Added win condition for level 1 and added boss fight for level 5
This commit is contained in:
@@ -7,15 +7,13 @@
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 12.0
|
||||
|
||||
[node name="Creepy Hand" type="Area2D" groups=[
|
||||
"enemy_projectile_1",
|
||||
]]
|
||||
[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]]
|
||||
light_mask = 0
|
||||
scale = Vector2( 0.5, 0.5 )
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
input_pickable = false
|
||||
monitoring = false
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
@@ -40,4 +38,4 @@ wait_time = 2.0
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]
|
||||
[connection signal="timeout" from="Lifetime" to="." method="_on_lifetime_timeout"]
|
||||
|
Reference in New Issue
Block a user