels/Level_3_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Levels/Level_1_Button_Normal.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Levels/Level_4_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Levels/Level_2_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Levels/Level_5_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Levels/Hub_World_Button_Normal.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_3_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_1_Button_Normal.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_4_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_2_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Level_5_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Menus/Level Select/Hub_World_Button_Normal.png" type="Texture" id=6]
|
||||
[ext_resource path="res://GUI/Level Select Menu.gd" type="Script" id=7]
|
||||
|
||||
[node name="Level Select Menu" type="Node"]
|
||||
|
@@ -1,17 +1,17 @@
|
||||
[gd_scene load_steps=16 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Settings_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Hover.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Credits_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/New_Game_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Continue_Button_Disabled.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/New_Game_Button_Hover.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Quit_Button_Normal.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Credits_Button_Hover.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Sprites/Settings_Button_Hover.png" type="Texture" id=10]
|
||||
[ext_resource path="res://Sprites/Quit_Button_Hover.png" type="Texture" id=11]
|
||||
[ext_resource path="res://Sprites/Main_Menu_Background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Normal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Hover.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Normal.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Normal.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Normal.png" type="Texture" id=5]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Continue_Button_Disabled.png" type="Texture" id=6]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/New_Game_Button_Hover.png" type="Texture" id=7]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Normal.png" type="Texture" id=8]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Credits_Button_Hover.png" type="Texture" id=9]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Settings_Button_Hover.png" type="Texture" id=10]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Quit_Button_Hover.png" type="Texture" id=11]
|
||||
[ext_resource path="res://Sprites/Menus/Main Menu/Main_Menu_Background.png" type="Texture" id=12]
|
||||
[ext_resource path="res://Resources/Ash.tres" type="DynamicFontData" id=13]
|
||||
[ext_resource path="res://GUI/Main Menu.gd" type="Script" id=14]
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Splash_Screen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Sprites/Assets/Splash_Screen.png" type="Texture" id=1]
|
||||
[ext_resource path="res://GUI/Splash Screen.gd" type="Script" id=2]
|
||||
|
||||
[node name="Splash Screen" type="Sprite"]
|
||||
|
@@ -1,6 +1,6 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$YSort/Player.position = get_viewport_rect().size / 2
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
||||
|
@@ -1,21 +1,15 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Levels/Hub World.gd" type="Script" id=2]
|
||||
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Enemies/Enemy.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="World" type="Node2D"]
|
||||
[node name="Hub World" type="Node2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="YSort" type="YSort" parent="."]
|
||||
|
||||
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
|
||||
collision_mask = 2
|
||||
|
||||
[node name="Enemies" type="YSort" parent="YSort"]
|
||||
|
||||
[node name="Enemy" parent="YSort/Enemies" instance=ExtResource( 4 )]
|
||||
position = Vector2( 204, 95.8129 )
|
||||
position = Vector2( 160, 90 )
|
||||
|
||||
[node name="HUD" parent="." instance=ExtResource( 3 )]
|
||||
|
6
Levels/Level 5.gd
Normal file
@@ -0,0 +1,6 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
$YSort/Player.load_hud($HUD)
|
||||
return
|
49
Levels/Level 5.tscn
Normal file
