Added win condition for level 1 and added boss fight for level 5

This commit is contained in:
VoidTwo
2021-12-10 14:23:23 -06:00
parent 3c880d1566
commit e5aafa6cd0
74 changed files with 791 additions and 1300 deletions

View File

@@ -37,9 +37,9 @@ func _on_shoot_timeout():
shoot_array = rotated_shoot_directions
for itr in shoot_array:
var projectile: Node = glowing_fireball.instance()
projectile.init(center, itr)
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
var projectile: Node = glowing_fireball.instance()
projectile.init(center, itr)
get_tree().get_current_scene().get_node('Projectiles').add_child(projectile)
return