Added win condition for level 1 and added boss fight for level 5
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@@ -72,3 +72,9 @@ mode = 1
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"]
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build_mode = 1
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polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 )
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[connection signal="death" from="YSort/Enemies/Dark Matter" to="." method="_on_dark_matter_death"]
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[connection signal="death" from="YSort/Enemies/Dark Matter2" to="." method="_on_dark_matter_death"]
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[connection signal="death" from="YSort/Enemies/Dark Matter3" to="." method="_on_dark_matter_death"]
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[connection signal="death" from="YSort/Enemies/Dark Matter4" to="." method="_on_dark_matter_death"]
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[connection signal="death" from="YSort/Enemies/Dark Matter5" to="." method="_on_dark_matter_death"]
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