4
Main.gd
@@ -61,8 +61,8 @@ func level_select_menu_option(option: String) -> void:
|
||||
var level: String = 'res://Levels/'
|
||||
if option == 'H':
|
||||
level += 'Hub World.tscn'
|
||||
elif option == '1':
|
||||
level += 'Level 1.tscn'
|
||||
else:
|
||||
level += 'Level ' + option + '.tscn'
|
||||
|
||||
new_game(level)
|
||||
return
|
||||
|
@@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Main.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Sprites/Black_Background.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Assets/Black_Background.png" type="Texture" id=3]
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
@@ -3,11 +3,13 @@
|
||||
var name: String
|
||||
var type: String
|
||||
|
||||
|
||||
func _init(name: String, type: String) -> void:
|
||||
self.name = name
|
||||
self.type = type
|
||||
return
|
||||
|
||||
|
||||
func equals(other) -> bool:
|
||||
if(self.name == other.name and self.type == other.type):
|
||||
return true
|
@@ -1,11 +1,12 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
const ACCELERATION: int = 1000
|
||||
const MAX_SPEED: int = 120
|
||||
const FRICTION: int = 1000
|
||||
const HEALTH_SLICES: Array = [0, 20, 35, 50, 65, 80, 100]
|
||||
export var ACCELERATION: int = 1000
|
||||
export var MAX_SPEED: int = 120
|
||||
export var FRICTION: int = 1000
|
||||
|
||||
const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
|
||||
var health_index: int = 6
|
||||
|
||||
var hud: CanvasLayer = null
|
||||
var velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
@@ -57,3 +58,15 @@ func _on_Hitbox_body_entered(body: Node) -> void:
|
||||
health_index -= 1
|
||||
hud.update_health(HEALTH_SLICES[health_index])
|
||||
return
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed('screenshot'):
|
||||
var img: Image = get_viewport().get_texture().get_data()
|
||||
yield(get_tree(), "idle_frame")
|
||||
yield(get_tree(), "idle_frame")
|
||||
|
||||
img.flip_y()
|
||||
if img.save_png('user://screenshot.png') != OK:
|
||||
print('ERROR: Failed saving screenshot.')
|
||||
return
|
||||
|
@@ -1,16 +1,16 @@
|
||||
[gd_scene load_steps=20 format=2]
|
||||
|
||||
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Player/Player_Down.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Player/Player_Up.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Sprites/Player/Player.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Sprites/Player/Player_Down.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Sprites/Player/Player_Up.png" type="Texture" id=4]
|
||||
[ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5]
|
||||
|
||||
[sub_resource type="SpriteFrames" id=1]
|
||||
animations = [ {
|
||||
"frames": [ ExtResource( 4 ) ],
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"loop": false,
|
||||
"name": "look_up",
|
||||
"name": "look_right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
@@ -18,9 +18,9 @@ animations = [ {
|
||||
"name": "look_left",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 2 ) ],
|
||||
"frames": [ ExtResource( 4 ) ],
|
||||
"loop": false,
|
||||
"name": "look_right",
|
||||
"name": "look_up",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [ ExtResource( 3 ) ],
|
||||
@@ -161,14 +161,14 @@ animation = "Look Up"
|
||||
|
||||
[sub_resource type="AnimationNodeBlendSpace2D" id=12]
|
||||
blend_point_0/node = SubResource( 8 )
|
||||
blend_point_0/pos = Vector2( -1.01, 0 )
|
||||
blend_point_0/pos = Vector2( -1, 0 )
|
||||
blend_point_1/node = SubResource( 9 )
|
||||
blend_point_1/pos = Vector2( 0, 1.1 )
|
||||
blend_point_2/node = SubResource( 10 )
|
||||
blend_point_2/pos = Vector2( 1, 0 )
|
||||
blend_point_3/node = SubResource( 11 )
|
||||
blend_point_3/pos = Vector2( 0, -1.1 )
|
||||
min_space = Vector2( -1.01, -1.1 )
|
||||
min_space = Vector2( -1, -1.1 )
|
||||
max_space = Vector2( 1, 1.1 )
|
||||
blend_mode = 1
|
||||
|
||||
@@ -181,12 +181,14 @@ graph_offset = Vector2( -3591.37, -302.6 )
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=14]
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
collision_layer = 2
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="Sprite" type="AnimatedSprite" parent="."]
|
||||
position = Vector2( 0, -5 )
|
||||
light_mask = 2
|
||||
frames = SubResource( 1 )
|
||||
animation = "look_right"
|
||||
offset = Vector2( 0, -5 )
|
||||
|
||||
[node name="Collision" type="CollisionShape2D" parent="."]
