Fixed some Area2D detection
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@@ -5,14 +5,15 @@ export var relative_x_tiles: int
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export var relative_y_tiles: int
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func _on_spawn_trap_area_entered(_area: Area2D) -> void:
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set_deferred('monitoring', false)
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$Tile.set_deferred('disabled', true)
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func _on_spawn_trap_area_entered(area: Area2D) -> void:
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if area.get_parent().name == 'Player':
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set_deferred('monitoring', false)
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var enemy: KinematicBody2D = load(enemy_path).instance()
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enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
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enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
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var enemy: KinematicBody2D = load(enemy_path).instance()
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enemy.position.x = position.x + (relative_x_tiles * 16 + 8)
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enemy.position.y = position.y + (relative_y_tiles * 16 + 8)
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var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
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enemies.call_deferred('add_child', enemy)
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var enemies: YSort = get_tree().get_current_scene().get_node('YSort/Enemies')
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enemies.call_deferred('add_child', enemy)
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call_deferred('queue_free')
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return
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