Fixing more merge conflicts
This commit is contained in:
@@ -10,27 +10,6 @@ var counter: int = 0
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
<<<<<<< HEAD
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player:
|
||||
velocity = position.direction_to(player.position).normalized() * SPEED
|
||||
|
||||
velocity = move_and_slide(velocity)
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_entered(area: Area2D) -> void:
|
||||
if area.get_parent().name == 'Player':
|
||||
player = area.get_parent()
|
||||
|
||||
return
|
||||
|
||||
|
||||
func _on_player_detector_area_exited(_area: Area2D):
|
||||
player = null
|
||||
return
|
||||
=======
|
||||
velocity = Vector2.ZERO
|
||||
|
||||
if player and position.distance_to(player.position) > 1:
|
||||
@@ -77,4 +56,3 @@ func _on_hitbox_area_entered(area: Area2D) -> void:
|
||||
if health <= 0:
|
||||
call_deferred('queue_free')
|
||||
return
|
||||
>>>>>>> main
|
||||
|
Reference in New Issue
Block a user