|
||||
visible = false
|
||||
@@ -194,6 +196,8 @@ rotation = 1.5708
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Hitbox" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||
visible = false
|
||||
@@ -212,7 +216,7 @@ tree_root = SubResource( 13 )
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
active = true
|
||||
parameters/playback = SubResource( 14 )
|
||||
parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 )
|
||||
parameters/Idle/blend_position = Vector2( 0.0760697, 0 )
|
||||
|
||||
[node name="Inventory" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
|
4
Resources/Level_5_Enemy_Ghost_Occluder.tres
Normal file
@@ -0,0 +1,4 @@
|
||||
[gd_resource type="OccluderPolygon2D" format=2]
|
||||
|
||||
[resource]
|
||||
polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )
|
28
Resources/Level_5_Floor_Tileset.tres
Normal file
@@ -0,0 +1,28 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
|
||||
|
||||
[resource]
|
||||
0/name = "void_level_base_tileset.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 176, 80 )
|
||||
0/tile_mode = 1
|
||||
0/autotile/bitmask_mode = 1
|
||||
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
|
||||
0/autotile/icon_coordinate = Vector2( 1, 1 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ ]
|
||||
0/autotile/navpoly_map = [ ]
|
||||
0/autotile/priority_map = [ ]
|
||||
0/autotile/z_index_map = [ ]
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
593
Resources/Level_5_Walls_Tileset.tres
Normal file
@@ -0,0 +1,593 @@
|
||||
[gd_resource type="TileSet" load_steps=96 format=2]
|
||||
|
||||
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=48]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=49]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=50]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=51]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=52]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=53]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=54]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=55]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=56]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=57]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=58]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=59]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=60]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=61]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=62]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=63]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=64]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=65]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=66]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=67]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=68]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=69]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=70]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=71]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=72]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=73]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=74]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=75]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=76]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=77]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=78]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=79]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=80]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=81]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=82]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=83]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=84]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=85]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=86]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=87]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=88]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=89]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=90]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=91]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=92]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=93]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=94]
|
||||
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=2]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=5]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=6]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=7]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=8]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=9]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=10]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=11]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=12]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=13]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=14]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=15]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=16]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=17]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=18]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=19]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=20]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=21]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=22]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=23]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=24]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=25]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=26]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=27]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=28]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=29]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=30]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=31]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=32]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=33]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=34]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=35]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=36]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=37]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=38]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=39]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=40]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=41]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=42]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=43]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=44]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=45]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=46]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=47]
