Added win condition for level 1 and added boss fight for level 5
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@@ -1,5 +1,6 @@
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extends KinematicBody2D
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signal death
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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@@ -55,7 +56,7 @@ func _on_Star_detect_body_entered(body_star):
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#print("timer start")
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func _on_Star_detect_body_exited(_body):
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#if _body.name == 'Star':
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#if _body.name == 'Star':
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#print("obstacle exited")
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#if _body.name == 'Obstacle':
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#obstacle = null
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@@ -74,5 +75,6 @@ func _on_Hitbox_area_entered(area: Area2D):
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health -= 2
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if health <= 0:
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emit_signal('death')
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call_deferred('queue_free')
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return
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