Level 1 implemented

Level 1 playable; more to be added
This commit is contained in:
Jane Cho
2021-12-08 03:05:02 -06:00
parent 6e4284a792
commit d6e7dd9db3
6 changed files with 86 additions and 33 deletions

View File

@@ -7,8 +7,9 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@@ -11,32 +11,56 @@
[node name="Space Level" type="Node2D"]
script = ExtResource( 5 )
[node name="Player" parent="." instance=ExtResource( 4 )]
position = Vector2( 178.673, 89.1493 )
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 640
limit_bottom = 360
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
rect_scale = Vector2( 4, 4 )
margin_right = 160.0
margin_bottom = 90.0
rect_scale = Vector2( 2.5, 2.5 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="YSort" type="YSort" parent="."]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]
[node name="Player" parent="YSort" instance=ExtResource( 4 )]
position = Vector2( 178.673, 89.1493 )
[node name="Dark Matter" parent="." instance=ExtResource( 6 )]
[node name="Camera2D" type="Camera2D" parent="YSort/Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 400
limit_bottom = 225
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 97.0154, 82.0323 )
collision_mask = 0
[node name="Star" parent="." instance=ExtResource( 7 )]
[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 205.006, 50.8542 )
[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 321.547, 98.5301 )
[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 72.0435, 202.887 )
[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )]
position = Vector2( 289.233, 198.649 )
[node name="Stars" type="YSort" parent="YSort"]
[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 140.092, 133.724 )
[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 278.639, 33.3731 )
[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )]
position = Vector2( 323.666, 161.038 )
[node name="HUD" parent="." instance=ExtResource( 2 )]
[node name="Pause Screen" parent="." instance=ExtResource( 3 )]

View File

@@ -86,20 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966
[node name="Fire3" type="AnimatedSprite" parent="."]
position = Vector2( -607.628, -210.601 )
frames = SubResource( 1 )
frame = 11
frame = 4
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire2" type="AnimatedSprite" parent="."]
position = Vector2( -543.25, -212.563 )
frames = SubResource( 1 )
frame = 7
playing = true
offset = Vector2( 679.819, 333.222 )
[node name="Fire1" type="AnimatedSprite" parent="."]
position = Vector2( -479.806, -214.167 )
frames = SubResource( 1 )
frame = 7
playing = true
offset = Vector2( 679.819, 333.222 )