|
||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
|
||||
|
||||
[resource]
|
||||
0/name = "walls_tileset.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 176, 80 )
|
||||
0/tile_mode = 1
|
||||
0/autotile/bitmask_mode = 1
|
||||
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 432, Vector2( 0, 1 ), 438, Vector2( 0, 2 ), 54, Vector2( 0, 3 ), 48, Vector2( 1, 0 ), 504, Vector2( 1, 1 ), 511, Vector2( 1, 2 ), 63, Vector2( 1, 3 ), 56, Vector2( 2, 0 ), 216, Vector2( 2, 1 ), 219, Vector2( 2, 2 ), 27, Vector2( 2, 3 ), 24, Vector2( 3, 0 ), 144, Vector2( 3, 1 ), 146, Vector2( 3, 2 ), 18, Vector2( 3, 3 ), 16, Vector2( 4, 0 ), 176, Vector2( 4, 1 ), 182, Vector2( 4, 2 ), 434, Vector2( 4, 3 ), 50, Vector2( 4, 4 ), 178, Vector2( 5, 0 ), 248, Vector2( 5, 1 ), 255, Vector2( 5, 2 ), 507, Vector2( 5, 3 ), 59, Vector2( 5, 4 ), 251, Vector2( 6, 0 ), 440, Vector2( 6, 1 ), 447, Vector2( 6, 2 ), 510, Vector2( 6, 3 ), 62, Vector2( 6, 4 ), 446, Vector2( 7, 0 ), 152, Vector2( 7, 1 ), 155, Vector2( 7, 2 ), 218, Vector2( 7, 3 ), 26, Vector2( 7, 4 ), 154, Vector2( 8, 0 ), 184, Vector2( 8, 1 ), 191, Vector2( 8, 2 ), 506, Vector2( 8, 3 ), 58, Vector2( 8, 4 ), 186, Vector2( 9, 0 ), 443, Vector2( 9, 1 ), 254, Vector2( 9, 2 ), 442, Vector2( 9, 3 ), 190, Vector2( 10, 2 ), 250, Vector2( 10, 3 ), 187 ]
|
||||
0/autotile/icon_coordinate = Vector2( 1, 1 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 48 ), Vector2( 0, 1 ), SubResource( 49 ), Vector2( 0, 2 ), SubResource( 50 ), Vector2( 0, 3 ), SubResource( 51 ), Vector2( 1, 0 ), SubResource( 52 ), Vector2( 1, 1 ), SubResource( 53 ), Vector2( 1, 2 ), SubResource( 54 ), Vector2( 1, 3 ), SubResource( 55 ), Vector2( 2, 0 ), SubResource( 56 ), Vector2( 2, 1 ), SubResource( 57 ), Vector2( 2, 2 ), SubResource( 58 ), Vector2( 2, 3 ), SubResource( 59 ), Vector2( 3, 0 ), SubResource( 60 ), Vector2( 3, 1 ), SubResource( 61 ), Vector2( 3, 2 ), SubResource( 62 ), Vector2( 3, 3 ), SubResource( 63 ), Vector2( 4, 0 ), SubResource( 64 ), Vector2( 4, 1 ), SubResource( 65 ), Vector2( 4, 2 ), SubResource( 66 ), Vector2( 4, 3 ), SubResource( 67 ), Vector2( 4, 4 ), SubResource( 68 ), Vector2( 5, 0 ), SubResource( 69 ), Vector2( 5, 1 ), SubResource( 70 ), Vector2( 5, 2 ), SubResource( 71 ), Vector2( 5, 3 ), SubResource( 72 ), Vector2( 5, 4 ), SubResource( 73 ), Vector2( 6, 0 ), SubResource( 74 ), Vector2( 6, 1 ), SubResource( 75 ), Vector2( 6, 2 ), SubResource( 76 ), Vector2( 6, 3 ), SubResource( 77 ), Vector2( 6, 4 ), SubResource( 78 ), Vector2( 7, 0 ), SubResource( 79 ), Vector2( 7, 1 ), SubResource( 80 ), Vector2( 7, 2 ), SubResource( 81 ), Vector2( 7, 3 ), SubResource( 82 ), Vector2( 7, 4 ), SubResource( 83 ), Vector2( 8, 0 ), SubResource( 84 ), Vector2( 8, 1 ), SubResource( 85 ), Vector2( 8, 2 ), SubResource( 86 ), Vector2( 8, 3 ), SubResource( 87 ), Vector2( 8, 4 ), SubResource( 88 ), Vector2( 9, 0 ), SubResource( 89 ), Vector2( 9, 1 ), SubResource( 90 ), Vector2( 9, 2 ), SubResource( 91 ), Vector2( 9, 3 ), SubResource( 92 ), Vector2( 10, 2 ), SubResource( 93 ), Vector2( 10, 3 ), SubResource( 94 ) ]
|
||||
0/autotile/navpoly_map = [ ]
|
||||
0/autotile/priority_map = [ ]
|
||||
0/autotile/z_index_map = [ ]
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 1 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 2 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 4 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 5 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 6 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 7 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 8 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 9 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 10 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 11 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 12 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 3, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 13 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 2, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 14 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 1, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 15 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 16 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 4, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 17 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 5, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 18 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 6, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 19 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 7, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 20 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 21 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 22 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 1 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 23 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 24 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 10, 2 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 25 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 10, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 26 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 9, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 27 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 3 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 28 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 8, 4 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
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