Fixed some Area2D detection

This commit is contained in:
VoidTwo
2021-11-30 21:22:52 -06:00
parent 7b29ecc3f8
commit ca2ea40b23
3 changed files with 17 additions and 15 deletions

View File

@@ -5,14 +5,15 @@ export var relative_x_tiles: int
export var relative_y_tiles: int
func _on_spawn_trap_area_entered(_area: Area2D) -> void:
set_deferred('monitoring', false)
$Tile.set_deferred('disabled', true)
func _on_spawn_trap_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
set_deferred('monitoring', false)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemy: KinematicBody2D = load(enemy_path).instance()
enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
enemies.call_deferred('add_child', enemy)
call_deferred('queue_free')
return