Added win condition for level 1 and added boss fight for level 5

This commit is contained in:
VoidTwo
2021-12-10 14:23:23 -06:00
parent 3c880d1566
commit e5aafa6cd0
74 changed files with 791 additions and 1300 deletions

View File

@@ -7,51 +7,51 @@ var score = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
func spawn_coins(num: int) -> void:
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
func _on_coin_grabbed() -> void:
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
func _timer_out() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')
queue_free()
return
get_tree().change_scene('res://Levels/Hub World.tscn')
queue_free()
return
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
return
if area.get_parent().name == 'Player':
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
return